Poodletooth-iLand/toontown/classicchars/DistributedChip.py
2015-03-03 17:10:12 -05:00

80 lines
2.8 KiB
Python

from direct.showbase.ShowBaseGlobal import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM
from direct.fsm import State
import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
class DistributedChip(DistributedCCharBase.DistributedCCharBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedChip')
def __init__(self, cr):
try:
self.DistributedChip_initialized
except:
self.DistributedChip_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.Chip, 'ch')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def disable(self):
self.fsm.requestFinalState()
DistributedCCharBase.DistributedCCharBase.disable(self)
del self.neutralDoneEvent
del self.neutral
del self.walkDoneEvent
del self.walk
self.fsm.requestFinalState()
def delete(self):
try:
self.DistributedChip_deleted
except:
del self.fsm
self.DistributedChip_deleted = 1
DistributedCCharBase.DistributedCCharBase.delete(self)
def generate(self):
DistributedCCharBase.DistributedCCharBase.generate(self)
name = self.getName()
self.neutralDoneEvent = self.taskName(name + '-neutral-done')
self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self)
self.fsm.request('Neutral')
def enterOff(self):
pass
def exitOff(self):
pass
def enterNeutral(self):
self.neutral.enter()
self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
def exitNeutral(self):
self.ignore(self.neutralDoneEvent)
self.neutral.exit()
def enterWalk(self):
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def __decideNextState(self, doneStatus):
self.fsm.request('Neutral')
def setWalk(self, srcNode, destNode, timestamp):
if destNode and not destNode == srcNode:
self.walk.setWalk(srcNode, destNode, timestamp)
self.fsm.request('Walk')
def walkSpeed(self):
return ToontownGlobals.ChipSpeed