Poodletooth-iLand/toontown/minigame/DistributedPhotoGameAI.py

201 lines
7.4 KiB
Python
Raw Normal View History

2015-03-03 22:10:12 +00:00
from DistributedMinigameAI import *
from direct.distributed.ClockDelta import *
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from direct.task import Task
import PhotoGameGlobals
from toontown.minigame import PhotoGameBase
import random
class DistributedPhotoGameAI(DistributedMinigameAI, PhotoGameBase.PhotoGameBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPhotoGameAI')
def __init__(self, air, minigameId):
DistributedMinigameAI.__init__(self, air, minigameId)
PhotoGameBase.PhotoGameBase.__init__(self)
self.gameFSM = ClassicFSM.ClassicFSM('DistributedPhotoGameAI', [State.State('inactive', self.enterInactive, self.exitInactive, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, ['inactive'])], 'inactive', 'inactive')
self.addChildGameFSM(self.gameFSM)
def delete(self):
self.notify.debug('delete')
del self.gameFSM
DistributedMinigameAI.delete(self)
def setGameReady(self):
self.notify.debug('setGameReady')
DistributedMinigameAI.setGameReady(self)
def setGameStart(self, timestamp):
self.notify.debug('setGameStart')
DistributedMinigameAI.setGameStart(self, timestamp)
assignmentTemplates = self.generateAssignmentTemplates(PhotoGameGlobals.ONSCREENASSIGNMENTS)
self.assignmentData = self.generateAssignmentData(assignmentTemplates)
self.gameFSM.request('play')
self.filmCountList = [0,
0,
0,
0]
def setGameAbort(self):
self.notify.debug('setGameAbort')
if self.gameFSM.getCurrentState():
self.gameFSM.request('cleanup')
DistributedMinigameAI.setGameAbort(self)
def gameOver(self):
self.notify.debug('gameOver')
self.gameFSM.request('cleanup')
DistributedMinigameAI.gameOver(self)
def enterInactive(self):
self.notify.debug('enterInactive')
def exitInactive(self):
pass
def enterPlay(self):
self.notify.debug('enterPlay')
if not config.GetBool('endless-photo-game', 0):
taskMgr.doMethodLater(self.data['TIME'], self.timerExpired, self.taskName('gameTimer'))
def timerExpired(self, task = None):
self.notify.debug('timer expired')
self.calculateScores()
self.gameOver()
if task:
return task.done
def __playing(self):
if not hasattr(self, 'gameFSM'):
return 0
return self.gameFSM.getCurrentState().getName() == 'play'
def generateAssignmentData(self, assignmentTemplates):
assignmentData = []
for template in assignmentTemplates:
playerScores = [0,
0,
0,
0]
highScorer = None
dataEntry = [template[0],
template[1],
playerScores,
highScorer]
assignmentData.append(dataEntry)
return assignmentData
def checkForFilmOut(self):
numOut = 0
for entry in self.filmCountList:
if entry >= self.data['FILMCOUNT']:
numOut += 1
numPlayers = 0
for entry in self.avIdList:
if entry:
numPlayers += 1
if numOut >= numPlayers:
self.timerExpired()
def filmOut(self):
avId = self.air.getAvatarIdFromSender()
if avId not in self.avIdList:
self.air.writeServerEvent('suspicious', avId, 'PhotoGameAI.filmOut: unknown avatar')
return
if self.gameFSM.getCurrentState() is None or self.gameFSM.getCurrentState().getName() != 'play':
self.air.writeServerEvent('suspicious', avId, 'PhotoGameAI.filmOut: game not in play state')
return
playerIndex = self.avIdList.index(avId)
self.filmCountList[playerIndex] = self.data['FILMCOUNT']
self.checkForFilmOut()
return
def newClientPhotoScore(self, subjectIndex, pose, score):
avId = self.air.getAvatarIdFromSender()
if self.gameFSM.getCurrentState() is None or self.gameFSM.getCurrentState().getName() != 'play':
if self.gameFSM.getCurrentState() is None:
gameState = None
else:
gameState = self.gameFSM.getCurrentState().getName()
self.air.writeServerEvent('suspicious', avId, 'PhotoGameAI.newClientPhotoScore: game not in play state %s' % gameState)
return
if score > PhotoGameGlobals.NUMSTARS:
score = 0.0
if avId not in self.avIdList:
self.air.writeServerEvent('suspicious', avId, 'PhotoGameAI.newClientPhotoScore: non-player avatar')
return
playerIndex = self.avIdList.index(avId)
self.filmCountList[playerIndex] += 1
self.checkForFilmOut()
if self.filmCountList[playerIndex] >= self.data['FILMCOUNT']:
self.notify.debug('player used more film than possible')
return
assignmentIndex = None
for dataIndex in xrange(len(self.assignmentData)):
assignment = self.assignmentData[dataIndex]
if assignment[0] == subjectIndex and assignment[1] == pose:
assignmentIndex = dataIndex
if assignmentIndex != None and self.assignmentData[assignmentIndex][2][playerIndex] < score:
self.assignmentData[assignmentIndex][2][playerIndex] = score
highScorer = self.assignmentData[assignmentIndex][3]
if highScorer == None:
self.assignmentData[assignmentIndex][3] = playerIndex
elif self.assignmentData[assignmentIndex][2][highScorer] < self.assignmentData[assignmentIndex][2][playerIndex]:
self.assignmentData[assignmentIndex][3] = playerIndex
self.sendUpdate('newAIPhotoScore', [avId, assignmentIndex, score])
self.notify.debug('newClientPhotoScore %s %s %s %s' % (avId,
subjectIndex,
pose,
score))
for data in self.assignmentData:
self.notify.debug(str(data))
return
def calculateScores(self):
playerBonus = [0.0,
0.0,
0.0,
0.0]
teamScore = 0.0
for data in self.assignmentData:
scores = data[2]
highestIndex = data[3]
if highestIndex != None:
highestScore = scores[highestIndex]
self.notify.debug('\nHighIndex:%s' % highestIndex)
self.notify.debug('scores')
self.notify.debug(str(scores))
teamScore += highestScore
if highestIndex != None:
playerBonus[highestIndex] += 1.0
for avIdKey in self.scoreDict:
playerIndex = self.avIdList.index(avIdKey)
playerScore = playerBonus[playerIndex] + teamScore
self.scoreDict[avIdKey] = playerScore
self.notify.debug('Calculated Scores')
self.notify.debug('playerbonus')
self.notify.debug(str(playerBonus))
self.notify.debug('teamscore')
self.notify.debug(str(teamScore))
self.notify.debug('dict')
self.notify.debug(str(self.scoreDict))
return
def exitPlay(self):
taskMgr.remove(self.taskName('gameTimer'))
taskMgr.remove(self.taskName('game-over'))
def enterCleanup(self):
self.notify.debug('enterCleanup')
self.gameFSM.request('inactive')
def exitCleanup(self):
pass