Poodletooth-iLand/toontown/parties/DistributedPartyCatchActivity.py

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Python
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2015-03-03 22:10:12 +00:00
from pandac.PandaModules import Vec3, Point3, Point4, TextNode, NodePath
from pandac.PandaModules import CollisionHandlerEvent, CollisionNode, CollisionSphere
from direct.distributed.ClockDelta import globalClockDelta
from direct.interval.IntervalGlobal import Sequence, Parallel
from direct.interval.IntervalGlobal import LerpScaleInterval, LerpFunctionInterval, LerpColorScaleInterval, LerpPosInterval
from direct.interval.IntervalGlobal import SoundInterval, WaitInterval
from direct.showbase.PythonUtil import Functor, bound, lerp, SerialNumGen
from direct.showbase.RandomNumGen import RandomNumGen
from direct.task.Task import Task
from direct.distributed import DistributedSmoothNode
from direct.directnotify import DirectNotifyGlobal
from direct.interval.FunctionInterval import Wait, Func
from toontown.toonbase import TTLocalizer
from toontown.toon import Toon
from toontown.toonbase import ToontownGlobals
from toontown.minigame.Trajectory import Trajectory
from toontown.minigame.OrthoDrive import OrthoDrive
from toontown.minigame.OrthoWalk import OrthoWalk
from toontown.minigame.DropPlacer import PartyRegionDropPlacer
from toontown.parties import PartyGlobals
from toontown.parties.PartyCatchActivityToonSD import PartyCatchActivityToonSD
from toontown.parties.DistributedPartyActivity import DistributedPartyActivity
from toontown.parties.DistributedPartyCatchActivityBase import DistributedPartyCatchActivityBase
from toontown.parties.DistributedPartyCannonActivity import DistributedPartyCannonActivity
from toontown.parties.activityFSMs import CatchActivityFSM
class DistributedPartyCatchActivity(DistributedPartyActivity, DistributedPartyCatchActivityBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPartyCatchActivity')
DropTaskName = 'dropSomething'
DropObjectPlurals = {'apple': TTLocalizer.PartyCatchActivityApples,
'orange': TTLocalizer.PartyCatchActivityOranges,
'pear': TTLocalizer.PartyCatchActivityPears,
'coconut': TTLocalizer.PartyCatchActivityCoconuts,
'watermelon': TTLocalizer.PartyCatchActivityWatermelons,
'pineapple': TTLocalizer.PartyCatchActivityPineapples,
'anvil': TTLocalizer.PartyCatchActivityAnvils}
class Generation:
def __init__(self, generation, startTime, startNetworkTime, numPlayers):
self.generation = generation
self.startTime = startTime
self.startNetworkTime = startNetworkTime
self.numPlayers = numPlayers
self.hasBeenScheduled = False
self.droppedObjNames = []
self.dropSchedule = []
self.numItemsDropped = 0
self.droppedObjCaught = {}
def __init__(self, cr):
DistributedPartyActivity.__init__(self, cr, PartyGlobals.ActivityIds.PartyCatch, PartyGlobals.ActivityTypes.HostInitiated, wantRewardGui=True)
self.setUsesSmoothing()
self.setUsesLookAround()
self._sNumGen = SerialNumGen()
def getTitle(self):
return TTLocalizer.PartyCatchActivityTitle
def getInstructions(self):
return TTLocalizer.PartyCatchActivityInstructions % {'badThing': self.DropObjectPlurals['anvil']}
def generate(self):
DistributedPartyActivity.generate(self)
self.notify.info('localAvatar doId: %s' % base.localAvatar.doId)
self.notify.info('generate()')
self._generateFrame = globalClock.getFrameCount()
self._id2gen = {}
self._orderedGenerations = []
self._orderedGenerationIndex = None
rng = RandomNumGen(self.doId)
self._generationSeedBase = rng.randrange(1000)
self._lastDropTime = 0.0
return
def getCurGeneration(self):
if self._orderedGenerationIndex is None:
return
return self._orderedGenerations[self._orderedGenerationIndex]
def _addGeneration(self, generation, startTime, startNetworkTime, numPlayers):
self._id2gen[generation] = self.Generation(generation, startTime, startNetworkTime, numPlayers)
