Poodletooth-iLand/toontown/cogdominium/DistCogdoGame.py

255 lines
8.5 KiB
Python

from pandac.PandaModules import VBase4
from direct.gui.DirectGui import DirectLabel
from direct.directnotify.DirectNotifyGlobal import directNotify
from direct.distributed.ClockDelta import globalClockDelta
from direct.distributed.DistributedObject import DistributedObject
from direct.fsm import ClassicFSM, State
from direct.fsm.StatePush import StateVar, FunctionCall
from toontown.cogdominium import CogdoGameConsts
from toontown.cogdominium.DistCogdoGameBase import DistCogdoGameBase
from toontown.minigame.MinigameRulesPanel import MinigameRulesPanel
from toontown.cogdominium.CogdoGameRulesPanel import CogdoGameRulesPanel
from toontown.minigame import MinigameGlobals
from toontown.toonbase import TTLocalizer as TTL
class DistCogdoGame(DistCogdoGameBase, DistributedObject):
notify = directNotify.newCategory('DistCogdoGame')
def __init__(self, cr):
DistributedObject.__init__(self, cr)
base.cogdoGame = self
cr.cogdoGame = self
self._waitingStartLabel = DirectLabel(text=TTL.MinigameWaitingForOtherToons, text_fg=VBase4(1, 1, 1, 1), relief=None, pos=(-0.6, 0, -0.75), scale=0.075)
self._waitingStartLabel.hide()
self.loadFSM = ClassicFSM.ClassicFSM('DistCogdoGame.loaded', [State.State('NotLoaded', self.enterNotLoaded, self.exitNotLoaded, ['Loaded']), State.State('Loaded', self.enterLoaded, self.exitLoaded, ['NotLoaded'])], 'NotLoaded', 'NotLoaded')
self.loadFSM.enterInitialState()
self.fsm = ClassicFSM.ClassicFSM('DistCogdoGame', [State.State('Visible', self.enterVisible, self.exitVisible, ['Intro']),
State.State('Intro', self.enterIntro, self.exitIntro, ['WaitServerStart']),
State.State('WaitServerStart', self.enterWaitServerStart, self.exitWaitServerStart, ['Game']),
State.State('Game', self.enterGame, self.exitGame, ['Finish']),
State.State('Finish', self.enterFinish, self.exitFinish, ['Off']),
State.State('Off', self.enterOff, self.exitOff, ['Visible'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.difficultyOverride = None
self.exteriorZoneOverride = None
self._gotInterior = StateVar(False)
self._toonsInEntranceElev = StateVar(False)
self._wantStashElevator = StateVar(False)
self._stashElevatorFC = FunctionCall(self._doStashElevator, self._toonsInEntranceElev, self._gotInterior, self._wantStashElevator)
return
def getTitle(self):
pass
def getInstructions(self):
pass
def setInteriorId(self, interiorId):
self._interiorId = interiorId
def setExteriorZone(self, exteriorZone):
self.exteriorZone = exteriorZone
def setDifficultyOverrides(self, difficultyOverride, exteriorZoneOverride):
if difficultyOverride != CogdoGameConsts.NoDifficultyOverride:
self.difficultyOverride = difficultyOverride / float(CogdoGameConsts.DifficultyOverrideMult)
if exteriorZoneOverride != CogdoGameConsts.NoExteriorZoneOverride:
self.exteriorZoneOverride = exteriorZoneOverride
def getInterior(self):
return self.cr.getDo(self._interiorId)
def getEntranceElevator(self, callback):
return self.getInterior().getEntranceElevator(callback)
def getToonIds(self):
interior = self.getInterior()
if interior is not None:
return interior.getToonIds()
else:
return []
return
def getToon(self, toonId):
if toonId in self.cr.doId2do:
return self.cr.doId2do[toonId]
else:
return None
return None
def getNumPlayers(self):
return len(self.getToonIds())
def isSinglePlayer(self):
if self.getNumPlayers() == 1:
return 1
else:
return 0
def announceGenerate(self):
DistributedObject.announceGenerate(self)
self.loadFSM.request('Loaded')
self._requestInterior()
self.notify.info('difficulty: %s, safezoneId: %s' % (self.getDifficulty(), self.getSafezoneId()))
