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1130 lines
35 KiB
Python
1130 lines
35 KiB
Python
# --------------------------------------------------------------------------------- #
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# FOURWAYSPLITTER wxPython IMPLEMENTATION
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#
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# Andrea Gavana, @ 03 Nov 2006
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# Latest Revision: 16 Jul 2012, 15.00 GMT
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#
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#
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# TODO List
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#
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# 1. Any idea?
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#
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# For All Kind Of Problems, Requests Of Enhancements And Bug Reports, Please
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# Write To Me At:
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#
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# andrea.gavana@maerskoil.com
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# andrea.gavana@gmail.com
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#
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# Or, Obviously, To The wxPython Mailing List!!!
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#
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# Tags: phoenix-port, unittest, documented, py3-port
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#
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# End Of Comments
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# --------------------------------------------------------------------------------- #
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"""
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:class:`FourWaySplitter` is a layout manager which manages 4 children like 4 panes in a
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window.
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Description
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===========
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The :class:`FourWaySplitter` is a layout manager which manages four children like four
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panes in a window. You can use a four-way splitter for example in a CAD program
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where you may want to maintain three orthographic views, and one oblique view of
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a model.
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The :class:`FourWaySplitter` allows interactive repartitioning of the panes by
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means of moving the central splitter bars. When the :class:`FourWaySplitter` is itself
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resized, each child is proportionally resized, maintaining the same split-percentage.
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The main characteristics of :class:`FourWaySplitter` are:
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- Handles horizontal, vertical or four way sizing via the sashes;
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- Delayed or live update when resizing;
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- Possibility to swap windows;
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- Setting the vertical and horizontal split fractions;
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- Possibility to expand a window by hiding the onther 3.
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And a lot more. See the demo for a complete review of the functionalities.
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Usage
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=====
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Usage example::
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import wx
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import wx.lib.agw.fourwaysplitter as fws
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class MyFrame(wx.Frame):
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def __init__(self, parent):
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wx.Frame.__init__(self, parent, -1, "FourWaySplitter Demo")
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splitter = fws.FourWaySplitter(self, -1, agwStyle=wx.SP_LIVE_UPDATE)
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# Put in some coloured panels...
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for colour in [wx.RED, wx.WHITE, wx.BLUE, wx.GREEN]:
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panel = wx.Panel(splitter)
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panel.SetBackgroundColour(colour)
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splitter.AppendWindow(panel)
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# our normal wxApp-derived class, as usual
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app = wx.App(0)
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frame = MyFrame(None)
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app.SetTopWindow(frame)
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frame.Show()
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app.MainLoop()
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Supported Platforms
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===================
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:class:`FourWaySplitter` has been tested on the following platforms:
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* Windows (Windows XP);
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* Linux Ubuntu (Dapper 6.06)
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Window Styles
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=============
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This class supports the following window styles:
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================== =========== ==================================================
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Window Styles Hex Value Description
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================== =========== ==================================================
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``SP_NOSASH`` 0x10 No sash will be drawn on :class:`FourWaySplitter`.
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``SP_LIVE_UPDATE`` 0x80 Don't draw XOR line but resize the child windows immediately.
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``SP_3DBORDER`` 0x200 Draws a 3D effect border.
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================== =========== ==================================================
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Events Processing
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=================
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This class processes the following events:
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================================== ==================================================
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Event Name Description
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================================== ==================================================
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``EVT_SPLITTER_SASH_POS_CHANGED`` The sash position was changed. This event is generated after the user releases the mouse after dragging the splitter. Processes a ``wx.wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED`` event.
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``EVT_SPLITTER_SASH_POS_CHANGING`` The sash position is in the process of being changed. You may prevent this change from happening by calling `Veto` or you may also modify the position of the tracking bar to properly reflect the position that would be set if the drag were to be completed at this point. Processes a ``wx.wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING`` event.
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================================== ==================================================
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License And Version
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===================
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:class:`FourWaySplitter` is distributed under the wxPython license.
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Latest Revision: Andrea Gavana @ 16 Jul 2012, 15.00 GMT
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Version 0.5
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"""
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import wx
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_RENDER_VER = (2,6,1,1)
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# Tolerance for mouse shape and sizing
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_TOLERANCE = 5
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# Modes
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NOWHERE = 0
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""" No sashes are changing position. """
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FLAG_CHANGED = 1
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""" Sashes are changing position. """
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FLAG_PRESSED = 2
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""" Sashes are in a pressed state. """
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# FourWaySplitter styles
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SP_NOSASH = wx.SP_NOSASH
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""" No sash will be drawn on :class:`FourWaySplitter`. """
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SP_LIVE_UPDATE = wx.SP_LIVE_UPDATE
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""" Don't draw XOR line but resize the child windows immediately. """
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SP_3DBORDER = wx.SP_3DBORDER
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""" Draws a 3D effect border. """
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# FourWaySplitter events
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EVT_SPLITTER_SASH_POS_CHANGING = wx.EVT_SPLITTER_SASH_POS_CHANGING
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""" The sash position is in the process of being changed. You may prevent this change""" \
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""" from happening by calling `Veto` or you may also modify the position of the tracking""" \
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""" bar to properly reflect the position that would be set if the drag were to be""" \
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""" completed at this point. Processes a ``wx.wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING`` event."""
