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https://github.com/Sneed-Group/Poodletooth-iLand
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The rounds effective for lure now shows on the battle inventory screen
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3 changed files with 5 additions and 0 deletions
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@ -1131,6 +1131,8 @@ class InventoryNew(InventoryBase.InventoryBase, DirectFrame):
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def getToonupDmgStr(self, track, level):
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if track == HEAL_TRACK:
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return TTLocalizer.InventoryHealString
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elif track == LURE_TRACK:
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return TTLocalizer.InventoryLureString
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else:
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return TTLocalizer.InventoryDamageString
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@ -3999,6 +3999,7 @@ InventoryAffectsAllToons = 'Affects: All Toons'
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InventoryAffectsAllCogs = 'Affects: All ' + Cogs
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InventoryHealString = 'Toon-up'
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InventoryDamageString = 'Damage'
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InventoryLureString = 'Rounds effective'
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InventoryBattleMenu = 'BATTLE MENU'
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InventoryRun = 'RUN'
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InventorySOS = 'SOS'
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@ -707,6 +707,8 @@ NumRoundsLured = [2,
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15]
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def getAvPropDamage(attackTrack, attackLevel, exp, organicBonus = False, propBonus = False, propAndOrganicBonusStack = False):
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if attackTrack == LURE_TRACK:
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return NumRoundsLured[attackLevel]
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minD = AvPropDamage[attackTrack][attackLevel][0][0]
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maxD = AvPropDamage[attackTrack][attackLevel][0][1]
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minE = AvPropDamage[attackTrack][attackLevel][1][0]
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