Poodletooth-iLand/toontown/estate/GardenDropGame.py
2015-07-05 21:02:35 -04:00

666 lines
26 KiB
Python
Executable file

import math, random, GameSprite, GardenGameGlobals
from math import pi
from direct.gui.DirectGui import *
from direct.distributed.ClockDelta import *
from toontown.toonbase import TTLocalizer
LevelNumber = 1
class GardenDropGame:
def __init__(self):
self.inHelp = False
self.sprites = []
self.lastTime = []
self.grid = []
print ('Grid Dimensions X%s Z%s' % (GardenGameGlobals.gX,
GardenGameGlobals.gZ))
base.gardenGame = self
self.matchList = []
self.massCount = 0
self.foundCount = 0
return None
def reinitialize(self):
self.inHelp = False
self.sprites = []
self.lastTime = []
self.grid = []
self.matchList = []
self.massCount = 0
self.foundCount = 0
return None
def load(self):
model = loader.loadModel('phase_5.5/models/gui/package_delivery_panel.bam')
model1 = loader.loadModel('phase_3.5/models/gui/matching_game_gui.bam')
self.model = model
self.model1 = model1
background = model.find('**/bg')
itemBoard = model.find('**/item_board')
self.frame = DirectFrame(scale=1.1000000000000001, relief=DGG.FLAT, frameSize=(-0.5,
0.5,
-0.45000000000000001,
-0.050000000000000003), frameColor=(0.73699999999999999, 0.57299999999999995, 0.34499999999999997, 1.0))
self.background = DirectFrame(self.frame, image=background, image_scale=0.050000000000000003, relief=None, pos=(0, 1, 0))
self.itemBoard = DirectFrame(parent=self.frame, image=itemBoard, image_scale=0.050000000000000003, image_color=(0.92200000000000004, 0.92200000000000004, 0.753, 1), relief=None, pos=(0, 1, 0))
gui2 = loader.loadModel('phase_3/models/gui/quit_button.bam')
self.font = loader.loadFont("phase_3/models/fonts/MickeyFont.bam")
self.gardenDropText = OnscreenText(parent=self.frame, text=TTLocalizer.GardenDropTitle,scale=(0.17,0.17,0.17), font=self.font, pos=(0,0.685,0), fg=(1,1,1,1))
self.quitButton = DirectButton(parent=self.frame, relief=None, image=(gui2.find('**/QuitBtn_UP'),
gui2.find('**/QuitBtn_DN'),
gui2.find('**/QuitBtn_RLVR')), pos=(0.5,
1.0,
-0.41999999999999998), scale=0.90000000000000002, text=TTLocalizer.GardenDropExitGame, text_font=self.font, text0_fg=(1, 1, 1, 1), text1_fg=(1, 1, 1, 1), text2_fg=(1, 1, 1, 1), text_scale=0.044999999999999998, text_pos=(0,
-0.01), command=self._GardenDropGame__handleExit)
if LevelNumber == 1:
self.helpButton = DirectButton(parent=self.frame, relief=None, image=(gui2.find('**/QuitBtn_UP'),
gui2.find('**/QuitBtn_DN'),
gui2.find('**/QuitBtn_RLVR')), pos=(-0.5,
1.0,
-0.41999999999999998), scale=0.90000000000000002, text=TTLocalizer.PicnicTableTutorial, text_font=self.font, text0_fg=(1, 1, 1, 1), text1_fg=(1, 1, 1, 1), text2_fg=(1, 1, 1, 1), text_scale=0.044999999999999998, text_pos=(0,
-0.01), command=self._GardenDropGame__openHelp)
def help(self):
self.inHelp = True
frameGui = loader.loadModel('phase_3/models/gui/dialog_box_gui.bam')
self.helpFrame = DirectFrame(scale=1.1, relief=None, image=frameGui, image_scale=(1.75, 1, 0.75), image_color=(1,1,1,1), frameSize=(-0.5,
0.5,
-0.45,
-0.05))