i = 0
while 1:
if i >= len(self._orderedGenerations):
break
gen = self._orderedGenerations[i]
startNetT = self._id2gen[gen].startTime
genId = self._id2gen[gen].generation
if startNetT > startNetworkTime:
break
if startNetT == startNetworkTime and genId > generation:
break
i += 1
self._orderedGenerations = self._orderedGenerations[:i] + [generation] + self._orderedGenerations[i:]
if self._orderedGenerationIndex is not None:
if self._orderedGenerationIndex >= i:
self._orderedGenerationIndex += 1
def _removeGeneration(self, generation):
del self._id2gen[generation]
i = self._orderedGenerations.index(generation)
self._orderedGenerations = self._orderedGenerations[:i] + self._orderedGenerations[i + 1:]
if self._orderedGenerationIndex is not None:
if len(self._orderedGenerations):
if self._orderedGenerationIndex >= i:
self._orderedGenerationIndex -= 1
else:
self._orderedGenerationIndex = None
return
def announceGenerate(self):
self.notify.info('announceGenerate()')
self.catchTreeZoneEvent = 'fence_floor'
DistributedPartyActivity.announceGenerate(self)
def load(self, loadModels = 1, arenaModel = 'partyCatchTree'):
self.notify.info('load()')
DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
self.activityFSM = CatchActivityFSM(self)
self.defineConstants()
self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel)
self.treesAndFence.setScale(0.9)
self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
self.treesAndFence.reparentTo(self.root)
ground = self.treesAndFence.find('**/groundPlane')
ground.setBin('ground', 1)
DistributedPartyActivity.load(self)
exitText = TextNode('PartyCatchExitText')
exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
exitText.setCardDecal(True)
exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
exitText.setText(TTLocalizer.PartyCatchActivityExit)
exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
exitText.setAlign(exitText.ACenter)
exitText.setFont(ToontownGlobals.getBuildingNametagFont())
exitText.setShadowColor(0, 0, 0, 1)
exitText.setBin('fixed')
if TTLocalizer.BuildingNametagShadow:
exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
exitTextNp = exitTextLoc.attachNewNode(exitText)
exitTextNp.setDepthWrite(0)
exitTextNp.setScale(4)
exitTextNp.setZ(-.5)
self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
self.sign.wrtReparentTo(self.root)
self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
self.avatarNodePath.reparentTo(self.root)
self._avatarNodePathParentToken = 3
base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath)
self.toonSDs = {}
self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow')
self.dropObjModels = {}
if loadModels:
self.__loadDropModels()
self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
self.__textGen = TextNode('partyCatchActivity')
self.__textGen.setFont(ToontownGlobals.getSignFont())
self.__textGen.setAlign(TextNode.ACenter)
self.activityFSM.request('Idle')
def __loadDropModels(self):
for objType in PartyGlobals.DropObjectTypes:
model = loader.loadModel(objType.modelPath)
self.dropObjModels[objType.name] = model
modelScales = {'apple': 0.7,
'orange': 0.7,
'pear': 0.5,
'coconut': 0.7,
'watermelon': 0.6,
'pineapple': 0.45}
if objType.name in modelScales:
model.setScale(modelScales[objType.name])
if objType == PartyGlobals.Name2DropObjectType['pear']:
model.setZ(-.6)
if objType == PartyGlobals.Name2DropObjectType['coconut']:
model.setP(180)
if objType == PartyGlobals.Name2DropObjectType['watermelon']:
model.setH(135)
model.setZ(-.5)
if objType == PartyGlobals.Name2DropObjectType['pineapple']:
model.setZ(-1.7)
if objType == PartyGlobals.Name2DropObjectType['anvil']:
model.setZ(-self.ObjRadius)
model.flattenStrong()
def unload(self):
DistributedPartyCatchActivity.notify.debug('unload')
self.finishAllDropIntervals()
self.destroyOrthoWalk()
