mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 20:22:33 -06:00
555 lines
19 KiB
Text
555 lines
19 KiB
Text
// Filename: filename.I
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// Created by: drose (18Jan99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: Filename::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Filename::
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Filename(const string &filename) {
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_flags = 0;
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(*this) = filename;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Filename::
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Filename(const char *filename) {
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_flags = 0;
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(*this) = filename;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::Copy Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Filename::
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Filename(const Filename ©) :
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_filename(copy._filename),
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_dirname_end(copy._dirname_end),
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_basename_start(copy._basename_start),
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_basename_end(copy._basename_end),
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_extension_start(copy._extension_start),
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_hash_start(copy._hash_start),
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_hash_end(copy._hash_end),
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_flags(copy._flags)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::text_filename named constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Filename Filename::
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text_filename(const string &filename) {
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Filename result(filename);
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result.set_text();
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return result;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::binary_filename named constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Filename Filename::
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binary_filename(const string &filename) {
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Filename result(filename);
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result.set_binary();
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return result;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::dso_filename named constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Filename Filename::
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dso_filename(const string &filename) {
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Filename result(filename);
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result.set_type(T_dso);
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return result;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::executable_filename named constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Filename Filename::
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executable_filename(const string &filename) {
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Filename result(filename);
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result.set_type(T_executable);
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return result;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::pattern_filename named constructor
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// Access: Published
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// Description: Constructs a filename that represents a sequence of
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// numbered files. See set_pattern().
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////////////////////////////////////////////////////////////////////
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INLINE Filename Filename::
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pattern_filename(const string &filename) {
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Filename result(filename);
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result.set_pattern(true);
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return result;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::Destructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Filename::
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~Filename() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::Assignment operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Filename &Filename::
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operator = (const string &filename) {
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_filename = filename;
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locate_basename();
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locate_extension();
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locate_hash();
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::Assignment operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Filename &Filename::
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operator = (const char *filename) {
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assert(filename != NULL);
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return (*this) = string(filename);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::Copy assignment operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Filename &Filename::
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operator = (const Filename ©) {
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_filename = copy._filename;
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_dirname_end = copy._dirname_end;
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_basename_start = copy._basename_start;
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_basename_end = copy._basename_end;
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_extension_start = copy._extension_start;
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_hash_start = copy._hash_start;
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_hash_end = copy._hash_end;
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_flags = copy._flags;
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::string typecast operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Filename::
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operator const string & () const {
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return _filename;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::c_str
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE const char *Filename::
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c_str() const {
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return _filename.c_str();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::empty
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool Filename::
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empty() const {
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return _filename.empty();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::length
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE size_t Filename::
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length() const {
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return _filename.length();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::Indexing operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE char Filename::
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operator [] (int n) const {
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assert(n >= 0 && n < (int)_filename.length());
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return _filename[n];
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::substr
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE string Filename::
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substr(size_t begin, size_t end) const {
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return _filename.substr(begin, end);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::get_fullpath
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// Access: Published
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// Description: Returns the entire filename: directory, basename,
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// extension. This is the same thing returned by the
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// string typecast operator, so this function is a
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// little redundant.
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////////////////////////////////////////////////////////////////////
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INLINE string Filename::
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get_fullpath() const {
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return _filename;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::get_dirname
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// Access: Published
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// Description: Returns the directory part of the filename. This is
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// everything in the filename up to, but not including
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// the rightmost slash.
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////////////////////////////////////////////////////////////////////
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INLINE string Filename::
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get_dirname() const {
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return _filename.substr(0, _dirname_end);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::get_basename
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// Access: Published
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// Description: Returns the basename part of the filename. This is
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// everything in the filename after the rightmost slash,
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// including any extensions.
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////////////////////////////////////////////////////////////////////
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INLINE string Filename::
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get_basename() const {
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return _filename.substr(_basename_start);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::get_fullpath_wo_extension
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// Access: Published
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// Description: Returns the full filename--directory and basename
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// parts--except for the extension.
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////////////////////////////////////////////////////////////////////
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INLINE string Filename::
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get_fullpath_wo_extension() const {
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return _filename.substr(0, _basename_end);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::get_basename_wo_extension
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// Access: Published
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// Description: Returns the basename part of the filename, without
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// the file extension.
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////////////////////////////////////////////////////////////////////
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INLINE string Filename::
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get_basename_wo_extension() const {
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if (_basename_end == string::npos) {
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return _filename.substr(_basename_start);
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} else {
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return _filename.substr(_basename_start, _basename_end - _basename_start);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::get_extension
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// Access: Published
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// Description: Returns the file extension. This is everything after
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// the rightmost dot, if there is one, or the empty
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// string if there is not.
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////////////////////////////////////////////////////////////////////
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INLINE string Filename::
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get_extension() const {
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if (_extension_start == string::npos) {
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return string();
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} else {
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return _filename.substr(_extension_start);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::set_binary
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// Access: Published
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// Description: Indicates that the filename represents a binary file.
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// This is primarily relevant to the read_file() and
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// write_file() methods, so they can set the appropriate
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// flags to the OS.
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////////////////////////////////////////////////////////////////////
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INLINE void Filename::
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set_binary() {
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_flags = (_flags & ~F_text) | F_binary;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::set_text
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// Access: Published
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// Description: Indicates that the filename represents a text file.
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// This is primarily relevant to the read_file() and
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// write_file() methods, so they can set the appropriate
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// flags to the OS.
