Poodletooth-iLand/toontown/hood/BRHoodAI.py

35 lines
1.4 KiB
Python

from toontown.hood import HoodAI
from toontown.safezone import DistributedTrolleyAI
from toontown.toonbase import ToontownGlobals
from toontown.ai import DistributedPolarPlaceEffectMgrAI
from toontown.ai import DistributedEffectMgrAI
class BRHoodAI(HoodAI.HoodAI):
def __init__(self, air):
HoodAI.HoodAI.__init__(self, air,
ToontownGlobals.TheBrrrgh,
ToontownGlobals.TheBrrrgh)
self.trolley = None
self.startup()
def startup(self):
HoodAI.HoodAI.startup(self)
if simbase.config.GetBool('want-minigames', True):
self.createTrolley()
self.PolarPlaceEffectManager = DistributedPolarPlaceEffectMgrAI.DistributedPolarPlaceEffectMgrAI(self.air)
self.PolarPlaceEffectManager.generateWithRequired(3821)
self.trickOrTreatMgr = DistributedEffectMgrAI.DistributedEffectMgrAI(self.air, ToontownGlobals.HALLOWEEN, 12)
self.trickOrTreatMgr.generateWithRequired(3707) # Snowplace Like Home, Sleet Street
self.winterCarolingMgr = DistributedEffectMgrAI.DistributedEffectMgrAI(self.air, ToontownGlobals.CHRISTMAS, 14)
self.winterCarolingMgr.generateWithRequired(3828) # Snowman's Land, Polar Place
def createTrolley(self):
self.trolley = DistributedTrolleyAI.DistributedTrolleyAI(self.air)
self.trolley.generateWithRequired(self.zoneId)
self.trolley.start()