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https://github.com/Sneed-Group/Poodletooth-iLand
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Fix flying game timer
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1 changed files with 2 additions and 1 deletions
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@ -28,6 +28,7 @@ class CogdoFlyingGame(DirectObject):
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self.index2LegalEagle = {}
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self.legalEagles = []
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self.isGameComplete = False
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self.localPlayer = None
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self._hints = {'targettedByEagle': False,
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'invulnerable': False}
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@ -169,7 +170,7 @@ class CogdoFlyingGame(DirectObject):
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self.guiMgr.onstage()
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if not Globals.Dev.InfiniteTimeLimit:
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self.guiMgr.startTimer(Globals.Gameplay.SecondsUntilGameOver, self._handleTimerExpired, keepHidden=True)
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self.guiMgr.startTimer(Globals.Gameplay.SecondsUntilGameOver, self._handleTimerExpired)
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def exit(self):
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self.ignore(CogdoFlyingObstacle.EnterEventName)
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