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This deployment folder contains files that describe how a release of TT should be run on the gameservers.
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This deployment folder contains files that describe how a release of TTSride should be run on the gameservers.
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uberdogs.yml contains the 'uberdogs' section of an astrond.yml. Please keep it updated, or else you'll break prod!
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uberdogs.yml contains the 'uberdogs' section of an astrond.yml. Please keep it updated, or else you'll break prod!
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deploy.json describes a the environment for a release of TT. It contains the version of astron to use as well as the version of Panda3D to use.
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deploy.json describes a the environment for a release of TTSride. It contains the version of astron to use as well as the version of Panda3D to use.
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deploy.json also contains a version prefix. This is used to generate dev version strings on the development server (which are probably something like tts-beta-dev-gabcdef0).
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deploy.json also contains a version prefix. This is used to generate dev version strings on the development server (which are probably something like ttstride-beta-dev-gabcdef0).
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When we deploy a release to prod, we push a git tag named after the version to the repository (i.e. TT-alpha-v1.3.7). It is required that the tag's name contain the version prefix specified in deploy.json.
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When we deploy a release to prod, we push a git tag named after the version to the repository (i.e. ttstride-alpha-v1.3.7). It is required that the tag's name contain the version prefix specified in deploy.json.
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The key 'server-resources' maps to a list of file extensions of files in the resources directory that are necessary to be used server-side. We do not package and deploy art assets onto servers.
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The key 'server-resources' maps to a list of file extensions of files in the resources directory that are necessary to be used server-side. We do not package and deploy art assets onto servers.
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Last, server.prc is the configuration file we use for specifying config vars related to gameplay (a variable like want-sbhq should be put in server.prc, while a variable like air-stateserver does not belong here). server.prc is the last portion added to generated configuration files.
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Last, server.prc is the configuration file we use for specifying config vars related to gameplay (a variable like want-sbhq should be put in server.prc, while a variable like air-stateserver does not belong here). server.prc is the last portion added to generated configuration files.
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"__fyi__": "If you use anything other than the first 7 characters of the git hash, you just broke everything",
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"__fyi__": "If you use anything other than the first 7 characters of the git hash, you just broke everything",
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"astron": "6b769e6",
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"astron": "6b769e6",
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"panda3d": "b924139",
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"panda3d": "b924139",
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"version-prefix": "tts-alpha-",
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"version-prefix": "ttstride-alpha-",
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"server-resources": ["pdna", "dna", "xml", "txt", "dat", "bam", "tff"]
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"server-resources": ["pdna", "dna", "xml", "txt", "dat", "bam", "tff"]
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}
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}
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