Poodletooth-iLand/toontown/uberdog/GlobalLobbyManagerUD.py

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from direct.distributed.DistributedObjectGlobalUD import DistributedObjectGlobalUD
from direct.distributed.PyDatagram import *
from direct.directnotify.DirectNotifyGlobal import directNotify
from direct.task import Task
from LobbyGlobals import *
from datetime import datetime, timedelta
from panda3d.core import *
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class GlobalLobbyManagerUD(DistributedObjectGlobalUD):
notify = directNotify.newCategory('GlobalLobbyManagerUD')
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def announceGenerate(self):
DistributedObjectGlobalUD.announceGenerate(self)
self.notify.debug("GLMUD generated")
self.senders2Mgrs = {}
self.host2LobbyId = {}
self.id2Lobby = {}
self.lobby2PubInfo = {}
self.tempSlots = {}
self.lobbyAllocator = UniqueIdAllocator(0, 100000000)
def _makeAIMsg(self, field, values, recipient):
return self.air.dclassesByName['DistributedLobbyManagerUD'].getFieldByName(field).aiFormatUpdate(recipient, recipient, simbase.air.ourChannel, values)
def sendToAI(self, field, values, sender=None):
if not sender:
sender = self.air.getAvatarIdFromSender()
dg = self._makeAIMsg(field, values, self.senders2Mgrs.get(sender, sender + 8))
self.air.send(dg)
def _makeAvMsg(self, field, values, recipient):
return self.air.dclassesByName['DistributedToonUD'].getFieldByName(field).aiFormatUpdate(recipient, recipient, simbase.air.ourChannel, values)
def sendToAv(self, avId, field, values):
dg = self._makeAvMsg(field, values, avId)
self.air.send(dg)
def _formatLobby(self, lobbyDict):
return [lobbyDict['lobbyId'], lobbyDict['hostId']]
def avatarJoined(self, avId):
lobbyId = self.host2LobbyId.get(avId, None)
if lobbyId:
lobby = self.id2Lobby.get(lobbyId, None)
if not lobby:
return
self.sendToAv(avId, 'setHostedLobby', [[self._formatLobby(lobby)]])
def __updateLobbyCount(self, lobbyId):
for sender in self.senders2Mgrs.keys():
self.sendToAI('updateToPublicLobbyCountUdToAllAi', [self.lobby2PubInfo[lobbyId]['numGuests'], lobbyId], sender=sender)
def lobbyDone(self, lobbyId):
del self.lobby2PubInfo[lobbyId]
self.id2Lobby[lobbyId]['status'] = LobbyStatus.Finished
lobby = self.id2Lobby.get(lobbyId, None)
self.sendToAv(lobby['hostId'], 'setHostedLobby', [[self._formatLobby(lobby)]])
del self.id2Lobby[lobbyId]
self.air.writeServerEvent('lobby-done', '%s')
def toonJoinedLobby(self, lobbyId, avId):
if avId in self.tempSlots:
del self.tempSlots[avId]
return
self.lobby2PubInfo.get(lobbyId, {'numGuests': 0})['numGuests'] += 1
self.__updateLobbyCount(lobbyId)
def toonLeftLobby(self, lobbyId, avId):
self.lobby2PubInfo.get(lobbyId, {'numGuests': 0})['numGuests'] -= 1
self.__updateLobbyCount(lobbyId)
def lobbyManagerAIHello(self, channel):
print 'AI with base channel %s, will send replies to DPM %s' % (simbase.air.getAvatarIdFromSender(), channel)
self.senders2Mgrs[simbase.air.getAvatarIdFromSender()] = channel
self.sendToAI('lobbyManagerUdStartingUp', [])
self.air.addPostRemove(self._makeAIMsg('lobbyManagerUdLost', [], channel))
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def addLobby(self, avId, lobbyId):
if avId in self.host2LobbyId:
self.sendToAI('addLobbyResponseUdToAi', [lobbyId, AddLobbyErrorCode.TooManyHostedLobbies, self._formatLobby(self.id2Lobby[lobbyId])])
self.id2Lobby[lobbyId] = {'lobbyId': lobbyId, 'hostId': avId}
self.host2LobbyId[avId] = lobbyId
self.sendToAI('addLobbyResponseUdToAi', [lobbyId, AddLobbyErrorCode.AllOk, self._formatLobby(self.id2Lobby[lobbyId])])
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def queryLobby(self, hostId):
if hostId in self.host2LobbyId:
lobby = self.id2Lobby[self.host2LobbyId[hostId]]
self.sendToAI('lobbyInfoOfHostResponseUdToAi', [self._formatLobby(lobby)])
return
print 'query failed, av %s isnt hosting anything' % hostId
def requestLobbySlot(self, lobbyId, avId):
lobby = self.lobby2PubInfo[lobbyId]
if lobby['numGuests'] >= lobby['maxGuests']:
recipient = self.GetPuppetConnectionChannel(avId)
sender = simbase.air.getAvatarIdFromSender()
#dg = self.air.dclassesByName['DistributedPartyGateAI'].getFieldByName('partyRequestDenied').aiFormatUpdate(gateId, recipient, sender, [PartyGateDenialReasons.Full])
#self.air.send(dg)
return
lobby['numGuests'] += 1
self.__updateLobbyCount(lobbyId)
self.tempSlots[avId] = lobbyId
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taskMgr.doMethodLater(60, self._removeTempSlot, 'lobbyManagerTempSlot%d' % avId, extraArgs=[avId])
info = [lobby['shardId'], lobby['zoneId'], lobby['numGuests'], lobby['hostName']]
hostId = self.id2Lobby[lobby['lobbyId']]['hostId']
recipient = self.GetPuppetConnectionChannel(avId)
sender = simbase.air.getAvatarIdFromSender()
#dg = self.air.dclassesByName['DistributedPartyGateAI'].getFieldByName('setParty').aiFormatUpdate(gateId, recipient, sender, [info, hostId])
#self.air.send(dg)
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def _removeTempSlot(self, avId):
lobbyId = self.tempSlots.get(avId)
if lobbyId:
del self.tempSlots[avId]
self.lobby2PubInfo.get(lobbyId, {'numGuests': 0})['numGuests'] -= 1
self.__updateLobbyCount(lobbyId)
def allocIds(self, numIds):
ids = []
while len(ids) < numIds:
ids.append(self.lobbyAllocator.allocate())
self.sendToAI('receiveId', ids)