self.font = loader.loadFont("phase_3/models/fonts/MickeyFont.bam")
self.helpText = DirectLabel(scale=1.1, relief=None, text_pos=(0, 0.2), text_wordwrap=16, text=TTLocalizer.GardenDropHelpTitle, text_font=self.font, pos=(0.0, 0.0, 0.0), text_scale=0.1, text0_fg=(1, 1, 1, 1), parent=self.helpFrame)
self.font2 = loader.loadFont("phase_3/models/fonts/Comedy.bam")
self.helpText2 = DirectLabel(scale=1.1, relief=None, text_pos=(-0.6, 0.1), text_wordwrap=15, text=TTLocalizer.GardenDropInstructions, text_font=self.font2, pos=(0.0, 0.0, 0.0), text_scale=0.085, text0_fg=(0, 0, 0, 1), parent=self.helpFrame, text_align=TextNode.ALeft)
gui2 = loader.loadModel('phase_3/models/gui/quit_button.bam')
self.backButton = DirectButton(parent=self.helpFrame, relief=None, image=(gui2.find('**/QuitBtn_UP'), gui2.find('**/QuitBtn_DN'), gui2.find('**/QuitBtn_RLVR')), pos=(0.5, 1.0, -0.32), scale=0.9, text=TTLocalizer.GardenDropBackToGame, text_font=self.font, text0_fg=(1, 1, 1, 1), text1_fg=(1, 1, 1, 1), text2_fg=(1, 1, 1, 1), text_scale=0.045, text_pos=(0, -0.01), command=self.unloadHelp)
return True
def addSprite(self, image, size = 0.5, posX = 0, posZ = 0, found = 0):
nodeObj = DirectLabel(parent=self.frame, relief=None, image=image, pos=(posX, 0.0, posZ), scale=size, image_color=(1.0, 1.0, 1.0, 1))
if LevelNumber == 1 or LevelNumber == 2:
colorChoice = random.choice(range(0, 3))
if LevelNumber == 3 or LevelNumber == 4:
colorChoice = random.choice(range(0, 4))
if LevelNumber == 5:
colorChoice = random.choice(range(0, 5))
newSprite = GameSprite.GameSprite(nodeObj, colorChoice, found)
self.sprites.append(newSprite)
if found:
self.foundCount += 1
return newSprite
def addUnSprite(self, image, size = 0.5, posX = 0, posZ = 0):
nodeObj = DirectLabel(parent=self.frame, relief=None, image=image, pos=(posX, 0.0, posZ), scale=size, image_color=(1.0, 1.0, 1.0, 1))
newSprite = GameSprite.GameSprite(nodeObj)
newSprite = GameSprite.GameSprite(nodeObj)
return newSprite
def testPointDistanceSquare(self, x1, z1, x2, z2):
distX = x1 - x2
distZ = z1 - z2
distC = distX * distX + distZ * distZ
if distC == 0:
distC = 1e-10
return distC
def testDistance(self, nodeA, nodeB):
distX = nodeA.getX() - nodeB.getX()
distZ = nodeA.getZ() - nodeB.getZ()
distC = distX * distX + distZ * distZ
dist = math.sqrt(distC)
return dist
def testGridfull(self, cell):
if not cell:
return 0
elif cell[0] != None:
return 1
else:
return 0
returnTrue
def getValidGrid(self, x, z):
if x < 0 or x >= GardenGameGlobals.gridDimX:
return None
elif z < 0 or z >= GardenGameGlobals.gridDimZ:
return None
else:
return self.grid[x][z]
return None
def getColorType(self, x, z):
if x < 0 or x >= GardenGameGlobals.gridDimX:
return -1
elif z < 0 or z >= GardenGameGlobals.gridDimZ:
return -1
elif self.grid[x][z][0] == None:
return -1
else:
return self.grid[x][z][0].colorType
return True
def getSprite(self, spriteIndex):
if spriteIndex >= len(self.sprites) or self.sprites[spriteIndex].markedForDeath:
return None
else:
return self.sprites[spriteIndex]
return None
def findGrid(self, x, z, force = 0):
currentClosest = None
currentDist = 10000000
