mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
852 lines
37 KiB
Python
852 lines
37 KiB
Python
from pandac.PandaModules import Vec3, Point3, Point4, TextNode, NodePath
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from pandac.PandaModules import CollisionHandlerEvent, CollisionNode, CollisionSphere
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from direct.distributed.ClockDelta import globalClockDelta
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from direct.interval.IntervalGlobal import Sequence, Parallel
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from direct.interval.IntervalGlobal import LerpScaleInterval, LerpFunctionInterval, LerpColorScaleInterval, LerpPosInterval
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from direct.interval.IntervalGlobal import SoundInterval, WaitInterval
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from direct.showbase.PythonUtil import Functor, bound, lerp, SerialNumGen
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from direct.showbase.RandomNumGen import RandomNumGen
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from direct.task.Task import Task
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from direct.distributed import DistributedSmoothNode
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from direct.directnotify import DirectNotifyGlobal
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from direct.interval.FunctionInterval import Wait, Func
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from toontown.toonbase import TTLocalizer
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from toontown.toon import Toon
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from toontown.toonbase import ToontownGlobals
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from toontown.minigame.Trajectory import Trajectory
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from toontown.minigame.OrthoDrive import OrthoDrive
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from toontown.minigame.OrthoWalk import OrthoWalk
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from toontown.minigame.DropPlacer import PartyRegionDropPlacer
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from toontown.parties import PartyGlobals
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from toontown.parties.PartyCatchActivityToonSD import PartyCatchActivityToonSD
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from toontown.parties.DistributedPartyActivity import DistributedPartyActivity
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from toontown.parties.DistributedPartyCatchActivityBase import DistributedPartyCatchActivityBase
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from toontown.parties.DistributedPartyCannonActivity import DistributedPartyCannonActivity
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from toontown.parties.activityFSMs import CatchActivityFSM
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class DistributedPartyCatchActivity(DistributedPartyActivity, DistributedPartyCatchActivityBase):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPartyCatchActivity')
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DropTaskName = 'dropSomething'
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DropObjectPlurals = {'apple': TTLocalizer.PartyCatchActivityApples,
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'orange': TTLocalizer.PartyCatchActivityOranges,
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'pear': TTLocalizer.PartyCatchActivityPears,
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'coconut': TTLocalizer.PartyCatchActivityCoconuts,
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'watermelon': TTLocalizer.PartyCatchActivityWatermelons,
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'pineapple': TTLocalizer.PartyCatchActivityPineapples,
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'anvil': TTLocalizer.PartyCatchActivityAnvils}
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class Generation:
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def __init__(self, generation, startTime, startNetworkTime, numPlayers):
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self.generation = generation
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self.startTime = startTime
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self.startNetworkTime = startNetworkTime
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self.numPlayers = numPlayers
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self.hasBeenScheduled = False
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self.droppedObjNames = []
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self.dropSchedule = []
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self.numItemsDropped = 0
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self.droppedObjCaught = {}
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def __init__(self, cr):
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DistributedPartyActivity.__init__(self, cr, PartyGlobals.ActivityIds.PartyCatch, PartyGlobals.ActivityTypes.HostInitiated, wantRewardGui=True)
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self.setUsesSmoothing()
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self.setUsesLookAround()
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self._sNumGen = SerialNumGen()
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def getTitle(self):
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return TTLocalizer.PartyCatchActivityTitle
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def getInstructions(self):
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return TTLocalizer.PartyCatchActivityInstructions % {'badThing': self.DropObjectPlurals['anvil']}
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def generate(self):
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DistributedPartyActivity.generate(self)
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self.notify.info('localAvatar doId: %s' % base.localAvatar.doId)
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self.notify.info('generate()')
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self._generateFrame = globalClock.getFrameCount()
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self._id2gen = {}
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self._orderedGenerations = []
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self._orderedGenerationIndex = None