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EVT_SPLITTER_SASH_POS_CHANGED = wx.EVT_SPLITTER_SASH_POS_CHANGED
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""" The sash position was changed. This event is generated after the user releases the""" \
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""" mouse after dragging the splitter. Processes a ``wx.wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED`` event. """
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# ---------------------------------------------------------------------------- #
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# Class FourWaySplitterEvent
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# ---------------------------------------------------------------------------- #
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class FourWaySplitterEvent(wx.CommandEvent):
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"""
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This event class is almost the same as :class:`SplitterEvent` except
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it adds an accessor for the sash index that is being changed. The
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same event type IDs and event binders are used as with
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:class:`SplitterEvent`.
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"""
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def __init__(self, evtType=wx.wxEVT_NULL, splitter=None):
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"""
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Default class constructor.
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:param `evtType`: the event type;
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:param `splitter`: the associated :class:`FourWaySplitter` window.
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"""
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wx.CommandEvent.__init__(self, evtType)
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if splitter:
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self.SetEventObject(splitter)
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self.SetId(splitter.GetId())
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self.sashIdx = -1
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self.sashPos = -1
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self.isAllowed = True
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def SetSashIdx(self, idx):
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"""
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Sets the index of the sash currently involved in the event.
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:param `idx`: an integer between 0 and 3, representing the index of the
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sash involved in the event.
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"""
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self.sashIdx = idx
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def SetSashPosition(self, pos):
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"""
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In the case of ``EVT_SPLITTER_SASH_POS_CHANGED`` events, sets the new sash
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position. In the case of ``EVT_SPLITTER_SASH_POS_CHANGING`` events, sets
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the new tracking bar position so visual feedback during dragging will represent
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that change that will actually take place. Set to -1 from the event handler
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code to prevent repositioning.
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:param `pos`: the new sash position.
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:note: May only be called while processing ``EVT_SPLITTER_SASH_POS_CHANGING``
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and ``EVT_SPLITTER_SASH_POS_CHANGED`` events.
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"""
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self.sashPos = pos
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def GetSashIdx(self):
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""" Returns the index of the sash currently involved in the event. """
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return self.sashIdx
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def GetSashPosition(self):
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"""
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Returns the new sash position.
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:note: May only be called while processing ``EVT_SPLITTER_SASH_POS_CHANGING``
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and ``EVT_SPLITTER_SASH_POS_CHANGED`` events.
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"""
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return self.sashPos
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# methods from wx.NotifyEvent
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def Veto(self):
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"""
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Prevents the change announced by this event from happening.
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:note: It is in general a good idea to notify the user about the reasons
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for vetoing the change because otherwise the applications behaviour (which
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just refuses to do what the user wants) might be quite surprising.
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"""
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self.isAllowed = False
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def Allow(self):
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"""
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This is the opposite of :meth:`~FourWaySplitterEvent.Veto`: it explicitly allows the event to be processed.
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For most events it is not necessary to call this method as the events are
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allowed anyhow but some are forbidden by default (this will be mentioned
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in the corresponding event description).
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"""
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self.isAllowed = True
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def IsAllowed(self):
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"""
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Returns ``True`` if the change is allowed (:meth:`~FourWaySplitterEvent.Veto` hasn't been called) or
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``False`` otherwise (if it was).
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"""
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return self.isAllowed
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# ---------------------------------------------------------------------------- #
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# Class FourWaySplitter
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# ---------------------------------------------------------------------------- #
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class FourWaySplitter(wx.Panel):
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"""
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This class is very similar to :class:`SplitterWindow` except that it
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allows for four windows and two sashes. Many of the same styles,
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constants, and methods behave the same as in :class:`SplitterWindow`.
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However, in addition of the ability to drag the vertical and the
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horizontal sash, by dragging at the intersection between the two
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sashes, it is possible to resize the four windows at the same time.
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:note: These things are not yet supported:
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* Minimum pane size (minimum of what? Width? Height?);
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* Using negative sash positions to indicate a position offset from the end;
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* User controlled unsplitting with double clicks on the sash (but supported via the
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:meth:`FourWaySplitter.SetExpanded() <FourWaySplitter.SetExpanded>` method);
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* Sash gravity.