DistributedPartyActivity.unload(self)
self.stopDropTask()
del self.activityFSM
del self.__textGen
for avId in self.toonSDs.keys():
if avId in self.toonSDs:
toonSD = self.toonSDs[avId]
toonSD.unload()
del self.toonSDs
self.treesAndFence.removeNode()
del self.treesAndFence
self.dropShadow.removeNode()
del self.dropShadow
base.cr.parentMgr.unregisterParent(self._avatarNodePathParentToken)
for model in self.dropObjModels.values():
model.removeNode()
del self.dropObjModels
del self.sndGoodCatch
del self.sndOof
del self.sndAnvilLand
del self.sndPerfect
def setStartTimestamp(self, timestamp32):
self.notify.info('setStartTimestamp(%s)' % (timestamp32,))
self._startTimestamp = globalClockDelta.networkToLocalTime(timestamp32, bits=32)
def getCurrentCatchActivityTime(self):
return globalClock.getFrameTime() - self._startTimestamp
def getObjModel(self, objName):
return self.dropObjModels[objName].copyTo(hidden)
def joinRequestDenied(self, reason):
DistributedPartyActivity.joinRequestDenied(self, reason)
base.cr.playGame.getPlace().fsm.request('walk')
def handleToonJoined(self, toonId):
if toonId not in self.toonSDs:
toonSD = PartyCatchActivityToonSD(toonId, self)
self.toonSDs[toonId] = toonSD
toonSD.load()
self.notify.debug('handleToonJoined : currentState = %s' % self.activityFSM.state)
self.cr.doId2do[toonId].useLOD(500)
if self.activityFSM.state == 'Active':
if toonId in self.toonSDs:
self.toonSDs[toonId].enter()
if base.localAvatar.doId == toonId:
base.localAvatar.b_setParent(self._avatarNodePathParentToken)
self.putLocalAvatarInActivity()
if toonId in self.toonSDs:
self.toonSDs[toonId].fsm.request('rules')
def handleToonExited(self, toonId):
self.notify.debug('handleToonExited( toonId=%s )' % toonId)
if toonId in self.cr.doId2do:
self.cr.doId2do[toonId].resetLOD()
if toonId in self.toonSDs:
self.toonSDs[toonId].fsm.request('notPlaying')
self.toonSDs[toonId].exit()
self.toonSDs[toonId].unload()
del self.toonSDs[toonId]
if base.localAvatar.doId == toonId:
base.localAvatar.b_setParent(ToontownGlobals.SPRender)
def takeLocalAvatarOutOfActivity(self):
self.notify.debug('localToon has left the circle')
camera.reparentTo(base.localAvatar)
base.localAvatar.startUpdateSmartCamera()
base.localAvatar.enableSmartCameraViews()
base.localAvatar.setCameraPositionByIndex(base.localAvatar.cameraIndex)
DistributedSmoothNode.activateSmoothing(1, 0)
def _enableCollisions(self):
DistributedPartyActivity._enableCollisions(self)
self._enteredTree = False
self.accept('enter' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree)
self.accept('again' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree)
self.accept('exit' + self.catchTreeZoneEvent, self._toonExitedTree)
self.accept(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT, self._handleCannonLanded)
def _disableCollisions(self):
self.ignore(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT)
self.ignore('enter' + self.catchTreeZoneEvent)
self.ignore('again' + self.catchTreeZoneEvent)
self.ignore('exit' + self.catchTreeZoneEvent)
DistributedPartyActivity._disableCollisions(self)
def _handleCannonLanded(self):
x = base.localAvatar.getX()
y = base.localAvatar.getY()
if x > self.x - self.StageHalfWidth and x < self.x + self.StageHalfWidth and y > self.y - self.StageHalfHeight and y < self.y + self.StageHalfHeight:
self._toonEnteredTree(None)
return
def _toonMayHaveEnteredTree(self, collEntry):
if self._enteredTree:
return
if base.localAvatar.controlManager.currentControls.getIsAirborne():
return
self._toonEnteredTree(collEntry)
def _toonEnteredTree(self, collEntry):
self.notify.debug('_toonEnteredTree : avid = %s' % base.localAvatar.doId)
self.notify.debug('_toonEnteredTree : currentState = %s' % self.activityFSM.state)
if self.isLocalToonInActivity():
return
if self.activityFSM.state == 'Active':
