mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 13:12:30 -06:00
38 lines
1.3 KiB
Python
38 lines
1.3 KiB
Python
|
"""DistributedActor module: contains the DistributedActor class"""
|
||
|
|
||
|
__all__ = ['DistributedActor']
|
||
|
|
||
|
from direct.distributed import DistributedNode
|
||
|
|
||
|
import Actor
|
||
|
|
||
|
class DistributedActor(DistributedNode.DistributedNode, Actor.Actor):
|
||
|
def __init__(self, cr):
|
||
|
try:
|
||
|
self.DistributedActor_initialized
|
||
|
except:
|
||
|
self.DistributedActor_initialized = 1
|
||
|
Actor.Actor.__init__(self)
|
||
|
DistributedNode.DistributedNode.__init__(self, cr)
|
||
|
# Since actors are probably fairly heavyweight, we'd
|
||
|
# rather cache them than delete them if possible.
|
||
|
self.setCacheable(1)
|
||
|
|
||
|
def disable(self):
|
||
|
# remove all anims, on all parts and all lods
|
||
|
if (not self.isEmpty()):
|
||
|
Actor.Actor.unloadAnims(self, None, None, None)
|
||
|
DistributedNode.DistributedNode.disable(self)
|
||
|
|
||
|
def delete(self):
|
||
|
try:
|
||
|
self.DistributedActor_deleted
|
||
|
except:
|
||
|
self.DistributedActor_deleted = 1
|
||
|
DistributedNode.DistributedNode.delete(self)
|
||
|
Actor.Actor.delete(self)
|
||
|
|
||
|
|
||
|
def loop(self, animName, restart=1, partName=None, fromFrame=None, toFrame=None):
|
||
|
return Actor.Actor.loop(self, animName, restart, partName, fromFrame, toFrame)
|