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rng = RandomNumGen(self.doId)
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self._generationSeedBase = rng.randrange(1000)
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self._lastDropTime = 0.0
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return
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def getCurGeneration(self):
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if self._orderedGenerationIndex is None:
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return
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return self._orderedGenerations[self._orderedGenerationIndex]
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def _addGeneration(self, generation, startTime, startNetworkTime, numPlayers):
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self._id2gen[generation] = self.Generation(generation, startTime, startNetworkTime, numPlayers)
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i = 0
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while 1:
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if i >= len(self._orderedGenerations):
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break
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gen = self._orderedGenerations[i]
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startNetT = self._id2gen[gen].startTime
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genId = self._id2gen[gen].generation
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if startNetT > startNetworkTime:
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break
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if startNetT == startNetworkTime and genId > generation:
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break
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i += 1
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self._orderedGenerations = self._orderedGenerations[:i] + [generation] + self._orderedGenerations[i:]
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if self._orderedGenerationIndex is not None:
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if self._orderedGenerationIndex >= i:
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self._orderedGenerationIndex += 1
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def _removeGeneration(self, generation):
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del self._id2gen[generation]
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i = self._orderedGenerations.index(generation)
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self._orderedGenerations = self._orderedGenerations[:i] + self._orderedGenerations[i + 1:]
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if self._orderedGenerationIndex is not None:
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if len(self._orderedGenerations):
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if self._orderedGenerationIndex >= i:
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self._orderedGenerationIndex -= 1
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else:
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self._orderedGenerationIndex = None
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return
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def announceGenerate(self):
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self.notify.info('announceGenerate()')
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self.catchTreeZoneEvent = 'fence_floor'
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DistributedPartyActivity.announceGenerate(self)
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def load(self, loadModels = 1, arenaModel = 'partyCatchTree'):
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self.notify.info('load()')
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DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
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self.activityFSM = CatchActivityFSM(self)
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self.defineConstants()
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self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel)
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self.treesAndFence.setScale(0.9)
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self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
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self.treesAndFence.reparentTo(self.root)
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ground = self.treesAndFence.find('**/groundPlane')
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ground.setBin('ground', 1)
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DistributedPartyActivity.load(self)
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exitText = TextNode('PartyCatchExitText')
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exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
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exitText.setCardDecal(True)
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exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
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exitText.setText(TTLocalizer.PartyCatchActivityExit)
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exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
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exitText.setAlign(exitText.ACenter)
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exitText.setFont(ToontownGlobals.getBuildingNametagFont())
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exitText.setShadowColor(0, 0, 0, 1)
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exitText.setBin('fixed')
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if TTLocalizer.BuildingNametagShadow:
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exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
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exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
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exitTextNp = exitTextLoc.attachNewNode(exitText)
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exitTextNp.setDepthWrite(0)
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exitTextNp.setScale(4)
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exitTextNp.setZ(-.5)
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self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
