Disney estate cannons.

This commit is contained in:
Loudrob 2015-07-23 11:53:54 -04:00
parent fda14d3153
commit 9ab1bd9534
2 changed files with 98 additions and 81 deletions

View file

@ -1,101 +1,121 @@
from direct.directnotify import DirectNotifyGlobal
from direct.distributed.DistributedObjectAI import DistributedObjectAI
from direct.distributed.ClockDelta import *
from toontown.minigame import CannonGameGlobals
from toontown.toonbase import ToontownGlobals
from direct.distributed.ClockDelta import *
from direct.fsm import ClassicFSM
from direct.fsm import State
from direct.task import Task
from toontown.minigame import CannonGameGlobals
from direct.distributed import DistributedObjectAI
from toontown.minigame import Trajectory
import CannonGlobals
class DistributedCannonAI(DistributedObjectAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedCannonAI")
class DistributedCannonAI(DistributedObjectAI.DistributedObjectAI):
notify = directNotify.newCategory('DistributedCannonAI')
def __init__(self, air):
DistributedObjectAI.__init__(self, air)
self.estateId = 0
self.targetId = 0
self.posHpr = (0, 0, 0, 0, 0, 0)
self.bumperPos = ToontownGlobals.PinballCannonBumperInitialPos
self.active = 0
def __init__(self, air, estateId, targetId, x, y, z, h, p, r):
DistributedObjectAI.DistributedObjectAI.__init__(self, air)
self.posHpr = [x,
y,
z,
h,
p,
r]
self.avId = 0
def setEstateId(self, estateId):
self.estateId = estateId
def getEstateId(self):
return self.estateId
def setTargetId(self, targetId):
self.timeoutTask = None
self.targetId = targetId
self.cannonBumperPos = list(ToontownGlobals.PinballCannonBumperInitialPos)
return
def getTargetId(self):
return self.targetId
def delete(self):
self.ignoreAll()
self.__stopTimeout()
DistributedObjectAI.DistributedObjectAI.delete(self)
def setPosHpr(self, x, y, z, h, p, r):
self.posHpr = (x, y, z, h, p, r)
def requestEnter(self):
avId = self.air.getAvatarIdFromSender()
if self.avId == 0:
self.avId = avId
self.__stopTimeout()
self.setMovie(CannonGlobals.CANNON_MOVIE_LOAD, self.avId)
self.acceptOnce(self.air.getAvatarExitEvent(avId), self.__handleUnexpectedExit, extraArgs=[avId])
self.acceptOnce('bootAvFromEstate-' + str(avId), self.__handleBootMessage, extraArgs=[avId])
self.__startTimeout(CannonGlobals.CANNON_TIMEOUT)
else:
self.air.writeServerEvent('suspicious', avId, 'DistributedCannonAI.requestEnter cannon already occupied')
self.notify.warning('requestEnter() - cannon already occupied')
self.sendUpdateToAvatarId(avId, 'requestExit', [])
def setMovie(self, mode, avId):
self.avId = avId
self.sendUpdate('setMovie', [mode, avId])
def getCannonBumperPos(self):
self.notify.debug('---------getCannonBumperPos %s' % self.cannonBumperPos)
return self.cannonBumperPos
def requestBumperMove(self, x, y, z):
self.cannonBumperPos = [x, y, z]
self.sendUpdate('setCannonBumperPos', [x, y, z])
def getPosHpr(self):
return self.posHpr
def setActive(self, active):
self.active = active
self.sendUpdate("setActiveState", [active])
def getEstateId(self):
return self.estateId
def requestEnter(self):
def getTargetId(self):
return self.targetId
def setCannonPosition(self, zRot, angle):
avId = self.air.getAvatarIdFromSender()
av = self.air.doId2do.get(avId)
if not av:
self.notify.debug('setCannonPosition: ' + str(avId) + ': zRot=' + str(zRot) + ', angle=' + str(angle))