for countX in xrange(GardenGameGlobals.gridDimX):
for countZ in xrange(GardenGameGlobals.gridDimZ):
testDist = self.testPointDistanceSquare(x, z, self.grid[countX][countZ][1], self.grid[countX][countZ][2])
if self.grid[countX][countZ][0] == None and testDist < currentDist and (force or self.hasNeighbor(countX, countZ)):
currentClosest = self.grid[countX][countZ]
self.closestX = countX
self.closestZ = countZ
currentDist = testDist
return currentClosest
def findGridCog(self):
GardenGameGlobals.cogX = 0
GardenGameGlobals.cogZ = 0
self.massCount = 0
for row in self.grid:
for cell in row:
if cell[0] != None:
GardenGameGlobals.cogX += cell[1]
GardenGameGlobals.cogZ += cell[2]
self.massCount += 1
if self.massCount > 0:
self.cogX = (GardenGameGlobals.cogX / self.massCount)
self.cogZ = (GardenGameGlobals.cogZ / self.massCount)
self.cogSprite.setX(self.cogX)
self.cogSprite.setZ(self.cogZ)
else:
self.doOnClearGrid()
return True
def stickInGrid(self, sprite, force = 0):
if sprite.isActive and not sprite.isQue:
gridCell = self.findGrid(sprite.getX(), sprite.getZ(), force)
if gridCell:
gridCell[0] = sprite
sprite.setActive(0)
sprite.setX(gridCell[1])
sprite.setZ(gridCell[2])
self.createMatchList(self.closestX, self.closestZ)
if len(self.matchList) >= 3:
self.clearMatchList()
self.findGridCog()
def fillMatchList(self, cellX, cellZ):
if (cellX, cellZ) in self.matchList:
return True
self.matchList.append((cellX, cellZ))
colorType = self.grid[cellX][cellZ][0].colorType
if cellZ % 2 == 0:
if self.getColorType(cellX - 1, cellZ) == colorType:
self.fillMatchList(cellX - 1, cellZ)
if self.getColorType(cellX + 1, cellZ) == colorType:
self.fillMatchList(cellX + 1, cellZ)
if self.getColorType(cellX, cellZ + 1) == colorType:
self.fillMatchList(cellX, cellZ + 1)
if self.getColorType(cellX + 1, cellZ + 1) == colorType:
self.fillMatchList(cellX + 1, cellZ + 1)
if self.getColorType(cellX, cellZ - 1) == colorType:
self.fillMatchList(cellX, cellZ - 1)
if self.getColorType(cellX + 1, cellZ - 1) == colorType:
self.fillMatchList(cellX + 1, cellZ - 1)
else:
if self.getColorType(cellX - 1, cellZ) == colorType:
self.fillMatchList(cellX - 1, cellZ)
if self.getColorType(cellX + 1, cellZ) == colorType:
self.fillMatchList(cellX + 1, cellZ)
if self.getColorType(cellX, cellZ + 1) == colorType:
self.fillMatchList(cellX, cellZ + 1)
if self.getColorType(cellX - 1, cellZ + 1) == colorType:
self.fillMatchList(cellX - 1, cellZ + 1)
if self.getColorType(cellX, cellZ - 1) == colorType:
self.fillMatchList(cellX, cellZ - 1)
if self.getColorType(cellX - 1, cellZ - 1) == colorType:
self.fillMatchList(cellX - 1, cellZ - 1)
def createMatchList(self, x, z):
self.matchList = []
self.fillMatchList(x, z)
def clearMatchList(self):
for entry in self.matchList:
gridEntry = self.grid[entry[0]][entry[1]]
sprite = gridEntry[0]
gridEntry[0] = None
sprite.markedForDeath = 1
return True
def hasNeighbor(self, cellX, cellZ):
gotNeighbor = 0
if cellZ % 2 == 0:
if self.testGridfull(self.getValidGrid(cellX - 1, cellZ)):
gotNeighbor = 1
elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ)):
gotNeighbor = 1