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self.sign.wrtReparentTo(self.root)
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self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
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self.avatarNodePath.reparentTo(self.root)
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self._avatarNodePathParentToken = 3
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base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath)
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self.toonSDs = {}
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self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow')
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self.dropObjModels = {}
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if loadModels:
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self.__loadDropModels()
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self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
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self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
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self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
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self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
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self.__textGen = TextNode('partyCatchActivity')
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self.__textGen.setFont(ToontownGlobals.getSignFont())
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self.__textGen.setAlign(TextNode.ACenter)
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self.activityFSM.request('Idle')
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def __loadDropModels(self):
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for objType in PartyGlobals.DropObjectTypes:
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model = loader.loadModel(objType.modelPath)
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self.dropObjModels[objType.name] = model
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modelScales = {'apple': 0.7,
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'orange': 0.7,
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'pear': 0.5,
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'coconut': 0.7,
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'watermelon': 0.6,
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'pineapple': 0.45}
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if objType.name in modelScales:
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model.setScale(modelScales[objType.name])
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if objType == PartyGlobals.Name2DropObjectType['pear']:
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model.setZ(-.6)
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if objType == PartyGlobals.Name2DropObjectType['coconut']:
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model.setP(180)
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if objType == PartyGlobals.Name2DropObjectType['watermelon']:
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model.setH(135)
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model.setZ(-.5)
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if objType == PartyGlobals.Name2DropObjectType['pineapple']:
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model.setZ(-1.7)
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if objType == PartyGlobals.Name2DropObjectType['anvil']:
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model.setZ(-self.ObjRadius)
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model.flattenStrong()
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def unload(self):
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DistributedPartyCatchActivity.notify.debug('unload')
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self.finishAllDropIntervals()
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self.destroyOrthoWalk()
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DistributedPartyActivity.unload(self)
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self.stopDropTask()
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del self.activityFSM
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del self.__textGen
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for avId in self.toonSDs.keys():
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if avId in self.toonSDs:
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toonSD = self.toonSDs[avId]
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toonSD.unload()
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del self.toonSDs
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self.treesAndFence.removeNode()
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del self.treesAndFence
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self.dropShadow.removeNode()
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del self.dropShadow
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base.cr.parentMgr.unregisterParent(self._avatarNodePathParentToken)
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for model in self.dropObjModels.values():
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model.removeNode()
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del self.dropObjModels
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del self.sndGoodCatch
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del self.sndOof
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del self.sndAnvilLand
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del self.sndPerfect
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def setStartTimestamp(self, timestamp32):
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self.notify.info('setStartTimestamp(%s)' % (timestamp32,))
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self._startTimestamp = globalClockDelta.networkToLocalTime(timestamp32, bits=32)
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def getCurrentCatchActivityTime(self):
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return globalClock.getFrameTime() - self._startTimestamp
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def getObjModel(self, objName):
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return self.dropObjModels[objName].copyTo(hidden)
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def joinRequestDenied(self, reason):