base.cr.playGame.getPlace().fsm.request('activity')
self.d_toonJoinRequest()
elif self.activityFSM.state == 'Idle':
base.cr.playGame.getPlace().fsm.request('activity')
self.d_toonJoinRequest()
self._enteredTree = True
def _toonExitedTree(self, collEntry):
self.notify.debug('_toonExitedTree : avid = %s' % base.localAvatar.doId)
self._enteredTree = False
if hasattr(base.cr.playGame.getPlace(), 'fsm') and self.activityFSM.state == 'Active' and self.isLocalToonInActivity():
if base.localAvatar.doId in self.toonSDs:
self.takeLocalAvatarOutOfActivity()
self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying')
self.d_toonExitDemand()
def setToonsPlaying(self, toonIds):
self.notify.info('setToonsPlaying(%s)' % (toonIds,))
DistributedPartyActivity.setToonsPlaying(self, toonIds)
if self.isLocalToonInActivity() and base.localAvatar.doId not in toonIds:
if base.localAvatar.doId in self.toonSDs:
self.takeLocalAvatarOutOfActivity()
self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying')
def __genText(self, text):
self.__textGen.setText(text)
return self.__textGen.generate()
def getNumPlayers(self):
return len(self.toonIds)
def defineConstants(self, forceNumPlayers = None):
DistributedPartyCatchActivity.notify.debug('defineConstants')
self.ShowObjSpheres = 0
self.ShowToonSpheres = 0
self.useGravity = True
self.trickShadows = True
if forceNumPlayers is None:
numPlayers = self.getNumPlayers()
else:
numPlayers = forceNumPlayers
self.calcDifficultyConstants(numPlayers)
DistributedPartyCatchActivity.notify.debug('ToonSpeed: %s' % self.ToonSpeed)
DistributedPartyCatchActivity.notify.debug('total drops: %s' % self.totalDrops)
DistributedPartyCatchActivity.notify.debug('numFruits: %s' % self.numFruits)
DistributedPartyCatchActivity.notify.debug('numAnvils: %s' % self.numAnvils)
self.ObjRadius = 1.0
dropRegionTable = PartyRegionDropPlacer.getDropRegionTable(numPlayers)
self.DropRows, self.DropColumns = len(dropRegionTable), len(dropRegionTable[0])
for objType in PartyGlobals.DropObjectTypes:
DistributedPartyCatchActivity.notify.debug('*** Object Type: %s' % objType.name)
objType.onscreenDuration = objType.onscreenDurMult * self.BaselineOnscreenDropDuration
DistributedPartyCatchActivity.notify.debug('onscreenDuration=%s' % objType.onscreenDuration)
v_0 = 0.0
t = objType.onscreenDuration
x_0 = self.MinOffscreenHeight
x = 0.0
g = 2.0 * (x - x_0 - v_0 * t) / (t * t)
DistributedPartyCatchActivity.notify.debug('gravity=%s' % g)
objType.trajectory = Trajectory(0, Vec3(0, 0, x_0), Vec3(0, 0, v_0), gravMult=abs(g / Trajectory.gravity))
objType.fallDuration = objType.onscreenDuration + self.OffscreenTime
return
def grid2world(self, column, row):
x = column / float(self.DropColumns - 1)
y = row / float(self.DropRows - 1)
x = x * 2.0 - 1.0
y = y * 2.0 - 1.0
x *= self.StageHalfWidth
y *= self.StageHalfHeight
return (x, y)
def showPosts(self):
self.hidePosts()
self.posts = [Toon.Toon(),
Toon.Toon(),
Toon.Toon(),
Toon.Toon()]
for i in xrange(len(self.posts)):
tree = self.posts[i]
tree.reparentTo(render)
x = self.StageHalfWidth
y = self.StageHalfHeight
if i > 1:
x = -x
if i % 2:
y = -y
tree.setPos(x + self.x, y + self.y, 0)
def hidePosts(self):
if hasattr(self, 'posts'):
for tree in self.posts:
tree.removeNode()
del self.posts
def showDropGrid(self):
self.hideDropGrid()
self.dropMarkers = []
for row in xrange(self.DropRows):
self.dropMarkers.append([])
rowList = self.dropMarkers[row]
for column in xrange(self.DropColumns):
toon = Toon.Toon()
toon.setDNA(base.localAvatar.getStyle())
toon.reparentTo(self.root)
toon.setScale(1.0 / 3)
x, y = self.grid2world(column, row)
toon.setPos(x, y, 0)
rowList.append(toon)
def hideDropGrid(self):
if hasattr(self, 'dropMarkers'):
for row in self.dropMarkers:
for marker in row:
marker.removeNode()
del self.dropMarkers
def handleToonDisabled(self, avId):