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"""
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def __init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition,
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size=wx.DefaultSize, style=0, agwStyle=0, name="FourWaySplitter"):
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"""
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Default class constructor.
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:param `parent`: parent window. Must not be ``None``;
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:param `id`: window identifier. A value of -1 indicates a default value;
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:param `pos`: the control position. A value of (-1, -1) indicates a default position,
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chosen by either the windowing system or wxPython, depending on platform;
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:param `size`: the control size. A value of (-1, -1) indicates a default size,
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chosen by either the windowing system or wxPython, depending on platform;
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:param `style`: the underlying :class:`Panel` window style;
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:param `agwStyle`: the AGW-specific window style. It can be a combination of the
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following bits:
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================== =========== ==================================================
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Window Styles Hex Value Description
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================== =========== ==================================================
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``SP_NOSASH`` 0x10 No sash will be drawn on :class:`FourWaySplitter`.
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``SP_LIVE_UPDATE`` 0x80 Don't draw XOR line but resize the child windows immediately.
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``SP_3DBORDER`` 0x200 Draws a 3D effect border.
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================== =========== ==================================================
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:param `name`: the window name.
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"""
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# always turn on tab traversal
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style |= wx.TAB_TRAVERSAL
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# and turn off any border styles
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style &= ~wx.BORDER_MASK
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style |= wx.BORDER_NONE
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self._agwStyle = agwStyle
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# initialize the base class
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wx.Panel.__init__(self, parent, id, pos, size, style, name)
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self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
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self._windows = []
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self._splitx = 0
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self._splity = 0
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self._expanded = -1
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self._fhor = 5000
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self._fver = 5000
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self._offx = 0
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self._offy = 0
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self._mode = NOWHERE
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self._flags = 0
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self._isHot = False
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self._sashTrackerPen = wx.Pen(wx.BLACK, 2, wx.SOLID)
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self._sashCursorWE = wx.Cursor(wx.CURSOR_SIZEWE)
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self._sashCursorNS = wx.Cursor(wx.CURSOR_SIZENS)
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self._sashCursorSIZING = wx.Cursor(wx.CURSOR_SIZING)
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self.Bind(wx.EVT_PAINT, self.OnPaint)
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self.Bind(wx.EVT_MOTION, self.OnMotion)
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self.Bind(wx.EVT_SIZE, self.OnSize)
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self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
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self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
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self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
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self.Bind(wx.EVT_ENTER_WINDOW, self.OnEnterWindow)
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def SetAGWWindowStyleFlag(self, agwStyle):
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"""
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Sets the :class:`FourWaySplitter` window style flags.
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:param `agwStyle`: the AGW-specific window style. This can be a combination of the
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following bits:
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================== =========== ==================================================
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Window Styles Hex Value Description
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================== =========== ==================================================
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``SP_NOSASH`` 0x10 No sash will be drawn on :class:`FourWaySplitter`.
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``SP_LIVE_UPDATE`` 0x80 Don't draw XOR line but resize the child windows immediately.
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``SP_3DBORDER`` 0x200 Draws a 3D effect border.
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================== =========== ==================================================
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"""
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self._agwStyle = agwStyle
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self.Refresh()
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def GetAGWWindowStyleFlag(self):
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"""
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Returns the :class:`FourWaySplitter` window style.
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:see: :meth:`~FourWaySplitter.SetAGWWindowStyleFlag` for a list of possible window styles.
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"""
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return self._agwStyle
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def AppendWindow(self, window):
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"""
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Add a new window to the splitter at the right side or bottom
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of the window stack.
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:param `window`: an instance of :class:`Window`.
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"""
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self.InsertWindow(len(self._windows), window)
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def InsertWindow(self, idx, window, sashPos=-1):
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"""
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Insert a new window into the splitter at the position given in `idx`.
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:param `idx`: the index at which the window will be inserted;
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:param `window`: an instance of :class:`Window`;
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:param `sashPos`: the sash position after the window insertion.
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"""
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assert window not in self._windows, "A window can only be in the splitter once!"
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self._windows.insert(idx, window)
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self._SizeWindows()
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def DetachWindow(self, window):
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"""
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Removes the window from the stack of windows managed by the splitter. The
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window will still exist so you should `Hide` or `Destroy` it as needed.
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:param `window`: an instance of :class:`Window`.
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"""
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assert window in self._windows, "Unknown window!"