elif self.testGridfull(self.getValidGrid(cellX, cellZ + 1)):
gotNeighbor = 1
elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ + 1)):
gotNeighbor = 1
elif self.testGridfull(self.getValidGrid(cellX, cellZ - 1)):
gotNeighbor = 1
elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ - 1)):
gotNeighbor = 1
elif self.testGridfull(self.getValidGrid(cellX - 1, cellZ)):
gotNeighbor = 1
elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ)):
gotNeighbor = 1
elif self.testGridfull(self.getValidGrid(cellX, cellZ + 1)):
gotNeighbor = 1
elif self.testGridfull(self.getValidGrid(cellX - 1, cellZ + 1)):
gotNeighbor = 1
elif self.testGridfull(self.getValidGrid(cellX, cellZ - 1)):
gotNeighbor = 1
elif self.testGridfull(self.getValidGrid(cellX - 1, cellZ - 1)):
gotNeighbor = 1
return gotNeighbor
def __colTest(self):
if not hasattr(self, 'tick'):
self.tick = 0
self.tick += 1
if self.tick > 5:
self.tick = 0
sizeSprites = len(self.sprites)
for movingSpriteIndex in xrange(len(self.sprites)):
for testSpriteIndex in xrange(movingSpriteIndex, len(self.sprites)):
movingSprite = self.getSprite(movingSpriteIndex)
testSprite = self.getSprite(testSpriteIndex)
if testSprite and movingSprite:
if movingSpriteIndex != testSpriteIndex and (movingSprite.isActive or testSprite.isActive):
if movingSprite.isQue or testSprite.isQue:
if self.testDistance(movingSprite.nodeObj, testSprite.nodeObj) < GardenGameGlobals.queExtent * (movingSprite.size + testSprite.size):
self.push(movingSprite, testSprite)
elif self.testDistance(movingSprite.nodeObj, testSprite.nodeObj) < movingSprite.size + testSprite.size:
if movingSprite.isActive:
testSprite.isActive or self.__collide(movingSprite, testSprite)
if self.testDistance(self.cogSprite.nodeObj, testSprite.nodeObj) < (self.cogSprite.size + testSprite.size):
if movingSprite.isActive:
self.stickInGrid(testSprite, 1)
if self.tick == 5:
pass
def __collide(self, move, test):
queHit = 0
if move.isQue:
que = move
hit = test
queHit = 1
elif test.isQue:
que = test
hit = move
queHit = 1
else:
test.velX = 0
test.velZ = 0
move.velX = 0
move.velZ = 0
test.collide()
move.collide()
self.stickInGrid(move,1)
self.stickInGrid(test,1)
if queHit:
forceM = 0.1
distX = que.getX() - hit.getX()
distZ = que.getZ() - hit.getZ()
self.stickInGrid(move,1)
self.stickInGrid(test,1)
def push(self, move, test):
queHit = 0
if move.isQue:
que = move
hit = test
queHit = 1
elif test.isQue:
que = test
hit = move
queHit = 1
if queHit:
forceM = 0.1
dist = self.testDistance(move.nodeObj, test.nodeObj)
if abs(dist) < GardenGameGlobals.queExtent * que.size and abs(dist) > 0:
scaleSize = GardenGameGlobals.queExtent * que.size * 0.5
distFromPara = abs(abs(dist) - scaleSize)
force = (scaleSize - distFromPara) / scaleSize * (dist / abs(dist))
angle = self.angleTwoSprites(que, hit)
if angle < 0:
angle = angle + 2 * pi
if angle > pi * 2.0:
angle = angle - 2 * pi
newAngle = pi * 1.0
if angle > pi * 1.5 or angle < pi * 0.5:
newAngle = pi * 0.0
hit.addForce(forceM * force, newAngle)
def angleTwoSprites(self, sprite1, sprite2):
x1 = sprite1.getX()
z1 = sprite1.getZ()