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DistributedPartyActivity.joinRequestDenied(self, reason)
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base.cr.playGame.getPlace().fsm.request('walk')
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def handleToonJoined(self, toonId):
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if toonId not in self.toonSDs:
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toonSD = PartyCatchActivityToonSD(toonId, self)
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self.toonSDs[toonId] = toonSD
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toonSD.load()
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self.notify.debug('handleToonJoined : currentState = %s' % self.activityFSM.state)
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self.cr.doId2do[toonId].useLOD(500)
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if self.activityFSM.state == 'Active':
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if toonId in self.toonSDs:
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self.toonSDs[toonId].enter()
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if base.localAvatar.doId == toonId:
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base.localAvatar.b_setParent(self._avatarNodePathParentToken)
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self.putLocalAvatarInActivity()
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if toonId in self.toonSDs:
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self.toonSDs[toonId].fsm.request('rules')
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def handleToonExited(self, toonId):
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self.notify.debug('handleToonExited( toonId=%s )' % toonId)
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if toonId in self.cr.doId2do:
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self.cr.doId2do[toonId].resetLOD()
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if toonId in self.toonSDs:
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self.toonSDs[toonId].fsm.request('notPlaying')
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self.toonSDs[toonId].exit()
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self.toonSDs[toonId].unload()
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del self.toonSDs[toonId]
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if base.localAvatar.doId == toonId:
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base.localAvatar.b_setParent(ToontownGlobals.SPRender)
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def takeLocalAvatarOutOfActivity(self):
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self.notify.debug('localToon has left the circle')
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camera.reparentTo(base.localAvatar)
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base.localAvatar.startUpdateSmartCamera()
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base.localAvatar.enableSmartCameraViews()
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base.localAvatar.setCameraPositionByIndex(base.localAvatar.cameraIndex)
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DistributedSmoothNode.activateSmoothing(1, 0)
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def _enableCollisions(self):
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DistributedPartyActivity._enableCollisions(self)
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self._enteredTree = False
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self.accept('enter' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree)
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self.accept('again' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree)
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self.accept('exit' + self.catchTreeZoneEvent, self._toonExitedTree)
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self.accept(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT, self._handleCannonLanded)
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def _disableCollisions(self):
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self.ignore(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT)
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self.ignore('enter' + self.catchTreeZoneEvent)
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self.ignore('again' + self.catchTreeZoneEvent)
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self.ignore('exit' + self.catchTreeZoneEvent)
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DistributedPartyActivity._disableCollisions(self)
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def _handleCannonLanded(self):
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x = base.localAvatar.getX()
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y = base.localAvatar.getY()
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if x > self.x - self.StageHalfWidth and x < self.x + self.StageHalfWidth and y > self.y - self.StageHalfHeight and y < self.y + self.StageHalfHeight:
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self._toonEnteredTree(None)
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return
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def _toonMayHaveEnteredTree(self, collEntry):
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if self._enteredTree:
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return
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if base.localAvatar.controlManager.currentControls.getIsAirborne():
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return
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self._toonEnteredTree(collEntry)
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def _toonEnteredTree(self, collEntry):
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self.notify.debug('_toonEnteredTree : avid = %s' % base.localAvatar.doId)
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self.notify.debug('_toonEnteredTree : currentState = %s' % self.activityFSM.state)
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if self.isLocalToonInActivity():
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return
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if self.activityFSM.state == 'Active':
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base.cr.playGame.getPlace().fsm.request('activity')
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self.d_toonJoinRequest()
