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https://github.com/Sneed-Group/Poodletooth-iLand
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NAMETAGS: Proper nametag opacity.
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1 changed files with 32 additions and 32 deletions
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@ -144,53 +144,53 @@ def getFriendColor(handle):
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# Foreground, background:
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# Foreground, background:
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NametagColors = {
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NametagColors = {
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CCNormal: ( # Blue
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CCNormal: ( # Blue
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(VBase4(0.3, 0.3, 0.7, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Normal
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(VBase4(0.3, 0.3, 0.7, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Normal
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(VBase4(0.3, 0.3, 0.7, 1.0), VBase4(0.2, 0.2, 0.2, 0.1875)), # Down
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(VBase4(0.3, 0.3, 0.7, 1.0), VBase4(0.2, 0.2, 0.2, 0.6)), # Down
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(VBase4(0.5, 0.5, 1.0, 1.0), VBase4(1.0, 1.0, 1.0, 0.5625)), # Rollover
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(VBase4(0.5, 0.5, 1.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover
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(VBase4(0.3, 0.3, 0.7, 1.0), VBase4(1.0, 1.0, 1.0, 0.375)) # Disabled
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(VBase4(0.3, 0.3, 0.7, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)) # Disabled
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),
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),
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CCNonPlayer: ( # Orange
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CCNonPlayer: ( # Orange
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(VBase4(0.8, 0.4, 0.0, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Normal
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(VBase4(0.8, 0.4, 0.0, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Normal
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(VBase4(0.8, 0.4, 0.0, 1.0), VBase4(0.8, 0.8, 0.8, 0.1875)), # Down
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(VBase4(0.8, 0.4, 0.0, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Down
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(VBase4(0.8, 0.4, 0.0, 1.0), VBase4(0.8, 0.8, 0.8, 0.5625)), # Rollover
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(VBase4(0.8, 0.4, 0.0, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Rollover
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(VBase4(0.8, 0.4, 0.0, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)) # Disabled
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(VBase4(0.8, 0.4, 0.0, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)) # Disabled
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),
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),
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CCSuit: (
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CCSuit: (
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(VBase4(0.2, 0.2, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Normal
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(VBase4(0.2, 0.2, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Normal
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(VBase4(0.2, 0.2, 0.2, 1.0), VBase4(0.2, 0.2, 0.2, 0.1875)), # Down
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(VBase4(0.2, 0.2, 0.2, 1.0), VBase4(0.2, 0.2, 0.2, 0.6)), # Down
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(VBase4(0.4, 0.4, 0.4, 1.0), VBase4(1.0, 1.0, 1.0, 0.5625)), # Rollover
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(VBase4(0.4, 0.4, 0.4, 1.0), VBase4(1.0, 1.0, 1.0, 0.7)), # Rollover
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(VBase4(0.2, 0.2, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Disabled
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(VBase4(0.2, 0.2, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Disabled
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VBase4(0.8, 0.4, 0.0, 1.0) # Custom arrow color
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VBase4(0.8, 0.4, 0.0, 1.0) # Custom arrow color
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),
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),
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CCSuitBuilding: (
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CCSuitBuilding: (
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(VBase4(0.5, 0.5, 0.5, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Normal
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(VBase4(0.5, 0.5, 0.5, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Normal
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(VBase4(0.5, 0.5, 0.5, 1.0), VBase4(0.8, 0.8, 0.8, 0.1875)), # Down
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(VBase4(0.5, 0.5, 0.5, 1.0), VBase4(0.2, 0.2, 0.2, 0.6)), # Down
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(VBase4(0.5, 0.5, 0.5, 1.0), VBase4(0.8, 0.8, 0.8, 0.5625)), # Rollover
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(VBase4(0.7, 0.7, 0.7, 1.0), VBase4(1.0, 1.0, 1.0, 0.7)), # Rollover
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(VBase4(0.5, 0.5, 0.5, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)) # Disabled
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(VBase4(0.5, 0.5, 0.5, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)) # Disabled
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),
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),
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CCToonBuilding: (
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CCToonBuilding: (
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(VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Normal
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(VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Normal
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(VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.1875)), # Down
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(VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Down
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(VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.5625)), # Rollover
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(VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Rollover
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(VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)) # Disabled
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(VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)) # Disabled
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),
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),
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CCHouseBuilding: (
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CCHouseBuilding: (
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(VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Normal
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(VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Normal
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(VBase4(0.2, 0.2, 0.5, 1.0), VBase4(0.2, 0.2, 0.2, 0.1875)), # Down
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(VBase4(0.2, 0.2, 0.5, 1.0), VBase4(0.2, 0.2, 0.2, 0.6)), # Down
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(VBase4(0.5, 0.5, 1.0, 1.0), VBase4(1.0, 1.0, 1.0, 0.5625)), # Rollover
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(VBase4(0.5, 0.5, 1.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover
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(VBase4(0.0, 0.6, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)) # Disabled
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(VBase4(0.0, 0.6, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)) # Disabled
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),
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),
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CCSpeedChat: ( # Green
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CCSpeedChat: ( # Green
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(VBase4(0.0, 0.6, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Normal
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(VBase4(0.0, 0.6, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Normal
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(VBase4(0.0, 0.5, 0.0, 1.0), VBase4(0.5, 0.5, 0.5, 0.1875)), # Down
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(VBase4(0.0, 0.5, 0.0, 1.0), VBase4(0.5, 0.5, 0.5, 0.6)), # Down
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(VBase4(0.0, 0.7, 0.2, 1.0), VBase4(1.0, 1.0, 1.0, 0.5625)), # Rollover
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(VBase4(0.0, 0.7, 0.2, 1.0), VBase4(1.0, 1.0, 1.0, 0.7)), # Rollover
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(VBase4(0.0, 0.6, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)) # Disabled
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(VBase4(0.0, 0.6, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)) # Disabled
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),
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),
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CCAdmin: ( # Red
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CCAdmin: ( # Red
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(VBase4(1.0, 0.35, 0.25, 1.0), VBase4(0.8, 0.8, 0.8, 0.375)), # Normal
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(VBase4(1.0, 0.35, 0.25, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Normal
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(VBase4(1.0, 0.35, 0.25, 1.0), VBase4(0.2, 0.2, 0.2, 0.1875)), # Down
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(VBase4(1.0, 0.35, 0.25, 1.0), VBase4(0.5, 0.5, 0.5, 0.6)), # Down
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(VBase4(1.0, 0.5, 0.56, 1.0), VBase4(1.0, 1.0, 1.0, 0.5625)), # Rollover
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(VBase4(1.0, 0.5, 0.56, 1.0), VBase4(1.0, 1.0, 1.0, 0.7)), # Rollover
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(VBase4(1.0, 0.35, 0.25, 1.0), VBase4(1.0, 1.0, 1.0, 0.375)) # Disabled
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(VBase4(1.0, 0.35, 0.25, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)) # Disabled
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)
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)
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}
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}
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