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////////////////////////////////////////////////////////////////////
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INLINE void Filename::
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set_text() {
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_flags = (_flags & ~F_binary) | F_text;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::is_binary
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// Access: Published
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// Description: Returns true if the Filename has been indicated to
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// represent a binary file via a previous call to
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// set_binary(). It is possible that neither
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// is_binary() nor is_text() will be true, if neither
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// set_binary() nor set_text() was ever called.
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////////////////////////////////////////////////////////////////////
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INLINE bool Filename::
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is_binary() const {
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return ((_flags & F_binary) != 0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::is_text
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// Access: Published
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// Description: Returns true if the Filename has been indicated to
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// represent a text file via a previous call to
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// set_text(). It is possible that neither is_binary()
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// nor is_text() will be true, if neither set_binary()
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// nor set_text() was ever called.
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////////////////////////////////////////////////////////////////////
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INLINE bool Filename::
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is_text() const {
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return ((_flags & F_text) != 0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::set_type
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// Access: Published
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// Description: Sets the type of the file represented by the
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// filename. This is useful for to_os_specific(),
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// resolve_filename(), test_existence(), and all such
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// real-world access functions. It helps the Filename
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// know how to map the internal filename to the
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// OS-specific filename (for instance, maybe executables
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// should have an .exe extension).
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////////////////////////////////////////////////////////////////////
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INLINE void Filename::
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set_type(Filename::Type type) {
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_flags = (_flags & ~F_type) | type;
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switch (type) {
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case T_dso:
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case T_executable:
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set_binary();
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case T_general:
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break;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::get_type
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// Access: Published
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// Description: Returns the type of the file represented by the
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// filename, as previously set by set_type().
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////////////////////////////////////////////////////////////////////
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INLINE Filename::Type Filename::
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get_type() const {
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return (Type)(_flags & (int)F_type);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::set_pattern
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// Access: Published
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// Description: Sets the flag indicating whether this is a filename
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// pattern. When this is true, the filename is
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// understood to be a placeholder for a numbered
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// sequence of filename, such as an image sequence. In
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// this case, a sequence of one or more hash characters
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// ("#") should appear in the filename string; these
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// characters will be filled in with the corresponding
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// number (or more) of digits representing the sequence
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// number. Sequence numbers always begin counting at 0.
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//
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// When this is true, methods like has_hash() and
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// get_hash_to_end() and get_filename_index() may be
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// called. Methods like is_exists() will implicitly
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// test for existance of filename sequence 0.
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////////////////////////////////////////////////////////////////////
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INLINE void Filename::
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set_pattern(bool pattern) {
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if (pattern != get_pattern()) {
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if (pattern) {
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_flags |= F_pattern;
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} else {
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_flags &= ~F_pattern;
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}
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locate_hash();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::get_pattern
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// Access: Published
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// Description: Returns the flag indicating whether this is a
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// filename pattern. See set_pattern().
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////////////////////////////////////////////////////////////////////
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INLINE bool Filename::
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get_pattern() const {
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return (_flags & F_pattern) != 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::has_hash
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// Access: Published
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// Description: Returns true if the filename is indicated to be a
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// filename pattern (that is, set_pattern(true) was
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// called), and the filename pattern did include a
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// sequence of hash marks, or false if it was not a
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// filename pattern or did not include hash marks. If
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// this is true, then get_filename_index() will return a
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// different filename each time.
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////////////////////////////////////////////////////////////////////
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INLINE bool Filename::
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has_hash() const {
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return (_hash_start != _hash_end);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::get_hash_to_end
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// Access: Published
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// Description: Returns the part of the filename beginning at the
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// hash sequence (if any), and continuing to the end of
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// the filename.
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////////////////////////////////////////////////////////////////////
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INLINE string Filename::
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get_hash_to_end() const {
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return _filename.substr(_hash_start);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::is_local
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// Access: Published
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// Description: Returns true if the filename is local, e.g. does not
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// begin with a slash, or false if the filename is fully
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// specified from the root.
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////////////////////////////////////////////////////////////////////
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INLINE bool Filename::
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is_local() const {
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return _filename.empty() || _filename[0] != '/';
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::is_fully_qualified
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// Access: Published
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// Description: Returns true if the filename is fully qualified,
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// e.g. begins with a slash. This is almost, but not
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// quite, the same thing as !is_local(). It's not
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// exactly the same because a special case is made for
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// filenames that begin with a single dot followed by a
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// slash--these are considered to be fully qualified
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// (they are explicitly relative to the current
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// directory, and do not refer to a filename on a search
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// path somewhere).
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////////////////////////////////////////////////////////////////////
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INLINE bool Filename::
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is_fully_qualified() const {
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return
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(_filename.size() > 2 && _filename[0] == '.' && _filename[1] == '/') ||
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(!_filename.empty() && _filename[0] == '/');
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::Equality operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool Filename::
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operator == (const string &other) const {
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return (*(string *)this) == other;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::Inequality operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool Filename::
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operator != (const string &other) const {
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return (*(string *)this) != other;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::Ordering operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool Filename::
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operator < (const string &other) const {
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return (*(string *)this) < other;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::compare_to
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE int Filename::
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compare_to(const Filename &other) const {
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return strcmp(_filename.c_str(), other._filename.c_str());
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}
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////////////////////////////////////////////////////////////////////
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// Function: Filename::output
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void Filename::
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output(ostream &out) const {
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out << _filename;
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}
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