Poodletooth-iLand/toontown/minigame/TwoDStomperMgr.py

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2015-11-14 13:28:53 -06:00
from panda3d.core import *
from direct.directnotify import DirectNotifyGlobal
from direct.showbase.DirectObject import DirectObject
from toontown.minigame import ToonBlitzGlobals
from toontown.minigame import TwoDStomper
class TwoDStomperMgr(DirectObject):
notify = DirectNotifyGlobal.directNotify.newCategory('TwoDStomperMgr')
def __init__(self, section, stomperList):
self.section = section
self.stomperList = stomperList
self.load()
def destroy(self):
self.section = None
while len(self.stompers):
stomper = self.stompers[0]
stomper.destroy()
self.stompers.remove(stomper)
self.stompers = None
return
def load(self):
if len(self.stomperList):
self.stompersNP = NodePath('Stompers')
self.stompersNP.reparentTo(self.section.sectionNP)
self.stompers = []
for index in xrange(len(self.stomperList)):
stomperAttribs = self.stomperList[index]
self.createNewStomper(stomperAttribs)
def createNewStomper(self, attrib, model = None):
stomperId = self.section.getSectionizedId(len(self.stompers))
if model == None:
model = self.section.sectionMgr.game.assetMgr.stomper
newStomper = TwoDStomper.TwoDStomper(self, stomperId, attrib, model)
newStomper.model.reparentTo(self.stompersNP)
self.stompers.append(newStomper)
return
def enterPlay(self, elapsedTime):
for stomper in self.stompers:
stomper.start(elapsedTime)
def exitPlay(self):
pass
def enterPause(self):
for stomper in self.stompers:
stomper.enterPause()
def exitPause(self):
for stomper in self.stompers:
stomper.exitPause()