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https://github.com/Sneed-Group/Poodletooth-iLand
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Another fix
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1 changed files with 2 additions and 2 deletions
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@ -98,7 +98,7 @@ class DistributedTagGame(DistributedMinigame):
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camera.setPosHpr(0, -24, 16, 0, -30, 0)
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base.camLens.setFar(450.0)
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base.transitions.irisIn(0.4)
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NametagGlobals.setWant2dNametags(True)
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NametagGlobals.setMasterArrowsOn(1)
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DistributedSmoothNode.activateSmoothing(1, 1)
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self.IT = None
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@ -110,7 +110,7 @@ class DistributedTagGame(DistributedMinigame):
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def offstage(self):
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self.notify.debug('offstage')
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DistributedSmoothNode.activateSmoothing(1, 0)
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NametagGlobals.setWant2dNametags(False)
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NametagGlobals.setMasterArrowsOn(0)
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DistributedMinigame.offstage(self)
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self.sky.reparentTo(hidden)
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self.ground.reparentTo(hidden)
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