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https://github.com/Sneed-Group/Poodletooth-iLand
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DistributedTagGame: fixed...
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1 changed files with 2 additions and 1 deletions
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@ -50,7 +50,8 @@ class DistributedTagGame(DistributedMinigame):
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self.itText.hide()
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self.itText.hide()
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self.sky = loader.loadModel('phase_3.5/models/props/TT_sky')
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self.sky = loader.loadModel('phase_3.5/models/props/TT_sky')
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self.groundList = ['phase_4/models/minigames/tag_arena', 'phase_6/models/neighborhoods/minnies_melody_land', 'phase_8/models/neighborhoods/the_burrrgh' 'phase_8/models/neighborhoods/daisys_garden']
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self.groundList = ['phase_4/models/minigames/tag_arena', 'phase_6/models/neighborhoods/minnies_melody_land', 'phase_8/models/neighborhoods/the_burrrgh' 'phase_8/models/neighborhoods/daisys_garden']
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self.ground = random.choice(loader.loadModel(self.groundList))
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self.groundRandom = random.choice(self.groundList)
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self.ground = self.groundRandom
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self.music = base.loadMusic('phase_4/audio/bgm/MG_toontag.ogg')
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self.music = base.loadMusic('phase_4/audio/bgm/MG_toontag.ogg')
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self.tagSfx = base.loadSfx('phase_4/audio/sfx/MG_Tag_C.ogg')
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self.tagSfx = base.loadSfx('phase_4/audio/sfx/MG_Tag_C.ogg')
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self.itPointer = loader.loadModel('phase_4/models/minigames/bboard-pointer')
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self.itPointer = loader.loadModel('phase_4/models/minigames/bboard-pointer')
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