Poodletooth-iLand/otp/nametag/Nametag3d.py

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from Nametag import *
import NametagGlobals
from NametagConstants import *
from pandac.PandaModules import *
import math
class Nametag3d(Nametag):
WANT_DYNAMIC_SCALING = True
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MAX_SCALE = 2.5
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SCALING_FACTOR = 0.055
SCALING_MINDIST = 1
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SCALING_MAXDIST = math.pow(MAX_SCALE / SCALING_FACTOR, 2)
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BILLBOARD_OFFSET = 3.0
SHOULD_BILLBOARD = True
IS_3D = True
def __init__(self):
Nametag.__init__(self)
self.contents = self.CName|self.CSpeech|self.CThought
self.bbOffset = self.BILLBOARD_OFFSET
self._doBillboard()
def _doBillboard(self):
if self.SHOULD_BILLBOARD:
self.innerNP.setEffect(BillboardEffect.make(
Vec3(0,0,1),
True,
False,
self.bbOffset,
NodePath(), # Empty; look at scene camera
Point3(0,0,0)))
else:
self.bbOffset = 0.0
def setBillboardOffset(self, bbOffset):
self.bbOffset = bbOffset
self._doBillboard()
def tick(self):
if not self.WANT_DYNAMIC_SCALING:
scale = self.SCALING_FACTOR
else:
# Attempt to maintain the same on-screen size.
distance = self.innerNP.getPos(NametagGlobals.camera).length()
distance = max(min(distance, self.SCALING_MAXDIST), self.SCALING_MINDIST)
scale = math.sqrt(distance)*self.SCALING_FACTOR
self.innerNP.setScale(scale)
# As 3D nametags can move around on their own, we need to update the
# click frame constantly:
path = NodePath.anyPath(self)
if path.isHidden() or (path.getTop() != NametagGlobals.camera.getTop() and
path.getTop() != render2d):
self.stashClickRegion()
else:
left, right, bottom, top = self.frame
self.updateClickRegion(left*scale, right*scale,
bottom*scale, top*scale,
self.bbOffset)
def getSpeechBalloon(self):
return NametagGlobals.speechBalloon3d
def getThoughtBalloon(self):
return NametagGlobals.thoughtBalloon3d