mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 13:42:28 -06:00
81 lines
2.8 KiB
Python
81 lines
2.8 KiB
Python
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from direct.showbase.ShowBaseGlobal import *
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import DistributedCCharBase
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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import CharStateDatas
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import TTLocalizer
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class DistributedChip(DistributedCCharBase.DistributedCCharBase):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedChip')
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def __init__(self, cr):
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try:
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self.DistributedChip_initialized
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except:
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self.DistributedChip_initialized = 1
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DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.Chip, 'ch')
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self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
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self.fsm.enterInitialState()
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self.handleHolidays()
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def disable(self):
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self.fsm.requestFinalState()
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DistributedCCharBase.DistributedCCharBase.disable(self)
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del self.neutralDoneEvent
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del self.neutral
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del self.walkDoneEvent
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del self.walk
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self.fsm.requestFinalState()
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def delete(self):
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try:
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self.DistributedChip_deleted
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except:
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del self.fsm
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self.DistributedChip_deleted = 1
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DistributedCCharBase.DistributedCCharBase.delete(self)
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def generate(self):
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DistributedCCharBase.DistributedCCharBase.generate(self)
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name = self.getName()
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self.neutralDoneEvent = self.taskName(name + '-neutral-done')
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self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
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self.walkDoneEvent = self.taskName(name + '-walk-done')
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self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self)
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self.fsm.request('Neutral')
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def enterOff(self):
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pass
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def exitOff(self):
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pass
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def enterNeutral(self):
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self.neutral.enter()
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self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
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def exitNeutral(self):
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self.ignore(self.neutralDoneEvent)
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self.neutral.exit()
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def enterWalk(self):
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self.walk.enter()
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self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
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def exitWalk(self):
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self.ignore(self.walkDoneEvent)
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self.walk.exit()
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def __decideNextState(self, doneStatus):
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self.fsm.request('Neutral')
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def setWalk(self, srcNode, destNode, timestamp):
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if destNode and not destNode == srcNode:
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self.walk.setWalk(srcNode, destNode, timestamp)
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self.fsm.request('Walk')
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def walkSpeed(self):
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return ToontownGlobals.ChipSpeed
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