DistributedPartyCatchActivity.notify.debug('handleToonDisabled')
DistributedPartyCatchActivity.notify.debug('avatar ' + str(avId) + ' disabled')
if avId in self.toonSDs:
self.toonSDs[avId].exit(unexpectedExit=True)
del self.toonSDs[avId]
def turnOffSmoothingOnGuests(self):
pass
def setState(self, newState, timestamp):
self.notify.info('setState(%s, %s)' % (newState, timestamp))
DistributedPartyCatchActivity.notify.debug('setState( newState=%s, ... )' % newState)
DistributedPartyActivity.setState(self, newState, timestamp)
self.activityFSM.request(newState)
if newState == 'Active':
if base.localAvatar.doId != self.party.partyInfo.hostId:
if globalClock.getFrameCount() > self._generateFrame:
if base.localAvatar.getX() > self.x - self.StageHalfWidth and base.localAvatar.getX() < self.x + self.StageHalfWidth and base.localAvatar.getY() > self.y - self.StageHalfHeight and base.localAvatar.getY() < self.y + self.StageHalfHeight:
self._toonEnteredTree(None)
return
def putLocalAvatarInActivity(self):
if base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), 'fsm'):
base.cr.playGame.getPlace().fsm.request('activity', [False])
else:
self.notify.info("Avoided crash: toontown.parties.DistributedPartyCatchActivity:632, toontown.parties.DistributedPartyCatchActivity:1198, toontown.parties.activityFSMMixins:49, direct.fsm.FSM:423, AttributeError: 'NoneType' object has no attribute 'fsm'")
base.localAvatar.stopUpdateSmartCamera()
camera.reparentTo(self.treesAndFence)
camera.setPosHpr(0.0, -63.0, 30.0, 0.0, -20.0, 0.0)
if not hasattr(self, 'ltLegsCollNode'):
self.createCatchCollisions()
def createCatchCollisions(self):
radius = 0.7
handler = CollisionHandlerEvent()
handler.setInPattern('ltCatch%in')
self.ltLegsCollNode = CollisionNode('catchLegsCollNode')
self.ltLegsCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
self.ltHeadCollNode = CollisionNode('catchHeadCollNode')
self.ltHeadCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
self.ltLHandCollNode = CollisionNode('catchLHandCollNode')
self.ltLHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
self.ltRHandCollNode = CollisionNode('catchRHandCollNode')
self.ltRHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
legsCollNodepath = base.localAvatar.attachNewNode(self.ltLegsCollNode)
legsCollNodepath.hide()
head = base.localAvatar.getHeadParts().getPath(2)
headCollNodepath = head.attachNewNode(self.ltHeadCollNode)
headCollNodepath.hide()
lHand = base.localAvatar.getLeftHands()[0]
lHandCollNodepath = lHand.attachNewNode(self.ltLHandCollNode)
lHandCollNodepath.hide()
rHand = base.localAvatar.getRightHands()[0]
rHandCollNodepath = rHand.attachNewNode(self.ltRHandCollNode)
rHandCollNodepath.hide()
base.localAvatar.cTrav.addCollider(legsCollNodepath, handler)
base.localAvatar.cTrav.addCollider(headCollNodepath, handler)
base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler)
base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler)
if self.ShowToonSpheres:
legsCollNodepath.show()
headCollNodepath.show()
lHandCollNodepath.show()
rHandCollNodepath.show()
self.ltLegsCollNode.addSolid(CollisionSphere(0, 0, radius, radius))
self.ltHeadCollNode.addSolid(CollisionSphere(0, 0, 0, radius))
self.ltLHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0))
self.ltRHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0))
self.toonCollNodes = [legsCollNodepath,
headCollNodepath,
lHandCollNodepath,
rHandCollNodepath]
def destroyCatchCollisions(self):
if not hasattr(self, 'ltLegsCollNode'):
return
for collNode in self.toonCollNodes:
while collNode.node().getNumSolids():
collNode.node().removeSolid(0)
base.localAvatar.cTrav.removeCollider(collNode)
del self.toonCollNodes
del self.ltLegsCollNode
del self.ltHeadCollNode
del self.ltLHandCollNode
del self.ltRHandCollNode
def timerExpired(self):
pass