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elif self.activityFSM.state == 'Idle':
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base.cr.playGame.getPlace().fsm.request('activity')
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self.d_toonJoinRequest()
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self._enteredTree = True
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def _toonExitedTree(self, collEntry):
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self.notify.debug('_toonExitedTree : avid = %s' % base.localAvatar.doId)
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self._enteredTree = False
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if hasattr(base.cr.playGame.getPlace(), 'fsm') and self.activityFSM.state == 'Active' and self.isLocalToonInActivity():
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if base.localAvatar.doId in self.toonSDs:
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self.takeLocalAvatarOutOfActivity()
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self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying')
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self.d_toonExitDemand()
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def setToonsPlaying(self, toonIds):
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self.notify.info('setToonsPlaying(%s)' % (toonIds,))
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DistributedPartyActivity.setToonsPlaying(self, toonIds)
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if self.isLocalToonInActivity() and base.localAvatar.doId not in toonIds:
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if base.localAvatar.doId in self.toonSDs:
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self.takeLocalAvatarOutOfActivity()
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self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying')
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def __genText(self, text):
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self.__textGen.setText(text)
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return self.__textGen.generate()
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def getNumPlayers(self):
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return len(self.toonIds)
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def defineConstants(self, forceNumPlayers = None):
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DistributedPartyCatchActivity.notify.debug('defineConstants')
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self.ShowObjSpheres = 0
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self.ShowToonSpheres = 0
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self.useGravity = True
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self.trickShadows = True
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if forceNumPlayers is None:
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numPlayers = self.getNumPlayers()
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else:
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numPlayers = forceNumPlayers
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self.calcDifficultyConstants(numPlayers)
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DistributedPartyCatchActivity.notify.debug('ToonSpeed: %s' % self.ToonSpeed)
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DistributedPartyCatchActivity.notify.debug('total drops: %s' % self.totalDrops)
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DistributedPartyCatchActivity.notify.debug('numFruits: %s' % self.numFruits)
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DistributedPartyCatchActivity.notify.debug('numAnvils: %s' % self.numAnvils)
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self.ObjRadius = 1.0
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dropRegionTable = PartyRegionDropPlacer.getDropRegionTable(numPlayers)
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self.DropRows, self.DropColumns = len(dropRegionTable), len(dropRegionTable[0])
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for objType in PartyGlobals.DropObjectTypes:
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DistributedPartyCatchActivity.notify.debug('*** Object Type: %s' % objType.name)
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objType.onscreenDuration = objType.onscreenDurMult * self.BaselineOnscreenDropDuration
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DistributedPartyCatchActivity.notify.debug('onscreenDuration=%s' % objType.onscreenDuration)
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v_0 = 0.0
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t = objType.onscreenDuration
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x_0 = self.MinOffscreenHeight
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x = 0.0
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g = 2.0 * (x - x_0 - v_0 * t) / (t * t)
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DistributedPartyCatchActivity.notify.debug('gravity=%s' % g)
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objType.trajectory = Trajectory(0, Vec3(0, 0, x_0), Vec3(0, 0, v_0), gravMult=abs(g / Trajectory.gravity))
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objType.fallDuration = objType.onscreenDuration + self.OffscreenTime
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return
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def grid2world(self, column, row):
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x = column / float(self.DropColumns - 1)
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y = row / float(self.DropRows - 1)
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x = x * 2.0 - 1.0
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y = y * 2.0 - 1.0
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x *= self.StageHalfWidth
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y *= self.StageHalfHeight
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return (x, y)
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def showPosts(self):
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self.hidePosts()
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self.posts = [Toon.Toon(),
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Toon.Toon(),
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Toon.Toon(),
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Toon.Toon()]