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idx = self._windows.index(window)
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del self._windows[idx]
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self._SizeWindows()
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def ReplaceWindow(self, oldWindow, newWindow):
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"""
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Replaces `oldWindow` (which is currently being managed by the
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splitter) with `newWindow`. The `oldWindow` window will still
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exist so you should `Hide` or `Destroy` it as needed.
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:param `oldWindow`: an instance of :class:`Window`;
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:param `newWindow`: another instance of :class:`Window`.
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"""
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assert oldWindow in self._windows, "Unknown window!"
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idx = self._windows.index(oldWindow)
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self._windows[idx] = newWindow
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self._SizeWindows()
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def ExchangeWindows(self, window1, window2):
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"""
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Trade the positions in the splitter of the two windows.
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:param `window1`: an instance of :class:`Window`;
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:param `window2`: another instance of :class:`Window`.
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"""
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assert window1 in self._windows, "Unknown window!"
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assert window2 in self._windows, "Unknown window!"
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idx1 = self._windows.index(window1)
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idx2 = self._windows.index(window2)
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self._windows[idx1] = window2
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self._windows[idx2] = window1
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if "__WXMSW__" in wx.Platform:
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self.Freeze()
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self._SizeWindows()
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if "__WXMSW__" in wx.Platform:
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self.Thaw()
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def GetWindow(self, idx):
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"""
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Returns the window at the index `idx`.
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:param `idx`: the index at which the window is located.
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"""
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if len(self._windows) > idx:
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return self._windows[idx]
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return None
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# Get top left child
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def GetTopLeft(self):
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""" Returns the top left window (window index: 0). """
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return self.GetWindow(0)
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# Get top right child
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def GetTopRight(self):
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""" Returns the top right window (window index: 1). """
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return self.GetWindow(1)
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# Get bottom left child
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def GetBottomLeft(self):
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""" Returns the bottom left window (window index: 2). """
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return self.GetWindow(2)
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# Get bottom right child
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def GetBottomRight(self):
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""" Returns the bottom right window (window index: 3). """
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return self.GetWindow(3)
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def DoGetBestSize(self):
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"""
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Gets the size which best suits the window: for a control, it would be the
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minimal size which doesn't truncate the control, for a panel - the same size
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as it would have after a call to `Fit()`.
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:note: Overridden from :class:`Panel`.
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"""
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if not self._windows:
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# something is better than nothing...
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return wx.Size(10, 10)
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width = height = 0
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border = self._GetBorderSize()
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tl = self.GetTopLeft()
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tr = self.GetTopRight()
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bl = self.GetBottomLeft()
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br = self.GetBottomRight()
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for win in self._windows:
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w, h = win.GetEffectiveMinSize()
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|
width += w
|
|
height += h
|
|
|
|
if tl and tr:
|
|
width += self._GetSashSize()
|
|
|
|
if bl and br:
|
|
height += self._GetSashSize()
|
|
|
|
return wx.Size(width+2*border, height+2*border)
|
|
|
|
|
|
# Recompute layout
|
|
def _SizeWindows(self):
|
|
"""
|
|
Recalculate the layout based on split positions and split fractions.
|
|
|
|
:see: :meth:`~FourWaySplitter.SetHSplit` and :meth:`~FourWaySplitter.SetVSplit` for more information about split fractions.
|
|
"""
|
|
|
|
win0 = self.GetTopLeft()
|
|
win1 = self.GetTopRight()
|
|
win2 = self.GetBottomLeft()
|
|
win3 = self.GetBottomRight()
|
|
|
|
width, height = self.GetSize()
|
|
barSize = self._GetSashSize()
|
|
border = self._GetBorderSize()
|
|
|
|
if self._expanded < 0:
|
|
totw = width - barSize - 2*border
|
|
toth = height - barSize - 2*border
|
|
self._splitx = (self._fhor*totw)//10000
|
|
self._splity = (self._fver*toth)//10000
|
|
rightw = totw - self._splitx
|
|
bottomh = toth - self._splity
|
|
if win0:
|
|
win0.SetSize(0, 0, self._splitx, self._splity)
|
|
win0.Show()
|
|
if win1:
|
|
win1.SetSize(self._splitx + barSize, 0, rightw, self._splity)
|
|
win1.Show()
|
|
if win2:
|
|
win2.SetSize(0, self._splity + barSize, self._splitx, bottomh)
|
|
win2.Show()
|
|
if win3:
|
|
win3.SetSize(self._splitx + barSize, self._splity + barSize, rightw, bottomh)
|
|
win3.Show()
|
|
|
|
else:
|
|
|
|
if self._expanded < len(self._windows):
|
|
for ii, win in enumerate(self._windows):
|
|
if ii == self._expanded:
|
|
win.SetSize(0, 0, width-2*border, height-2*border)
|
|
win.Show()
|
|
else:
|
|
win.Hide()
|
|
|
|
|
|
# Determine split mode
|
|
def GetMode(self, pt):
|
|
"""
|
|
Determines the split mode for :class:`FourWaySplitter`.