self.sendUpdate('updateCannonPosition', [avId, zRot, angle])
def setCannonLit(self, zRot, angle):
avId = self.air.getAvatarIdFromSender()
self.__stopTimeout()
self.notify.debug('setCannonLit: ' + str(avId) + ': zRot=' + str(zRot) + ', angle=' + str(angle))
fireTime = CannonGameGlobals.FUSE_TIME
self.sendUpdate('setCannonWillFire', [avId,
fireTime,
zRot,
angle,
globalClockDelta.getRealNetworkTime()])
def setLanded(self):
self.ignore(self.air.getAvatarExitEvent(self.avId))
self.setMovie(CannonGlobals.CANNON_MOVIE_LANDED, 0)
self.avId = 0
def setActive(self, active):
if active < 0 or active > 1:
self.air.writeServerEvent('suspicious', active, 'DistributedCannon.setActive value should be 0-1 range')
return
self.active = active
self.sendUpdate('setActiveState', [active])
if not self.avId:
self.avId = avId
self.d_setMovie(CannonGlobals.CANNON_MOVIE_LOAD)
self.acceptOnce(self.air.getAvatarExitEvent(avId), self.__handleUnexpectedExit, extraArgs=[avId])
else:
self.air.writeServerEvent('suspicious', avId, 'DistributedCannonAI.requestEnter cannon already occupied')
self.notify.warning('requestEnter() - cannon already occupied')
def __startTimeout(self, timeLimit):
self.__stopTimeout()
self.timeoutTask = taskMgr.doMethodLater(timeLimit, self.__handleTimeout, self.taskName('timeout'))
def setMovie(self, mode, avId, extraInfo):
self.avId = avId
self.sendUpdate('setMovie', [mode, avId, extraInfo])
def __stopTimeout(self):
if self.timeoutTask != None:
taskMgr.remove(self.timeoutTask)
self.timeoutTask = None
return
def __handleTimeout(self, task):
self.notify.debug('Timeout expired!')
self.__doExit()
return Task.done
def __handleUnexpectedExit(self, avId):
self.notify.warning('avatar:' + str(avId) + ' has exited unexpectedly')
self.__doExit()
def __doExit(self, movie=CannonGlobals.CANNON_MOVIE_FORCE_EXIT):
self.ignore(self.air.getAvatarExitEvent(self.avId))
self.d_setMovie(movie)
self.avId = 0
def __handleBootMessage(self, avId):
self.notify.warning('avatar:' + str(avId) + ' got booted ')
self.__doExit()
def requestExit(self):
pass
def d_setMovie(self, movie):
self.sendUpdate("setMovie", [movie, self.avId])
def setCannonPosition(self, zRot, angle):
self.sendUpdate("updateCannonPosition", [self.avId, zRot, angle])
def setCannonLit(self, zRot, angle):
avId = self.air.getAvatarIdFromSender()
if avId != self.avId:
return
fireTime = CannonGameGlobals.FUSE_TIME
self.sendUpdate('setCannonWillFire', [avId, fireTime, zRot, angle, globalClockDelta.getRealNetworkTime()])
def setFired(self):
pass
def setLanded(self):
self.__doExit(CannonGlobals.CANNON_MOVIE_CLEAR)
self.sendUpdate('setCannonExit', [self.avId])
def setCannonExit(self, todo0):
pass
def requestBumperMove(self, x, y, z):
self.bumperPos = (x, y, z)
self.sendUpdate('setCannonBumperPos', self.getCannonBumperPos())
def getCannonBumperPos(self):
return self.bumperPos
def __doExit(self):
self.setMovie(CannonGlobals.CANNON_MOVIE_FORCE_EXIT, self.avId)

View file

@ -414,10 +414,7 @@ class CannonRental(Rental):
target.generateWithRequired(self.estate.zoneId)
for drop in CannonGlobals.cannonDrops:
cannon = DistributedCannonAI(self.estate.air)
cannon.setEstateId(self.estate.doId)
cannon.setTargetId(target.doId)
cannon.setPosHpr(*drop)
cannon = DistributedCannonAI(self.estate.air, self.estate.zoneId, target.doId, *drop)
cannon.generateWithRequired(self.estate.zoneId)
self.objects.add(cannon)