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for i in xrange(len(self.posts)):
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tree = self.posts[i]
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tree.reparentTo(render)
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x = self.StageHalfWidth
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y = self.StageHalfHeight
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if i > 1:
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x = -x
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if i % 2:
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y = -y
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tree.setPos(x + self.x, y + self.y, 0)
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def hidePosts(self):
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if hasattr(self, 'posts'):
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for tree in self.posts:
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tree.removeNode()
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del self.posts
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def showDropGrid(self):
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self.hideDropGrid()
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self.dropMarkers = []
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for row in xrange(self.DropRows):
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self.dropMarkers.append([])
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rowList = self.dropMarkers[row]
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for column in xrange(self.DropColumns):
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toon = Toon.Toon()
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toon.setDNA(base.localAvatar.getStyle())
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toon.reparentTo(self.root)
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toon.setScale(1.0 / 3)
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x, y = self.grid2world(column, row)
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toon.setPos(x, y, 0)
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rowList.append(toon)
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def hideDropGrid(self):
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if hasattr(self, 'dropMarkers'):
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for row in self.dropMarkers:
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for marker in row:
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marker.removeNode()
|
|
|
|
del self.dropMarkers
|
|
|
|
def handleToonDisabled(self, avId):
|
|
DistributedPartyCatchActivity.notify.debug('handleToonDisabled')
|
|
DistributedPartyCatchActivity.notify.debug('avatar ' + str(avId) + ' disabled')
|
|
if avId in self.toonSDs:
|
|
self.toonSDs[avId].exit(unexpectedExit=True)
|
|
del self.toonSDs[avId]
|
|
|
|
def turnOffSmoothingOnGuests(self):
|
|
pass
|
|
|
|
def setState(self, newState, timestamp):
|
|
self.notify.info('setState(%s, %s)' % (newState, timestamp))
|
|
DistributedPartyCatchActivity.notify.debug('setState( newState=%s, ... )' % newState)
|
|
DistributedPartyActivity.setState(self, newState, timestamp)
|
|
self.activityFSM.request(newState)
|
|
if newState == 'Active':
|
|
if base.localAvatar.doId != self.party.partyInfo.hostId:
|
|
if globalClock.getFrameCount() > self._generateFrame:
|
|
if base.localAvatar.getX() > self.x - self.StageHalfWidth and base.localAvatar.getX() < self.x + self.StageHalfWidth and base.localAvatar.getY() > self.y - self.StageHalfHeight and base.localAvatar.getY() < self.y + self.StageHalfHeight:
|
|
self._toonEnteredTree(None)
|
|
return
|
|
|
|
def putLocalAvatarInActivity(self):
|
|
if base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), 'fsm'):
|
|
base.cr.playGame.getPlace().fsm.request('activity', [False])
|
|
else:
|
|
self.notify.info("Avoided crash: toontown.parties.DistributedPartyCatchActivity:632, toontown.parties.DistributedPartyCatchActivity:1198, toontown.parties.activityFSMMixins:49, direct.fsm.FSM:423, AttributeError: 'NoneType' object has no attribute 'fsm'")
|
|
base.localAvatar.stopUpdateSmartCamera()
|
|
camera.reparentTo(self.treesAndFence)
|
|
camera.setPosHpr(0.0, -63.0, 30.0, 0.0, -20.0, 0.0)
|
|
if not hasattr(self, 'ltLegsCollNode'):
|
|
self.createCatchCollisions()
|
|
|
|
def createCatchCollisions(self):
|
|
radius = 0.7
|
|
handler = CollisionHandlerEvent()
|
|
handler.setInPattern('ltCatch%in')
|
|
self.ltLegsCollNode = CollisionNode('catchLegsCollNode')
|
|
self.ltLegsCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
|
|
self.ltHeadCollNode = CollisionNode('catchHeadCollNode')
|
|
self.ltHeadCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
|
|
self.ltLHandCollNode = CollisionNode('catchLHandCollNode')
|
|
self.ltLHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
|
|
self.ltRHandCollNode = CollisionNode('catchRHandCollNode')
|
|
self.ltRHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
|
|
legsCollNodepath = base.localAvatar.attachNewNode(self.ltLegsCollNode)
|
|
legsCollNodepath.hide()
|
|
head = base.localAvatar.getHeadParts().getPath(2)
|
|
headCollNodepath = head.attachNewNode(self.ltHeadCollNode)
|
|
headCollNodepath.hide()
|
|
lHand = base.localAvatar.getLeftHands()[0]
|
|
lHandCollNodepath = lHand.attachNewNode(self.ltLHandCollNode)
|
|
lHandCollNodepath.hide()
|
|
rHand = base.localAvatar.getRightHands()[0]
|
|
rHandCollNodepath = rHand.attachNewNode(self.ltRHandCollNode)
|
|
rHandCollNodepath.hide()
|
|
base.localAvatar.cTrav.addCollider(legsCollNodepath, handler)
|
|
base.localAvatar.cTrav.addCollider(headCollNodepath, handler)
|
|
base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler)
|
|
base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler)
|
|
if self.ShowToonSpheres:
|
|
legsCollNodepath.show()
|
|
headCollNodepath.show()
|
|
lHandCollNodepath.show()
|
|
rHandCollNodepath.show()
|
|
self.ltLegsCollNode.addSolid(CollisionSphere(0, 0, radius, radius))
|
|
self.ltHeadCollNode.addSolid(CollisionSphere(0, 0, 0, radius))
|
|
self.ltLHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0))
|
|
self.ltRHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0))
|
|
self.toonCollNodes = [legsCollNodepath,
|
|
headCollNodepath,
|
|
lHandCollNodepath,
|
|
rHandCollNodepath]
|
|
|
|
def destroyCatchCollisions(self):
|
|
if not hasattr(self, 'ltLegsCollNode'):
|
|
return
|
|
for collNode in self.toonCollNodes:
|
|
while collNode.node().getNumSolids():
|
|