|
|
|
|
:param `pt`: the point at which the mouse has been clicked, an instance of
|
|
:class:`Point`.
|
|
|
|
:return: One of the following 3 split modes:
|
|
|
|
================= ==============================
|
|
Split Mode Description
|
|
================= ==============================
|
|
``wx.HORIZONTAL`` the user has clicked on the horizontal sash
|
|
``wx.VERTICAL`` The user has clicked on the vertical sash
|
|
``wx.BOTH`` The user has clicked at the intersection between the 2 sashes
|
|
================= ==============================
|
|
|
|
"""
|
|
|
|
barSize = self._GetSashSize()
|
|
flag = wx.BOTH
|
|
|
|
if pt.x < self._splitx - _TOLERANCE:
|
|
flag &= ~wx.VERTICAL
|
|
|
|
if pt.y < self._splity - _TOLERANCE:
|
|
flag &= ~wx.HORIZONTAL
|
|
|
|
if pt.x >= self._splitx + barSize + _TOLERANCE:
|
|
flag &= ~wx.VERTICAL
|
|
|
|
if pt.y >= self._splity + barSize + _TOLERANCE:
|
|
flag &= ~wx.HORIZONTAL
|
|
|
|
return flag
|
|
|
|
|
|
# Move the split intelligently
|
|
def MoveSplit(self, x, y):
|
|
"""
|
|
Moves the split accordingly to user action.
|
|
|
|
:param `x`: the new splitter `x` coordinate;
|
|
:param `y`: the new splitter `y` coordinate.
|
|
"""
|
|
|
|
width, height = self.GetSize()
|
|
barSize = self._GetSashSize()
|
|
|
|
if x < 0: x = 0
|
|
if y < 0: y = 0
|
|
if x > width - barSize: x = width - barSize
|
|
if y > height - barSize: y = height - barSize
|
|
|
|
self._splitx = x
|
|
self._splity = y
|
|
|
|
|
|
# Adjust layout
|
|
def AdjustLayout(self):
|
|
"""
|
|
Adjust layout of :class:`FourWaySplitter`. Mainly used to recalculate the
|
|
correct values for split fractions.
|
|
"""
|
|
|
|
width, height = self.GetSize()
|
|
barSize = self._GetSashSize()
|
|
border = self._GetBorderSize()
|
|
|
|
self._fhor = (width > barSize and \
|
|
[(10000*self._splitx+(width-barSize-1))//(width-barSize)] \
|
|
or [0])[0]
|
|
|
|
self._fver = (height > barSize and \
|
|
[(10000*self._splity+(height-barSize-1))//(height-barSize)] \
|
|
or [0])[0]
|
|
|
|
self._SizeWindows()
|
|
|
|
|
|
# Button being pressed
|
|
def OnLeftDown(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_LEFT_DOWN`` event for :class:`FourWaySplitter`.
|
|
|
|
:param `event`: a :class:`MouseEvent` event to be processed.
|
|
"""
|
|
|
|
if not self.IsEnabled():
|
|
return
|
|
|
|
pt = event.GetPosition()
|
|
self.CaptureMouse()
|
|
self._mode = self.GetMode(pt)
|
|
|
|
if self._mode:
|
|
self._offx = pt.x - self._splitx
|
|
self._offy = pt.y - self._splity
|
|
if not self.GetAGWWindowStyleFlag() & wx.SP_LIVE_UPDATE:
|
|
self.DrawSplitter(wx.ClientDC(self))
|
|
self.DrawTrackSplitter(self._splitx, self._splity)
|
|
|
|
self._flags |= FLAG_PRESSED
|
|
|
|
|
|
# Button being released
|
|
def OnLeftUp(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_LEFT_UP`` event for :class:`FourWaySplitter`.
|
|
|
|
:param `event`: a :class:`MouseEvent` event to be processed.
|
|
"""
|
|
|
|
if not self.IsEnabled():
|
|
return
|
|
|
|
if self.HasCapture():
|
|
self.ReleaseMouse()
|
|
|
|
flgs = self._flags
|
|
|
|
self._flags &= ~FLAG_CHANGED
|
|
self._flags &= ~FLAG_PRESSED
|
|
|
|
if flgs & FLAG_PRESSED:
|
|
|
|
if not self.GetAGWWindowStyleFlag() & wx.SP_LIVE_UPDATE:
|
|
self.DrawTrackSplitter(self._splitx, self._splity)
|
|
self.DrawSplitter(wx.ClientDC(self))
|
|
self.AdjustLayout()
|
|
|
|
if flgs & FLAG_CHANGED:
|
|
event = FourWaySplitterEvent(wx.wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED, self)
|
|
event.SetSashIdx(self._mode)
|
|
event.SetSashPosition(wx.Point(self._splitx, self._splity))
|
|
self.GetEventHandler().ProcessEvent(event)
|
|
|
|
self._mode = NOWHERE
|
|
|
|
|
|
def OnLeaveWindow(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_LEAVE_WINDOW`` event for :class:`FourWaySplitter`.
