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https://github.com/Sneed-Group/Poodletooth-iLand
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Toons now stop when greeted with a warning message while trying to go into a door instead of running in 1 place
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1 changed files with 2 additions and 2 deletions
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@ -59,8 +59,8 @@ class ToonInterior(Place.Place):
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State.State('NPCFAReject', self.enterNPCFAReject, self.exitNPCFAReject, ['walk']),
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State.State('NPCFAReject', self.enterNPCFAReject, self.exitNPCFAReject, ['walk']),
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State.State('HFA', self.enterHFA, self.exitHFA, ['HFAReject', 'teleportOut', 'tunnelOut']),
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State.State('HFA', self.enterHFA, self.exitHFA, ['HFAReject', 'teleportOut', 'tunnelOut']),
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State.State('HFAReject', self.enterHFAReject, self.exitHFAReject, ['walk']),
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State.State('HFAReject', self.enterHFAReject, self.exitHFAReject, ['walk']),
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State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk']),
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State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk', 'stopped']),
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State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk']),
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State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk', 'stopped']),
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State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
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State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
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State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn']),
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State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn']),
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State.State('quest', self.enterQuest, self.exitQuest, ['walk', 'doorOut']),
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State.State('quest', self.enterQuest, self.exitQuest, ['walk', 'doorOut']),
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