collNode.node().removeSolid(0)
|
|
|
|
base.localAvatar.cTrav.removeCollider(collNode)
|
|
|
|
del self.toonCollNodes
|
|
del self.ltLegsCollNode
|
|
del self.ltHeadCollNode
|
|
del self.ltLHandCollNode
|
|
del self.ltRHandCollNode
|
|
|
|
def timerExpired(self):
|
|
pass
|
|
|
|
def __handleCatch(self, generation, objNum):
|
|
DistributedPartyCatchActivity.notify.debug('catch: %s' % [generation, objNum])
|
|
if base.localAvatar.doId not in self.toonIds:
|
|
return
|
|
self.showCatch(base.localAvatar.doId, generation, objNum)
|
|
objName = self._id2gen[generation].droppedObjNames[objNum]
|
|
objTypeId = PartyGlobals.Name2DOTypeId[objName]
|
|
self.sendUpdate('claimCatch', [generation, objNum, objTypeId])
|
|
self.finishDropInterval(generation, objNum)
|
|
|
|
def showCatch(self, avId, generation, objNum):
|
|
if avId not in self.toonSDs:
|
|
return
|
|
isLocal = avId == base.localAvatar.doId
|
|
if generation not in self._id2gen:
|
|
return
|
|
if not self._id2gen[generation].hasBeenScheduled:
|
|
return
|
|
objName = self._id2gen[generation].droppedObjNames[objNum]
|
|
objType = PartyGlobals.Name2DropObjectType[objName]
|
|
if objType.good:
|
|
if objNum not in self._id2gen[generation].droppedObjCaught:
|
|
if isLocal:
|
|
base.playSfx(self.sndGoodCatch)
|
|
fruit = self.getObjModel(objName)
|
|
toon = self.getAvatar(avId)
|
|
rHand = toon.getRightHands()[1]
|
|
self.toonSDs[avId].eatFruit(fruit, rHand)
|
|
else:
|
|
self.toonSDs[avId].fsm.request('fallForward')
|
|
self._id2gen[generation].droppedObjCaught[objNum] = 1
|
|
|
|
def setObjectCaught(self, avId, generation, objNum):
|
|
self.notify.info('setObjectCaught(%s, %s, %s)' % (avId, generation, objNum))
|
|
if self.activityFSM.state != 'Active':
|
|
DistributedPartyCatchActivity.notify.warning('ignoring msg: object %s caught by %s' % (objNum, avId))
|
|
return
|
|
isLocal = avId == base.localAvatar.doId
|
|
if not isLocal:
|
|
DistributedPartyCatchActivity.notify.debug('AI: avatar %s caught %s' % (avId, objNum))
|
|
self.finishDropInterval(generation, objNum)
|
|
self.showCatch(avId, generation, objNum)
|
|
self._scheduleGenerations()
|
|
gen = self._id2gen[generation]
|
|
if gen.hasBeenScheduled:
|
|
objName = gen.droppedObjNames[objNum]
|
|
if PartyGlobals.Name2DropObjectType[objName].good:
|
|
if hasattr(self, 'fruitsCaught'):
|
|
self.fruitsCaught += 1
|
|
|
|
def finishDropInterval(self, generation, objNum):
|
|
if hasattr(self, 'dropIntervals'):
|
|
if (generation, objNum) in self.dropIntervals:
|
|
self.dropIntervals[generation, objNum].finish()
|
|
|
|
def finishAllDropIntervals(self):
|
|
if hasattr(self, 'dropIntervals'):
|
|
for dropInterval in self.dropIntervals.values():
|
|
dropInterval.finish()
|
|
|
|
def setGenerations(self, generations):
|
|
self.notify.info('setGenerations(%s)' % (generations,))
|
|
gen2t = {}
|
|
gen2nt = {}
|
|
gen2np = {}
|
|
for id, timestamp32, numPlayers in generations:
|
|
gen2t[id] = globalClockDelta.networkToLocalTime(timestamp32, bits=32) - self._startTimestamp
|
|
gen2nt[id] = timestamp32
|
|
gen2np[id] = numPlayers
|
|
|
|
ids = self._id2gen.keys()
|
|
for id in ids:
|
|
if id not in gen2t:
|
|
self._removeGeneration(id)
|
|
|
|
for id in gen2t:
|
|
if id not in self._id2gen:
|
|
self._addGeneration(id, gen2t[id], gen2nt[id], gen2np[id])
|
|
|
|
def scheduleDrops(self, genId = None):
|
|
if genId is None:
|
|
genId = self.getCurGeneration()
|
|
gen = self._id2gen[genId]
|
|
if gen.hasBeenScheduled:
|
|
return
|
|
fruitIndex = int((gen.startTime + 0.5 * self.DropPeriod) / PartyGlobals.CatchActivityDuration)
|
|
fruitNames = ['apple',
|
|
'orange',
|
|
'pear',
|
|
'coconut',
|
|
'watermelon',
|
|
'pineapple']
|
|
fruitName = fruitNames[fruitIndex % len(fruitNames)]
|
|
rng = RandomNumGen(genId + self._generationSeedBase)
|
|
gen.droppedObjNames = [fruitName] * self.numFruits + ['anvil'] * self.numAnvils
|
|
rng.shuffle(gen.droppedObjNames)
|
|
dropPlacer = PartyRegionDropPlacer(self, gen.numPlayers, genId, gen.droppedObjNames, startTime=gen.startTime)
|
|
gen.numItemsDropped = 0
|
|
tIndex = gen.startTime % PartyGlobals.CatchActivityDuration
|
|
tPercent = float(tIndex) / PartyGlobals.CatchActivityDuration
|
|
gen.numItemsDropped += dropPlacer.skipPercent(tPercent)
|
|
while not dropPlacer.doneDropping(continuous=True):
|
|
nextDrop = dropPlacer.getNextDrop()
|
|
gen.dropSchedule.append(nextDrop)
|
|
|
|
gen.hasBeenScheduled = True
|
|
return
|
|
|
|
def startDropTask(self):
|
|
taskMgr.add(self.dropTask, self.DropTaskName)
|
|
|
|
def stopDropTask(self):
|
|
taskMgr.remove(self.DropTaskName)
|
|
|
|
def _scheduleGenerations(self):
|
|
curT = self.getCurrentCatchActivityTime()
|
|
genIndex = self._orderedGenerationIndex
|
|
newGenIndex = genIndex
|
|
while genIndex is None or genIndex < len(self._orderedGenerations) - 1:
|
|
if genIndex is None:
|
|
nextGenIndex = 0
|
|
else:
|
|
nextGenIndex = genIndex + 1
|
|
nextGenId = self._orderedGenerations[nextGenIndex]
|
|
nextGen = self._id2gen[nextGenId]
|
|
startT = nextGen.startTime
|
|
if curT >= startT:
|
|
newGenIndex = nextGenIndex
|
|
if not nextGen.hasBeenScheduled:
|
|
self.defineConstants(forceNumPlayers=nextGen.numPlayers)
|
|
self.scheduleDrops(genId=self._orderedGenerations[nextGenIndex])
|
|
genIndex = nextGenIndex
|
|
|
|
self._orderedGenerationIndex = newGenIndex
|
|
return
|
|
|
|
def dropTask(self, task):
|
|
self._scheduleGenerations()
|
|
curT = self.getCurrentCatchActivityTime()
|
|
if self._orderedGenerationIndex is not None:
|
|
i = self._orderedGenerationIndex
|
|
genIndex = self._orderedGenerations[i]
|
|
gen = self._id2gen[genIndex]
|
|
while len(gen.dropSchedule) > 0 and gen.dropSchedule[0][0] < curT:
|
|
drop = gen.dropSchedule[0]
|
|
gen.dropSchedule = gen.dropSchedule[1:]
|
|
dropTime, objName, dropCoords = drop
|
|
objNum = gen.numItemsDropped
|
|
x, y = self.grid2world(*dropCoords)
|
|
dropIval = self.getDropIval(x, y, objName, genIndex, objNum)
|
|
|
|
def cleanup(generation, objNum, self = self):
|
|
del self.dropIntervals[generation, objNum]
|
|
|
|
dropIval.append(Func(Functor(cleanup, genIndex, objNum)))
|
|
self.dropIntervals[genIndex, objNum] = dropIval
|
|
gen.numItemsDropped += 1
|
|
dropIval.start(curT - dropTime)
|
|
self._lastDropTime = dropTime
|
|
|
|
return Task.cont
|
|
|
|
def getDropIval(self, x, y, dropObjName, generation, num):
|
|
objType = PartyGlobals.Name2DropObjectType[dropObjName]
|
|
id = (generation, num)
|
|
dropNode = hidden.attachNewNode('catchDropNode%s' % (id,))
|
|
dropNode.setPos(x, y, 0)
|
|
shadow = self.dropShadow.copyTo(dropNode)