|
|
|
|
:param `event`: a :class:`MouseEvent` event to be processed.
|
|
"""
|
|
|
|
self.SetCursor(wx.STANDARD_CURSOR)
|
|
self._RedrawIfHotSensitive(False)
|
|
|
|
|
|
def OnEnterWindow(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_ENTER_WINDOW`` event for :class:`FourWaySplitter`.
|
|
|
|
:param `event`: a :class:`MouseEvent` event to be processed.
|
|
"""
|
|
|
|
self._RedrawIfHotSensitive(True)
|
|
|
|
|
|
def _RedrawIfHotSensitive(self, isHot):
|
|
"""
|
|
Used internally. Redraw the splitter if we are using a hot-sensitive splitter.
|
|
|
|
:param `isHot`: ``True`` if the splitter is in a hot state, ``False`` otherwise.
|
|
"""
|
|
|
|
if not wx.VERSION >= _RENDER_VER:
|
|
return
|
|
|
|
if wx.RendererNative.Get().GetSplitterParams(self).isHotSensitive:
|
|
self._isHot = isHot
|
|
dc = wx.ClientDC(self)
|
|
self.DrawSplitter(dc)
|
|
|
|
|
|
def OnMotion(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_MOTION`` event for :class:`FourWaySplitter`.
|
|
|
|
:param `event`: a :class:`MouseEvent` event to be processed.
|
|
"""
|
|
|
|
if self.HasFlag(wx.SP_NOSASH):
|
|
return
|
|
|
|
pt = event.GetPosition()
|
|
|
|
# Moving split
|
|
if self._flags & FLAG_PRESSED:
|
|
|
|
oldsplitx = self._splitx
|
|
oldsplity = self._splity
|
|
|
|
if self._mode == wx.BOTH:
|
|
self.MoveSplit(pt.x - self._offx, pt.y - self._offy)
|
|
|
|
elif self._mode == wx.VERTICAL:
|
|
self.MoveSplit(pt.x - self._offx, self._splity)
|
|
|
|
elif self._mode == wx.HORIZONTAL:
|
|
self.MoveSplit(self._splitx, pt.y - self._offy)
|
|
|
|
# Send a changing event
|
|
if not self.DoSendChangingEvent(wx.Point(self._splitx, self._splity)):
|
|
self._splitx = oldsplitx
|
|
self._splity = oldsplity
|
|
return
|
|
|
|
if oldsplitx != self._splitx or oldsplity != self._splity:
|
|
if not self.GetAGWWindowStyleFlag() & wx.SP_LIVE_UPDATE:
|
|
self.DrawTrackSplitter(oldsplitx, oldsplity)
|
|
self.DrawTrackSplitter(self._splitx, self._splity)
|
|
else:
|
|
self.AdjustLayout()
|
|
|
|
self._flags |= FLAG_CHANGED
|
|
|
|
# Change cursor based on position
|
|
ff = self.GetMode(pt)
|
|
|
|
if ff == wx.BOTH:
|
|
self.SetCursor(self._sashCursorSIZING)
|
|
|
|
elif ff == wx.VERTICAL:
|
|
self.SetCursor(self._sashCursorWE)
|
|
|
|
elif ff == wx.HORIZONTAL:
|
|
self.SetCursor(self._sashCursorNS)
|
|
|
|
else:
|
|
self.SetCursor(wx.STANDARD_CURSOR)
|
|
|
|
event.Skip()
|
|
|
|
|
|
def OnPaint(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_PAINT`` event for :class:`FourWaySplitter`.
|
|
|
|
:param `event`: a :class:`PaintEvent` event to be processed.
|
|
"""
|
|
|
|
dc = wx.PaintDC(self)
|
|
self.DrawSplitter(dc)
|
|
|
|
|
|
def OnSize(self, event):
|
|
"""
|
|
Handles the ``wx.EVT_SIZE`` event for :class:`FourWaySplitter`.
|
|
|
|
:param `event`: a :class:`SizeEvent` event to be processed.
