mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
36 lines
1.4 KiB
Python
36 lines
1.4 KiB
Python
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from toontown.hood import HoodAI
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from toontown.safezone import DistributedTrolleyAI
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from toontown.toonbase import ToontownGlobals
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from toontown.ai import DistributedPolarPlaceEffectMgrAI
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from toontown.ai import DistributedEffectMgrAI
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class BRHoodAI(HoodAI.HoodAI):
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def __init__(self, air):
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HoodAI.HoodAI.__init__(self, air,
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ToontownGlobals.TheBrrrgh,
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ToontownGlobals.TheBrrrgh)
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self.trolley = None
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self.startup()
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def startup(self):
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HoodAI.HoodAI.startup(self)
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if simbase.config.GetBool('want-minigames', True):
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self.createTrolley()
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self.PolarPlaceEffectManager = DistributedPolarPlaceEffectMgrAI.DistributedPolarPlaceEffectMgrAI(self.air)
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self.PolarPlaceEffectManager.generateWithRequired(3821)
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self.trickOrTreatMgr = DistributedEffectMgrAI.DistributedEffectMgrAI(self.air, ToontownGlobals.HALLOWEEN, 12)
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self.trickOrTreatMgr.generateWithRequired(3707) # Snowplace Like Home, Sleet Street
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self.winterCarolingMgr = DistributedEffectMgrAI.DistributedEffectMgrAI(self.air, ToontownGlobals.CHRISTMAS, 14)
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self.winterCarolingMgr.generateWithRequired(3828) # Snowman's Land, Polar Place
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def createTrolley(self):
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self.trolley = DistributedTrolleyAI.DistributedTrolleyAI(self.air)
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self.trolley.generateWithRequired(self.zoneId)
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self.trolley.start()
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