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high grav method
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@ -89,3 +89,6 @@ class DistributedPillow(DistributedObject):
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def gravityLow(self, entry):
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base.localAvatar.controlManager.currentControls.setGravity(ToontownGlobals.GravityValue * 1.25)
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def gravityHigh(self, entry):
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base.localAvatar.controlManager.currentControls.setGravity(ToontownGlobals.GravityValue * 2.00)
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