|
|
"""
|
|
|
|
parent = wx.GetTopLevelParent(self)
|
|
if parent.IsIconized():
|
|
event.Skip()
|
|
return
|
|
|
|
self._SizeWindows()
|
|
|
|
|
|
def DoSendChangingEvent(self, pt):
|
|
"""
|
|
Sends a ``EVT_SPLITTER_SASH_POS_CHANGING`` event.
|
|
|
|
:param `pt`: the point at which the splitter is being positioned.
|
|
"""
|
|
|
|
# send the event
|
|
event = FourWaySplitterEvent(wx.wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING, self)
|
|
event.SetSashIdx(self._mode)
|
|
event.SetSashPosition(pt)
|
|
|
|
if self.GetEventHandler().ProcessEvent(event) and not event.IsAllowed():
|
|
# the event handler vetoed the change or missing event.Skip()
|
|
return False
|
|
else:
|
|
# or it might have changed the value
|
|
return True
|
|
|
|
|
|
def _GetSashSize(self):
|
|
""" Used internally. """
|
|
|
|
if self.HasFlag(wx.SP_NOSASH):
|
|
return 0
|
|
|
|
if wx.VERSION >= _RENDER_VER:
|
|
return wx.RendererNative.Get().GetSplitterParams(self).widthSash
|
|
else:
|
|
return 5
|
|
|
|
|
|
def _GetBorderSize(self):
|
|
""" Used internally. """
|
|
|
|
if wx.VERSION >= _RENDER_VER:
|
|
return wx.RendererNative.Get().GetSplitterParams(self).border
|
|
else:
|
|
return 0
|
|
|
|
|
|
# Draw the horizontal split
|
|
def DrawSplitter(self, dc):
|
|
"""
|
|
Actually draws the sashes.
|
|
|
|
:param `dc`: an instance of :class:`DC`.
|
|
"""
|
|
|
|
backColour = self.GetBackgroundColour()
|
|
dc.SetBrush(wx.Brush(backColour))
|
|
dc.SetPen(wx.Pen(backColour))
|
|
dc.Clear()
|
|
|
|
if wx.VERSION >= _RENDER_VER:
|
|
if self.HasFlag(wx.SP_3DBORDER):
|
|
wx.RendererNative.Get().DrawSplitterBorder(
|
|
self, dc, self.GetClientRect())
|
|
else:
|
|
barSize = self._GetSashSize()
|
|
|
|
# if we are not supposed to use a sash then we're done.
|
|
if self.HasFlag(wx.SP_NOSASH):
|
|
return
|
|
|
|
flag = 0
|
|
if self._isHot:
|
|
flag = wx.CONTROL_CURRENT
|
|
|
|
width, height = self.GetSize()
|
|
|
|
if self._mode & wx.VERTICAL:
|
|
if wx.VERSION >= _RENDER_VER:
|
|
wx.RendererNative.Get().DrawSplitterSash(self, dc,
|
|
self.GetClientSize(),
|
|
self._splitx, wx.VERTICAL, flag)
|
|
else:
|
|
dc.DrawRectangle(self._splitx, 0, barSize, height)
|
|
|
|
if self._mode & wx.HORIZONTAL:
|
|
if wx.VERSION >= _RENDER_VER:
|
|
wx.RendererNative.Get().DrawSplitterSash(self, dc,
|
|
self.GetClientSize(),
|
|
self._splity, wx.VERTICAL, flag)
|
|
else:
|
|
dc.DrawRectangle(0, self._splity, width, barSize)
|
|
|
|
|
|
def DrawTrackSplitter(self, x, y):
|
|
"""
|
|
Draws a fake sash in case we don't have ``wx.SP_LIVE_UPDATE`` style.
|
|
|
|
:param `x`: the `x` position of the sash;
|
|
:param `y`: the `y` position of the sash.
|
|
|
|
:note: This method relies on :class:`ScreenDC` which is currently unavailable on wxMac.
