mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
200 lines
7.4 KiB
Python
200 lines
7.4 KiB
Python
from DistributedMinigameAI import *
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from direct.distributed.ClockDelta import *
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from direct.task import Task
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import PhotoGameGlobals
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from toontown.minigame import PhotoGameBase
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import random
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class DistributedPhotoGameAI(DistributedMinigameAI, PhotoGameBase.PhotoGameBase):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPhotoGameAI')
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def __init__(self, air, minigameId):
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DistributedMinigameAI.__init__(self, air, minigameId)
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PhotoGameBase.PhotoGameBase.__init__(self)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedPhotoGameAI', [State.State('inactive', self.enterInactive, self.exitInactive, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, ['inactive'])], 'inactive', 'inactive')
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self.addChildGameFSM(self.gameFSM)
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def delete(self):
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self.notify.debug('delete')
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del self.gameFSM
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DistributedMinigameAI.delete(self)
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def setGameReady(self):
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self.notify.debug('setGameReady')
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DistributedMinigameAI.setGameReady(self)
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def setGameStart(self, timestamp):
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self.notify.debug('setGameStart')
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DistributedMinigameAI.setGameStart(self, timestamp)
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assignmentTemplates = self.generateAssignmentTemplates(PhotoGameGlobals.ONSCREENASSIGNMENTS)
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self.assignmentData = self.generateAssignmentData(assignmentTemplates)
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self.gameFSM.request('play')
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self.filmCountList = [0,
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0,
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0,
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0]
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def setGameAbort(self):
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self.notify.debug('setGameAbort')
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if self.gameFSM.getCurrentState():
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self.gameFSM.request('cleanup')
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DistributedMinigameAI.setGameAbort(self)
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def gameOver(self):
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self.notify.debug('gameOver')
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self.gameFSM.request('cleanup')
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DistributedMinigameAI.gameOver(self)
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def enterInactive(self):
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self.notify.debug('enterInactive')
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def exitInactive(self):
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pass
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def enterPlay(self):
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self.notify.debug('enterPlay')
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if not config.GetBool('endless-photo-game', 0):
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taskMgr.doMethodLater(self.data['TIME'], self.timerExpired, self.taskName('gameTimer'))
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def timerExpired(self, task = None):
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self.notify.debug('timer expired')
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self.calculateScores()
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self.gameOver()
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if task:
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return task.done
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def __playing(self):
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if not hasattr(self, 'gameFSM'):
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return 0
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return self.gameFSM.getCurrentState().getName() == 'play'
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def generateAssignmentData(self, assignmentTemplates):
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assignmentData = []
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for template in assignmentTemplates:
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playerScores = [0,
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0,
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0,
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0]
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highScorer = None
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dataEntry = [template[0],
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template[1],
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playerScores,
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highScorer]
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assignmentData.append(dataEntry)
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return assignmentData
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def checkForFilmOut(self):
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numOut = 0
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for entry in self.filmCountList:
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if entry >= self.data['FILMCOUNT']:
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numOut += 1
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numPlayers = 0
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for entry in self.avIdList:
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if entry:
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numPlayers += 1
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if numOut >= numPlayers:
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self.timerExpired()
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def filmOut(self):
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avId = self.air.getAvatarIdFromSender()
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if avId not in self.avIdList:
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self.air.writeServerEvent('suspicious', avId, 'PhotoGameAI.filmOut: unknown avatar')
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return
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if self.gameFSM.getCurrentState() is None or self.gameFSM.getCurrentState().getName() != 'play':
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self.air.writeServerEvent('suspicious', avId, 'PhotoGameAI.filmOut: game not in play state')
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return
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playerIndex = self.avIdList.index(avId)
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self.filmCountList[playerIndex] = self.data['FILMCOUNT']
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self.checkForFilmOut()
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return
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def newClientPhotoScore(self, subjectIndex, pose, score):
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avId = self.air.getAvatarIdFromSender()
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if self.gameFSM.getCurrentState() is None or self.gameFSM.getCurrentState().getName() != 'play':
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if self.gameFSM.getCurrentState() is None:
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gameState = None
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else:
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gameState = self.gameFSM.getCurrentState().getName()
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self.air.writeServerEvent('suspicious', avId, 'PhotoGameAI.newClientPhotoScore: game not in play state %s' % gameState)
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return
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if score > PhotoGameGlobals.NUMSTARS:
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score = 0.0
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if avId not in self.avIdList:
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self.air.writeServerEvent('suspicious', avId, 'PhotoGameAI.newClientPhotoScore: non-player avatar')
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return
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playerIndex = self.avIdList.index(avId)
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self.filmCountList[playerIndex] += 1
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self.checkForFilmOut()
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if self.filmCountList[playerIndex] >= self.data['FILMCOUNT']:
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self.notify.debug('player used more film than possible')
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return
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assignmentIndex = None
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for dataIndex in xrange(len(self.assignmentData)):
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assignment = self.assignmentData[dataIndex]
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if assignment[0] == subjectIndex and assignment[1] == pose:
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assignmentIndex = dataIndex
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if assignmentIndex != None and self.assignmentData[assignmentIndex][2][playerIndex] < score:
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self.assignmentData[assignmentIndex][2][playerIndex] = score
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highScorer = self.assignmentData[assignmentIndex][3]
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if highScorer == None:
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self.assignmentData[assignmentIndex][3] = playerIndex
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elif self.assignmentData[assignmentIndex][2][highScorer] < self.assignmentData[assignmentIndex][2][playerIndex]:
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self.assignmentData[assignmentIndex][3] = playerIndex
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self.sendUpdate('newAIPhotoScore', [avId, assignmentIndex, score])
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self.notify.debug('newClientPhotoScore %s %s %s %s' % (avId,
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subjectIndex,
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pose,
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score))
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for data in self.assignmentData:
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self.notify.debug(str(data))
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return
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def calculateScores(self):
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playerBonus = [0.0,
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0.0,
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0.0,
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0.0]
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teamScore = 0.0
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for data in self.assignmentData:
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scores = data[2]
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highestIndex = data[3]
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if highestIndex != None:
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highestScore = scores[highestIndex]
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self.notify.debug('\nHighIndex:%s' % highestIndex)
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self.notify.debug('scores')
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self.notify.debug(str(scores))
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teamScore += highestScore
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if highestIndex != None:
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playerBonus[highestIndex] += 1.0
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for avIdKey in self.scoreDict:
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playerIndex = self.avIdList.index(avIdKey)
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playerScore = playerBonus[playerIndex] + teamScore
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self.scoreDict[avIdKey] = playerScore
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self.notify.debug('Calculated Scores')
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self.notify.debug('playerbonus')
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self.notify.debug(str(playerBonus))
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self.notify.debug('teamscore')
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self.notify.debug(str(teamScore))
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self.notify.debug('dict')
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self.notify.debug(str(self.scoreDict))
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return
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def exitPlay(self):
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taskMgr.remove(self.taskName('gameTimer'))
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taskMgr.remove(self.taskName('game-over'))
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def enterCleanup(self):
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self.notify.debug('enterCleanup')
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self.gameFSM.request('inactive')
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def exitCleanup(self):
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pass
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