def __handleCatch(self, generation, objNum):
DistributedPartyCatchActivity.notify.debug('catch: %s' % [generation, objNum])
if base.localAvatar.doId not in self.toonIds:
return
self.showCatch(base.localAvatar.doId, generation, objNum)
objName = self._id2gen[generation].droppedObjNames[objNum]
objTypeId = PartyGlobals.Name2DOTypeId[objName]
self.sendUpdate('claimCatch', [generation, objNum, objTypeId])
self.finishDropInterval(generation, objNum)
def showCatch(self, avId, generation, objNum):
if avId not in self.toonSDs:
return
isLocal = avId == base.localAvatar.doId
if generation not in self._id2gen:
return
if not self._id2gen[generation].hasBeenScheduled:
return
objName = self._id2gen[generation].droppedObjNames[objNum]
objType = PartyGlobals.Name2DropObjectType[objName]
if objType.good:
if objNum not in self._id2gen[generation].droppedObjCaught:
if isLocal:
base.playSfx(self.sndGoodCatch)
fruit = self.getObjModel(objName)
toon = self.getAvatar(avId)
rHand = toon.getRightHands()[1]
self.toonSDs[avId].eatFruit(fruit, rHand)
else:
self.toonSDs[avId].fsm.request('fallForward')
self._id2gen[generation].droppedObjCaught[objNum] = 1
def setObjectCaught(self, avId, generation, objNum):
self.notify.info('setObjectCaught(%s, %s, %s)' % (avId, generation, objNum))
if self.activityFSM.state != 'Active':
DistributedPartyCatchActivity.notify.warning('ignoring msg: object %s caught by %s' % (objNum, avId))
return
isLocal = avId == base.localAvatar.doId
if not isLocal:
DistributedPartyCatchActivity.notify.debug('AI: avatar %s caught %s' % (avId, objNum))
self.finishDropInterval(generation, objNum)
self.showCatch(avId, generation, objNum)
self._scheduleGenerations()
gen = self._id2gen[generation]
if gen.hasBeenScheduled:
objName = gen.droppedObjNames[objNum]
if PartyGlobals.Name2DropObjectType[objName].good:
if hasattr(self, 'fruitsCaught'):
self.fruitsCaught += 1
def finishDropInterval(self, generation, objNum):
if hasattr(self, 'dropIntervals'):
if (generation, objNum) in self.dropIntervals:
self.dropIntervals[generation, objNum].finish()
def finishAllDropIntervals(self):
if hasattr(self, 'dropIntervals'):
for dropInterval in self.dropIntervals.values():
dropInterval.finish()
def setGenerations(self, generations):
self.notify.info('setGenerations(%s)' % (generations,))
gen2t = {}
gen2nt = {}
gen2np = {}
for id, timestamp32, numPlayers in generations:
gen2t[id] = globalClockDelta.networkToLocalTime(timestamp32, bits=32) - self._startTimestamp
gen2nt[id] = timestamp32
gen2np[id] = numPlayers
ids = self._id2gen.keys()
for id in ids:
if id not in gen2t:
self._removeGeneration(id)
for id in gen2t:
if id not in self._id2gen:
self._addGeneration(id, gen2t[id], gen2nt[id], gen2np[id])
def scheduleDrops(self, genId = None):
if genId is None:
genId = self.getCurGeneration()
gen = self._id2gen[genId]
if gen.hasBeenScheduled:
return
fruitIndex = int((gen.startTime + 0.5 * self.DropPeriod) / PartyGlobals.CatchActivityDuration)
fruitNames = ['apple',
'orange',
'pear',
'coconut',
'watermelon',
'pineapple']
fruitName = fruitNames[fruitIndex % len(fruitNames)]
rng = RandomNumGen(genId + self._generationSeedBase)
gen.droppedObjNames = [fruitName] * self.numFruits + ['anvil'] * self.numAnvils
rng.shuffle(gen.droppedObjNames)
dropPlacer = PartyRegionDropPlacer(self, gen.numPlayers, genId, gen.droppedObjNames, startTime=gen.startTime)
gen.numItemsDropped = 0
tIndex = gen.startTime % PartyGlobals.CatchActivityDuration
tPercent = float(tIndex) / PartyGlobals.CatchActivityDuration
gen.numItemsDropped += dropPlacer.skipPercent(tPercent)
while not dropPlacer.doneDropping(continuous=True):
nextDrop = dropPlacer.getNextDrop()
gen.dropSchedule.append(nextDrop)
gen.hasBeenScheduled = True
return
def startDropTask(self):
taskMgr.add(self.dropTask, self.DropTaskName)
def stopDropTask(self):
taskMgr.remove(self.DropTaskName)