|
|
"""
|
|
|
|
# Draw a line to represent the dragging sash, for when not
|
|
# doing live updates
|
|
w, h = self.GetClientSize()
|
|
dc = wx.ScreenDC()
|
|
|
|
dc.SetLogicalFunction(wx.INVERT)
|
|
dc.SetPen(self._sashTrackerPen)
|
|
dc.SetBrush(wx.TRANSPARENT_BRUSH)
|
|
|
|
if self._mode == wx.VERTICAL:
|
|
x1 = x
|
|
y1 = 2
|
|
x2 = x
|
|
y2 = h-2
|
|
if x1 > w:
|
|
x1 = w
|
|
x2 = w
|
|
elif x1 < 0:
|
|
x1 = 0
|
|
x2 = 0
|
|
|
|
x1, y1 = self.ClientToScreen((x1, y1))
|
|
x2, y2 = self.ClientToScreen((x2, y2))
|
|
|
|
dc.DrawLine(x1, y1, x2, y2)
|
|
dc.SetLogicalFunction(wx.COPY)
|
|
|
|
elif self._mode == wx.HORIZONTAL:
|
|
|
|
x1 = 2
|
|
y1 = y
|
|
x2 = w-2
|
|
y2 = y
|
|
if y1 > h:
|
|
y1 = h
|
|
y2 = h
|
|
elif y1 < 0:
|
|
y1 = 0
|
|
y2 = 0
|
|
|
|
x1, y1 = self.ClientToScreen((x1, y1))
|
|
x2, y2 = self.ClientToScreen((x2, y2))
|
|
|
|
dc.DrawLine(x1, y1, x2, y2)
|
|
dc.SetLogicalFunction(wx.COPY)
|
|
|
|
elif self._mode == wx.BOTH:
|
|
|
|
x1 = 2
|
|
x2 = w-2
|
|
y1 = y
|
|
y2 = y
|
|
|
|
x1, y1 = self.ClientToScreen((x1, y1))
|
|
x2, y2 = self.ClientToScreen((x2, y2))
|
|
|
|
dc.DrawLine(x1, y1, x2, y2)
|
|
|
|
x1 = x
|
|
x2 = x
|
|
y1 = 2
|
|
y2 = h-2
|
|
|
|
x1, y1 = self.ClientToScreen((x1, y1))
|
|
x2, y2 = self.ClientToScreen((x2, y2))
|
|
|
|
dc.DrawLine(x1, y1, x2, y2)
|
|
dc.SetLogicalFunction(wx.COPY)
|
|
|
|
|
|
# Change horizontal split [fraction*10000]
|
|
def SetHSplit(self, s):
|
|
"""
|
|
Change horizontal split fraction.
|
|
|
|
:param `s`: the split fraction, which is an integer value between 0 and
|
|
10000 (inclusive), indicating how much space to allocate to the leftmost
|
|
panes. For example, to split the panes at 35 percent, use::
|
|
|
|
fourSplitter.SetHSplit(3500)
|
|
|
|
"""
|
|
|
|
if s < 0: s = 0
|
|
if s > 10000: s =10000
|
|
if s != self._fhor:
|
|
self._fhor = s
|
|
self._SizeWindows()
|
|
|
|
|
|
# Change vertical split [fraction*10000]
|
|
def SetVSplit(self, s):
|
|
"""
|
|
Change vertical split fraction.
|
|
|
|
:param `s`: the split fraction, which is an integer value between 0 and
|
|
10000 (inclusive), indicating how much space to allocate to the topmost
|
|
panes. For example, to split the panes at 35 percent, use::
|
|
|
|
fourSplitter.SetVSplit(3500)
|
|
|
|
"""
|
|
|
|
if s < 0: s = 0
|
|
if s > 10000: s =10000
|
|
if s != self._fver:
|
|
self._fver = s
|
|
self._SizeWindows()
|
|
|
|
|
|
# Expand one or all of the four panes
|
|
def SetExpanded(self, expanded):
|
|
"""
|
|
This method is used to expand one of the four window to fill the
|
|
whole client size (when `expanded` >= 0) or to return to the four-window
|
|
view (when `expanded` < 0).
|
|
|
|
:param `expanded`: an integer >= 0 to expand a window to fill the whole
|
|
client size, or an integer < 0 to return to the four-window view.
|
|
"""
|
|
|
|
if expanded >= 4:
|
|
raise Exception("ERROR: SetExpanded: index out of range: %d"%expanded)
|
|
|
|
if self._expanded != expanded:
|
|
self._expanded = expanded
|
|
self._SizeWindows()
|
|
|
|
|
|
|
|
if __name__ == '__main__':
|
|
|
|
import wx
|
|
|
|
class MyFrame(wx.Frame):
|
|
|
|
def __init__(self, parent):
|
|
|
|
wx.Frame.__init__(self, parent, -1, "FourWaySplitter Demo")
|
|
|
|
splitter = FourWaySplitter(self, -1, agwStyle=wx.SP_LIVE_UPDATE)
|
|
|
|
# Put in some coloured panels...
|
|
for colour in [wx.RED, wx.WHITE, wx.BLUE, wx.GREEN]:
|
|
|
|
panel = wx.Panel(splitter)
|
|
panel.SetBackgroundColour(colour)
|
|
|
|
splitter.AppendWindow(panel)
|
|
|
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# our normal wxApp-derived class, as usual
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app = wx.App(0)
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frame = MyFrame(None)
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app.SetTopWindow(frame)
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frame.Show()
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app.MainLoop()
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