mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
29 lines
1.3 KiB
Python
29 lines
1.3 KiB
Python
from panda3d.core import *
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from direct.interval.IntervalGlobal import *
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from EffectController import EffectController
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class BlastEffect(NodePath, EffectController):
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def __init__(self):
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NodePath.__init__(self, 'BlastEffect')
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EffectController.__init__(self)
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self.fadeTime = 0.15
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self.effectColor = Vec4(1, 1, 1, 1)
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model = loader.loadModel('phase_4/models/props/tt_m_efx_ext_particleCards')
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self.effectModel = model.find('**/tt_t_efx_ext_particleBlast')
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self.effectModel.reparentTo(self)
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self.effectModel.setColorScale(0, 0, 0, 0)
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self.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne))
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self.setBillboardPointWorld()
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self.setDepthWrite(0)
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self.setLightOff()
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self.setFogOff()
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def createTrack(self):
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self.effectModel.setColorScale(0, 0, 0, 0)
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fadeBlast = self.effectModel.colorScaleInterval(self.fadeTime, Vec4(0, 0, 0, 0), startColorScale=Vec4(self.effectColor), blendType='easeOut')
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scaleBlast = self.effectModel.scaleInterval(self.fadeTime, 4, startScale=1.0, blendType='easeIn')
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self.track = Sequence(Parallel(fadeBlast, scaleBlast), Func(self.cleanUpEffect))
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def setEffectColor(self, color):
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self.effectColor = color
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