def _scheduleGenerations(self):
curT = self.getCurrentCatchActivityTime()
genIndex = self._orderedGenerationIndex
newGenIndex = genIndex
while genIndex is None or genIndex < len(self._orderedGenerations) - 1:
if genIndex is None:
nextGenIndex = 0
else:
nextGenIndex = genIndex + 1
nextGenId = self._orderedGenerations[nextGenIndex]
nextGen = self._id2gen[nextGenId]
startT = nextGen.startTime
if curT >= startT:
newGenIndex = nextGenIndex
if not nextGen.hasBeenScheduled:
self.defineConstants(forceNumPlayers=nextGen.numPlayers)
self.scheduleDrops(genId=self._orderedGenerations[nextGenIndex])
genIndex = nextGenIndex
self._orderedGenerationIndex = newGenIndex
return
def dropTask(self, task):
self._scheduleGenerations()
curT = self.getCurrentCatchActivityTime()
if self._orderedGenerationIndex is not None:
i = self._orderedGenerationIndex
genIndex = self._orderedGenerations[i]
gen = self._id2gen[genIndex]
while len(gen.dropSchedule) > 0 and gen.dropSchedule[0][0] < curT:
drop = gen.dropSchedule[0]
gen.dropSchedule = gen.dropSchedule[1:]
dropTime, objName, dropCoords = drop
objNum = gen.numItemsDropped
x, y = self.grid2world(*dropCoords)
dropIval = self.getDropIval(x, y, objName, genIndex, objNum)
def cleanup(generation, objNum, self = self):
del self.dropIntervals[generation, objNum]
dropIval.append(Func(Functor(cleanup, genIndex, objNum)))
self.dropIntervals[genIndex, objNum] = dropIval
gen.numItemsDropped += 1
dropIval.start(curT - dropTime)
self._lastDropTime = dropTime
return Task.cont
def getDropIval(self, x, y, dropObjName, generation, num):
objType = PartyGlobals.Name2DropObjectType[dropObjName]
id = (generation, num)
dropNode = hidden.attachNewNode('catchDropNode%s' % (id,))
dropNode.setPos(x, y, 0)
shadow = self.dropShadow.copyTo(dropNode)
shadow.setZ(PartyGlobals.CatchDropShadowHeight)
shadow.setColor(1, 1, 1, 1)
object = self.getObjModel(dropObjName)
object.reparentTo(hidden)
if dropObjName in ['watermelon', 'anvil']:
objH = object.getH()
absDelta = {'watermelon': 12,
'anvil': 15}[dropObjName]
delta = (self.randomNumGen.random() * 2.0 - 1.0) * absDelta
newH = objH + delta
else:
newH = self.randomNumGen.random() * 360.0
object.setH(newH)
sphereName = 'FallObj%s' % (id,)
radius = self.ObjRadius
if objType.good:
radius *= lerp(1.0, 1.3, 0.5)
collSphere = CollisionSphere(0, 0, 0, radius)
collSphere.setTangible(0)
collNode = CollisionNode(sphereName)
collNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
collNode.addSolid(collSphere)
collNodePath = object.attachNewNode(collNode)
collNodePath.hide()
if self.ShowObjSpheres:
collNodePath.show()
catchEventName = 'ltCatch' + sphereName
def eatCollEntry(forward, collEntry):
forward()
self.accept(catchEventName, Functor(eatCollEntry, Functor(self.__handleCatch, id[0], id[1])))
def cleanup(self = self, dropNode = dropNode, id = id, event = catchEventName):
self.ignore(event)
dropNode.removeNode()
duration = objType.fallDuration
onscreenDuration = objType.onscreenDuration
targetShadowScale = 0.3
if self.trickShadows:
intermedScale = targetShadowScale * (self.OffscreenTime / self.BaselineDropDuration)
shadowScaleIval = Sequence(LerpScaleInterval(shadow, self.OffscreenTime, intermedScale, startScale=0))
shadowScaleIval.append(LerpScaleInterval(shadow, duration - self.OffscreenTime, targetShadowScale, startScale=intermedScale))
else:
shadowScaleIval = LerpScaleInterval(shadow, duration, targetShadowScale, startScale=0)
targetShadowAlpha = 0.4
shadowAlphaIval = LerpColorScaleInterval(shadow, self.OffscreenTime, Point4(1, 1, 1, targetShadowAlpha), startColorScale=Point4(1, 1, 1, 0))
shadowIval = Parallel(shadowScaleIval, shadowAlphaIval)
if self.useGravity:
def setObjPos(t, objType = objType, object = object):
z = objType.trajectory.calcZ(t)
object.setZ(z)
setObjPos(0)
