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https://github.com/Sneed-Group/Poodletooth-iLand
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yeah
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cf61baa1b2
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1 changed files with 6 additions and 6 deletions
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@ -4523,7 +4523,7 @@ def maxBankMoney(maxBankMoney):
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"""
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"""
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Modifies the target's max bank money value.
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Modifies the target's max bank money value.
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"""
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"""
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if not 10000 <= maxBankMoney <= 30000:
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if not 10000 <= maxBankMoney <= 30000:
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return 'Max bank money value must be in xrange (10000-30000).'
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return 'Max bank money value must be in xrange (10000-30000).'
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target = spellbook.getTarget()
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target = spellbook.getTarget()
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@ -4959,7 +4959,7 @@ def dna(part, value):
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dna.laughingMan = value
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dna.laughingMan = value
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invoker.b_setDNAString(dna.makeNetString())
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invoker.b_setDNAString(dna.makeNetString())
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return 'Laughing Man set to: ' + str(dna.laughingMan)
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return 'Laughing Man set to: ' + str(dna.laughingMan)
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if part == 'save':
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if part == 'save':
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backup = simbase.backups.load('toon', (invoker.doId,), default={})
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backup = simbase.backups.load('toon', (invoker.doId,), default={})
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backup.setdefault('dna', {})[value] = invoker.getDNAString()
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backup.setdefault('dna', {})[value] = invoker.getDNAString()
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@ -5156,7 +5156,7 @@ def immortal():
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av = spellbook.getTarget() if spellbook.getInvokerAccess() >= 500 else spellbook.getInvoker()
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av = spellbook.getTarget() if spellbook.getInvokerAccess() >= 500 else spellbook.getInvoker()
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av.setImmortalMode(not av.immortalMode)
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av.setImmortalMode(not av.immortalMode)
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return 'Toggled immortal mode %s for %s' % ('ON' if av.immortalMode else 'OFF', av.getName())
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return 'Toggled immortal mode %s for %s' % ('ON' if av.immortalMode else 'OFF', av.getName())
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@magicWord(category=CATEGORY_PROGRAMMER, types=[str, int])
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@magicWord(category=CATEGORY_PROGRAMMER, types=[str, int])
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def summoncogdo(track="s", difficulty=5):
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def summoncogdo(track="s", difficulty=5):
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tracks = ['s']
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tracks = ['s']
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@ -5164,15 +5164,15 @@ def summoncogdo(track="s", difficulty=5):
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tracks.append('l')
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tracks.append('l')
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if track not in tracks:
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if track not in tracks:
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return "Invalid track!"
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return "Invalid track!"
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av = spellbook.getInvoker()
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av = spellbook.getInvoker()
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building = av.findClosestDoor()
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building = av.findClosestDoor()
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if building == None:
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if building == None:
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return "No bldg found!"
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return "No bldg found!"
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building.cogdoTakeOver(difficulty, 2, track)
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building.cogdoTakeOver(difficulty, 2, track)
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return 'Successfully spawned cogdo with track %s and difficulty %d' % (track, difficulty)
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return 'Successfully spawned cogdo with track %s and difficulty %d' % (track, difficulty)
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@magicWord(category=CATEGORY_PROGRAMMER, types=[int, int])
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@magicWord(category=CATEGORY_PROGRAMMER, types=[int, int])
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def emblems(silver=10, gold=10):
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def emblems(silver=10, gold=10):
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spellbook.getTarget().addEmblems((gold, silver))
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spellbook.getTarget().addEmblems((gold, silver))
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