|
|
shadow.setZ(PartyGlobals.CatchDropShadowHeight)
|
|
shadow.setColor(1, 1, 1, 1)
|
|
object = self.getObjModel(dropObjName)
|
|
object.reparentTo(hidden)
|
|
if dropObjName in ['watermelon', 'anvil']:
|
|
objH = object.getH()
|
|
absDelta = {'watermelon': 12,
|
|
'anvil': 15}[dropObjName]
|
|
delta = (self.randomNumGen.random() * 2.0 - 1.0) * absDelta
|
|
newH = objH + delta
|
|
else:
|
|
newH = self.randomNumGen.random() * 360.0
|
|
object.setH(newH)
|
|
sphereName = 'FallObj%s' % (id,)
|
|
radius = self.ObjRadius
|
|
if objType.good:
|
|
radius *= lerp(1.0, 1.3, 0.5)
|
|
collSphere = CollisionSphere(0, 0, 0, radius)
|
|
collSphere.setTangible(0)
|
|
collNode = CollisionNode(sphereName)
|
|
collNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
|
|
collNode.addSolid(collSphere)
|
|
collNodePath = object.attachNewNode(collNode)
|
|
collNodePath.hide()
|
|
if self.ShowObjSpheres:
|
|
collNodePath.show()
|
|
catchEventName = 'ltCatch' + sphereName
|
|
|
|
def eatCollEntry(forward, collEntry):
|
|
forward()
|
|
|
|
self.accept(catchEventName, Functor(eatCollEntry, Functor(self.__handleCatch, id[0], id[1])))
|
|
|
|
def cleanup(self = self, dropNode = dropNode, id = id, event = catchEventName):
|
|
self.ignore(event)
|
|
dropNode.removeNode()
|
|
|
|
duration = objType.fallDuration
|
|
onscreenDuration = objType.onscreenDuration
|
|
targetShadowScale = 0.3
|
|
if self.trickShadows:
|
|
intermedScale = targetShadowScale * (self.OffscreenTime / self.BaselineDropDuration)
|
|
shadowScaleIval = Sequence(LerpScaleInterval(shadow, self.OffscreenTime, intermedScale, startScale=0))
|
|
shadowScaleIval.append(LerpScaleInterval(shadow, duration - self.OffscreenTime, targetShadowScale, startScale=intermedScale))
|
|
else:
|
|
shadowScaleIval = LerpScaleInterval(shadow, duration, targetShadowScale, startScale=0)
|
|
targetShadowAlpha = 0.4
|
|
shadowAlphaIval = LerpColorScaleInterval(shadow, self.OffscreenTime, Point4(1, 1, 1, targetShadowAlpha), startColorScale=Point4(1, 1, 1, 0))
|
|
shadowIval = Parallel(shadowScaleIval, shadowAlphaIval)
|
|
if self.useGravity:
|
|
|
|
def setObjPos(t, objType = objType, object = object):
|
|
z = objType.trajectory.calcZ(t)
|
|
object.setZ(z)
|
|
|
|
setObjPos(0)
|
|
dropIval = LerpFunctionInterval(setObjPos, fromData=0, toData=onscreenDuration, duration=onscreenDuration)
|
|
else:
|
|
startPos = Point3(0, 0, self.MinOffscreenHeight)
|
|
object.setPos(startPos)
|
|
dropIval = LerpPosInterval(object, onscreenDuration, Point3(0, 0, 0), startPos=startPos, blendType='easeIn')
|
|
ival = Sequence(Func(Functor(dropNode.reparentTo, self.root)), Parallel(Sequence(WaitInterval(self.OffscreenTime), Func(Functor(object.reparentTo, dropNode)), dropIval), shadowIval), Func(cleanup), name='drop%s' % (id,))
|
|
if objType == PartyGlobals.Name2DropObjectType['anvil']:
|
|
ival.append(Func(self.playAnvil))
|
|
return ival
|
|
|
|
def playAnvil(self):
|
|
if base.localAvatar.doId in self.toonIds:
|
|
base.playSfx(self.sndAnvilLand)
|
|
|
|
def initOrthoWalk(self):
|
|
DistributedPartyCatchActivity.notify.debug('startOrthoWalk')
|
|
|
|
def doCollisions(oldPos, newPos, self = self):
|
|
x = bound(newPos[0], self.StageHalfWidth, -self.StageHalfWidth)
|
|
y = bound(newPos[1], self.StageHalfHeight, -self.StageHalfHeight)
|
|
newPos.setX(x)
|
|
newPos.setY(y)
|
|
return newPos
|
|
|
|
orthoDrive = OrthoDrive(self.ToonSpeed, instantTurn=True)
|
|
self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)
|
|
|
|
def destroyOrthoWalk(self):
|
|
DistributedPartyCatchActivity.notify.debug('destroyOrthoWalk')
|
|
if hasattr(self, 'orthoWalk'):
|
|
self.orthoWalk.stop()
|
|
self.orthoWalk.destroy()
|
|
del self.orthoWalk
|
|
|
|
def startIdle(self):
|
|
DistributedPartyCatchActivity.notify.debug('startIdle')
|
|
|
|
def finishIdle(self):
|
|
DistributedPartyCatchActivity.notify.debug('finishIdle')
|
|
|
|
def startActive(self):
|
|
DistributedPartyCatchActivity.notify.debug('startActive')
|
|
for avId in self.toonIds:
|
|
if avId in self.toonSDs:
|
|
toonSD = self.toonSDs[avId]
|
|
toonSD.enter()
|
|
toonSD.fsm.request('normal')
|
|
|
|
self.fruitsCaught = 0
|
|
self.dropIntervals = {}
|
|
self.startDropTask()
|
|
if base.localAvatar.doId in self.toonIds:
|
|
self.putLocalAvatarInActivity()
|
|
|
|
def finishActive(self):
|
|
DistributedPartyCatchActivity.notify.debug('finishActive')
|
|
self.stopDropTask()
|
|
if hasattr(self, 'finishIval'):
|
|
self.finishIval.pause()
|
|
del self.finishIval
|
|
if base.localAvatar.doId in self.toonIds:
|
|
self.takeLocalAvatarOutOfActivity()
|
|
for ival in self.dropIntervals.values():
|
|
ival.finish()
|
|
|
|
del self.dropIntervals
|
|
|
|
def startConclusion(self):
|
|
DistributedPartyCatchActivity.notify.debug('startConclusion')
|
|
for avId in self.toonIds:
|
|
if avId in self.toonSDs:
|
|
toonSD = self.toonSDs[avId]
|
|
toonSD.fsm.request('notPlaying')
|
|
|
|
self.destroyCatchCollisions()
|
|
if base.localAvatar.doId not in self.toonIds:
|
|
return
|
|
else:
|
|
self.localToonExiting()
|
|
if self.fruitsCaught >= self.numFruits:
|
|
finishText = TTLocalizer.PartyCatchActivityFinishPerfect
|
|
else:
|
|
finishText = TTLocalizer.PartyCatchActivityFinish
|
|
perfectTextSubnode = hidden.attachNewNode(self.__genText(finishText))
|
|
perfectText = hidden.attachNewNode('perfectText')
|
|
perfectTextSubnode.reparentTo(perfectText)
|
|
frame = self.__textGen.getCardActual()
|
|
offsetY = -abs(frame[2] + frame[3]) / 2.0
|
|
perfectTextSubnode.setPos(0, 0, offsetY)
|
|
perfectText.setColor(1, 0.1, 0.1, 1)
|
|
|
|
def fadeFunc(t, text = perfectText):
|
|
text.setColorScale(1, 1, 1, t)
|
|
|
|
def destroyText(text = perfectText):
|
|
text.removeNode()
|
|
|
|
textTrack = Sequence(Func(perfectText.reparentTo, aspect2d), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5)), Wait(2.0), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType='easeIn')), Func(destroyText), WaitInterval(0.5))
|
|
soundTrack = SoundInterval(self.sndPerfect)
|
|
self.finishIval = Parallel(textTrack, soundTrack)
|
|
self.finishIval.start()
|
|
|
|
def finishConclusion(self):
|
|
DistributedPartyCatchActivity.notify.debug('finishConclusion')
|
|
if base.localAvatar.doId in self.toonIds:
|
|
self.takeLocalAvatarOutOfActivity()
|
|
base.cr.playGame.getPlace().fsm.request('walk')
|
|
|
|
def showJellybeanReward(self, earnedAmount, jarAmount, message):
|
|
if earnedAmount > 0:
|
|
DistributedPartyActivity.showJellybeanReward(self, earnedAmount, jarAmount, message)
|
|
else:
|
|
base.cr.playGame.getPlace().fsm.request('walk')
|