dropIval = LerpFunctionInterval(setObjPos, fromData=0, toData=onscreenDuration, duration=onscreenDuration)
else:
startPos = Point3(0, 0, self.MinOffscreenHeight)
object.setPos(startPos)
dropIval = LerpPosInterval(object, onscreenDuration, Point3(0, 0, 0), startPos=startPos, blendType='easeIn')
ival = Sequence(Func(Functor(dropNode.reparentTo, self.root)), Parallel(Sequence(WaitInterval(self.OffscreenTime), Func(Functor(object.reparentTo, dropNode)), dropIval), shadowIval), Func(cleanup), name='drop%s' % (id,))
if objType == PartyGlobals.Name2DropObjectType['anvil']:
ival.append(Func(self.playAnvil))
return ival
def playAnvil(self):
if base.localAvatar.doId in self.toonIds:
base.playSfx(self.sndAnvilLand)
def initOrthoWalk(self):
DistributedPartyCatchActivity.notify.debug('startOrthoWalk')
def doCollisions(oldPos, newPos, self = self):
x = bound(newPos[0], self.StageHalfWidth, -self.StageHalfWidth)
y = bound(newPos[1], self.StageHalfHeight, -self.StageHalfHeight)
newPos.setX(x)
newPos.setY(y)
return newPos
orthoDrive = OrthoDrive(self.ToonSpeed, instantTurn=True)
self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)
def destroyOrthoWalk(self):
DistributedPartyCatchActivity.notify.debug('destroyOrthoWalk')
if hasattr(self, 'orthoWalk'):
self.orthoWalk.stop()
self.orthoWalk.destroy()
del self.orthoWalk
def startIdle(self):
DistributedPartyCatchActivity.notify.debug('startIdle')
def finishIdle(self):
DistributedPartyCatchActivity.notify.debug('finishIdle')
def startActive(self):
DistributedPartyCatchActivity.notify.debug('startActive')
for avId in self.toonIds:
if avId in self.toonSDs:
toonSD = self.toonSDs[avId]
toonSD.enter()
toonSD.fsm.request('normal')
self.fruitsCaught = 0
self.dropIntervals = {}
self.startDropTask()
if base.localAvatar.doId in self.toonIds:
self.putLocalAvatarInActivity()
def finishActive(self):
DistributedPartyCatchActivity.notify.debug('finishActive')
self.stopDropTask()
if hasattr(self, 'finishIval'):
self.finishIval.pause()
del self.finishIval
if base.localAvatar.doId in self.toonIds:
self.takeLocalAvatarOutOfActivity()
for ival in self.dropIntervals.values():
ival.finish()
del self.dropIntervals
def startConclusion(self):
DistributedPartyCatchActivity.notify.debug('startConclusion')
for avId in self.toonIds:
if avId in self.toonSDs:
toonSD = self.toonSDs[avId]
toonSD.fsm.request('notPlaying')
self.destroyCatchCollisions()
if base.localAvatar.doId not in self.toonIds:
return
else:
self.localToonExiting()
if self.fruitsCaught >= self.numFruits:
finishText = TTLocalizer.PartyCatchActivityFinishPerfect
else:
finishText = TTLocalizer.PartyCatchActivityFinish
perfectTextSubnode = hidden.attachNewNode(self.__genText(finishText))
perfectText = hidden.attachNewNode('perfectText')
perfectTextSubnode.reparentTo(perfectText)
frame = self.__textGen.getCardActual()
offsetY = -abs(frame[2] + frame[3]) / 2.0
perfectTextSubnode.setPos(0, 0, offsetY)
perfectText.setColor(1, 0.1, 0.1, 1)
def fadeFunc(t, text = perfectText):
text.setColorScale(1, 1, 1, t)
def destroyText(text = perfectText):
text.removeNode()
textTrack = Sequence(Func(perfectText.reparentTo, aspect2d), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5)), Wait(2.0), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType='easeIn')), Func(destroyText), WaitInterval(0.5))
soundTrack = SoundInterval(self.sndPerfect)
self.finishIval = Parallel(textTrack, soundTrack)
self.finishIval.start()
def finishConclusion(self):
DistributedPartyCatchActivity.notify.debug('finishConclusion')
if base.localAvatar.doId in self.toonIds:
self.takeLocalAvatarOutOfActivity()
base.cr.playGame.getPlace().fsm.request('walk')
def showJellybeanReward(self, earnedAmount, jarAmount, message):
if earnedAmount > 0:
DistributedPartyActivity.showJellybeanReward(self, earnedAmount, jarAmount, message)
else:
base.cr.playGame.getPlace().fsm.request('walk')