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https://github.com/Sneed-Group/Poodletooth-iLand
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Satan
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2 changed files with 1 additions and 12 deletions
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@ -5,7 +5,6 @@ import HouseGlobals
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import time, random
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from toontown.fishing.DistributedFishingPondAI import DistributedFishingPondAI
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from toontown.fishing.DistributedFishingTargetAI import DistributedFishingTargetAI
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from toontown.fishing.DistributedPondBingoManagerAI import DistributedPondBingoManagerAI
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from toontown.fishing import FishingTargetGlobals, FishGlobals
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from toontown.safezone import TreasureGlobals
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@ -492,7 +491,6 @@ class DistributedEstateAI(DistributedObjectAI):
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self.jukebox = None
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self.spots = []
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self.butterflies = []
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self.targets = []
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self.owner = None
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@ -516,12 +514,6 @@ class DistributedEstateAI(DistributedObjectAI):
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self.pond.bingoMgr.generateWithRequired(self.zoneId)
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self.pond.bingoMgr.initTasks()
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for i in xrange(FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)):
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target = DistributedFishingTargetAI(self.air)
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target.setPondDoId(self.pond.getDoId())
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target.generateWithRequired(self.zoneId)
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self.targets.append(target)
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treasureType, healAmount, spawnPoints, spawnRate, maxTreasures = TreasureGlobals.SafeZoneTreasureSpawns[ToontownGlobals.MyEstate]
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self.treasurePlanner = SZTreasurePlannerAI(self.zoneId, treasureType, healAmount, spawnPoints, spawnRate, maxTreasures)
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self.treasurePlanner.start()
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@ -577,9 +569,6 @@ class DistributedEstateAI(DistributedObjectAI):
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for spot in self.spots:
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spot.requestDelete()
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self.spots = []
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for target in self.targets:
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target.requestDelete()
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self.targets = []
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self.pond.requestDelete()
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self.pond = None
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if self.jukebox:
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@ -146,7 +146,7 @@ __targetInfoDict = {ToontownGlobals.ToontownCentral: (2,
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-2.1,
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14,
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-2.1 - 0.378),
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ToontownGlobals.MyEstate: (3,
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ToontownGlobals.MyEstate: (5,
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30,
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-126,
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-0.3,
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