def _requestInterior(self):
self.cr.relatedObjectMgr.requestObjects([self._interiorId], allCallback=self._handleGotInterior)
def _handleGotInterior(self, objs):
self._gotInterior.set(True)
self.getEntranceElevator(self.placeEntranceElev)
def stashEntranceElevator(self):
self._wantStashElevator.set(True)
def placeEntranceElev(self, elev):
pass
def _doStashElevator(self, toonsInEntranceElev, gotInterior, wantStashElevator):
if gotInterior:
interior = self.getInterior()
if interior:
if not toonsInEntranceElev and wantStashElevator:
interior.stashElevatorIn()
else:
interior.stashElevatorIn(False)
def disable(self):
base.cogdoGame = None
self.cr.cogdoGame = None
self.fsm.requestFinalState()
self.loadFSM.requestFinalState()
self.fsm = None
self.loadFSM = None
DistributedObject.disable(self)
return
def delete(self):
self._stashElevatorFC.destroy()
self._wantStashElevator.destroy()
self._toonsInEntranceElev.destroy()
self._gotInterior.destroy()
self._waitingStartLabel.destroy()
self._waitingStartLabel = None
DistributedObject.delete(self)
return
def getDifficulty(self):
if self.difficultyOverride is not None:
return self.difficultyOverride
if hasattr(base, 'cogdoGameDifficulty'):
return float(base.cogdoGameDifficulty)
return CogdoGameConsts.getDifficulty(self.getSafezoneId())
def getSafezoneId(self):
if self.exteriorZoneOverride is not None:
return self.exteriorZoneOverride
if hasattr(base, 'cogdoGameSafezoneId'):
return CogdoGameConsts.getSafezoneId(base.cogdoGameSafezoneId)
return CogdoGameConsts.getSafezoneId(self.exteriorZone)
def enterNotLoaded(self):
pass
def exitNotLoaded(self):
pass
def enterLoaded(self):
pass
def exitLoaded(self):
pass
def enterOff(self):
pass
def exitOff(self):
pass
def setVisible(self):
self.fsm.request('Visible')
def setIntroStart(self):
self.fsm.request('Intro')
def enterVisible(self):
self._toonsInEntranceElev.set(True)
def exitVisible(self):
pass
def enterIntro(self, duration = MinigameGlobals.rulesDuration):
base.cr.playGame.getPlace().fsm.request('Game')
self._rulesDoneEvent = self.uniqueName('cogdoGameRulesDone')
self.accept(self._rulesDoneEvent, self._handleRulesDone)
self._rulesPanel = CogdoGameRulesPanel('CogdoGameRulesPanel', self.getTitle(), '', self._rulesDoneEvent, timeout=duration)
self._rulesPanel.load()
self._rulesPanel.enter()
def exitIntro(self):
self._toonsInEntranceElev.set(False)
self.ignore(self._rulesDoneEvent)
if self._rulesPanel:
self._rulesPanel.exit()
self._rulesPanel.unload()
self._rulesPanel = None
return
def _handleRulesDone(self):
self.ignore(self._rulesDoneEvent)
self._rulesPanel.exit()
self._rulesPanel.unload()
self._rulesPanel = None
self.fsm.request('WaitServerStart')
self.d_setAvatarReady()
return
def d_setAvatarReady(self):
self.sendUpdate('setAvatarReady', [])
def enterWaitServerStart(self):
numToons = 1
interior = self.getInterior()
if interior:
numToons = len(interior.getToonIds())
if numToons > 1:
msg = TTL.MinigameWaitingForOtherToons
else:
msg = TTL.MinigamePleaseWait
self._waitingStartLabel['text'] = msg
self._waitingStartLabel.show()
def exitWaitServerStart(self):
self._waitingStartLabel.hide()
def setGameStart(self, timestamp):
self._startTime = globalClockDelta.networkToLocalTime(timestamp)
self.fsm.request('Game')
def getStartTime(self):
return self._startTime
def enterGame(self):
pass
def exitGame(self):
pass
def setGameFinish(self, timestamp):
self._finishTime = globalClockDelta.networkToLocalTime(timestamp)
self.fsm.request('Finish')
def getFinishTime(self):
return self._finishTime
def enterFinish(self):
pass
def exitFinish(self):
pass
def setToonSad(self, toonId):
pass
def setToonDisconnect(self, toonId):
pass