x2 = sprite2.getX()
z2 = sprite2.getZ()
x = x2 - x1
z = z2 - z1
angle = math.atan2(-x, z)
return angle + pi * 0.5
def doOnClearGrid(self):
secondSprite = self.addSprite(self.block, posX=GardenGameGlobals.newBallX, posZ=0.0, found=1)
secondSprite.addForce(0, 1.55 * pi)
self.stickInGrid(secondSprite, 1)
def __run(self, Task):
if self.lastTime == None:
self.lastTime = globalClock.getRealTime()
timeDelta = 0.0265
self.lastTime = globalClock.getRealTime()
GardenGameGlobals.newBallCountUp += timeDelta
if base.mouseWatcherNode.hasMouse():
x = base.mouseWatcherNode.getMouseX()
y = base.mouseWatcherNode.getMouseY()
self.queBall.setX(x)
self.queBall.setZ(y)
for sprite in self.sprites:
sprite.run(timeDelta)
if sprite.getX() > GardenGameGlobals.maxX:
sprite.setX(GardenGameGlobals.maxX)
sprite.velX = -sprite.velX
if sprite.getX() < GardenGameGlobals.minX:
sprite.setX(GardenGameGlobals.minX)
sprite.velX = -sprite.velX
if sprite.getZ() > GardenGameGlobals.maxZ:
sprite.setZ(GardenGameGlobals.maxZ)
sprite.velZ = -sprite.velZ
if sprite.getZ() < GardenGameGlobals.minZ:
self.stickInGrid(sprite, 1)
if sprite.isActive:
sprite.addForce(timeDelta * 0.9, pi * 1.5)
self.queBall.velX = (self.queBall.getX() - self.queBall.prevX) / timeDelta
self.queBall.velZ = (self.queBall.getZ() - self.queBall.prevZ) / timeDelta
self.__colTest()
for sprite in self.sprites:
if sprite.markedForDeath:
if sprite.foundation:
self.foundCount -= 1
self.sprites.remove(sprite)
sprite.delete()
if GardenGameGlobals.controlSprite == None:
self.addControlSprite(GardenGameGlobals.newBallX, GardenGameGlobals.newBallZ)
GardenGameGlobals.newBallCountUp = 0.0
if GardenGameGlobals.newBallCountUp >= GardenGameGlobals.newBallTime:
self.addControlSprite(GardenGameGlobals.newBallX, GardenGameGlobals.newBallZ)
GardenGameGlobals.newBallCountUp = 0.0
if not GardenGameGlobals.controlSprite.isActive:
GardenGameGlobals.controlSprite = None
if self.foundCount <= 0:
self.__handleWin()
return Task.cont
def loadStartingSprites(self, levelNum):
self.queBall = self.addSprite(self.block, posX=0.25, posZ=0.5, found=0)
self.queBall.setColor(GardenGameGlobals.colorWhite)
self.queBall.isQue = 1
GardenGameGlobals.controlSprite = None
self.cogSprite = self.addUnSprite(self.block, posX=0.25, posZ=0.5)
self.cogSprite.setColor(GardenGameGlobals.colorBlack)
for ball in xrange(0, levelNum):
place = random.random() * GardenGameGlobals.rangeX
self.newSprite = self.addSprite(self.block, size=0.5, posX=GardenGameGlobals.minX + place, posZ=0.0, found=1)
self.stickInGrid(self.newSprite, 1)
def __handlePlay(self):
if hasattr(base, 'localAvatar'):
base.cr.playGame.getPlace().fsm.forceTransition('stopped')
self.reinitialize()
self.load()
self.itemboard = self.model.find('**/item_board')
self.block = self.model1.find('**/minnieCircle')
size = 0.085
sizeZ = size * 0.8
for countX in xrange(GardenGameGlobals.gridDimX):
newRow = []
for countZ in xrange(GardenGameGlobals.gridDimZ):
offset = 0
if countZ % 2 == 0:
offset = size / 2
newRow.append([None, countX * size + GardenGameGlobals.minX + offset, countZ * sizeZ + GardenGameGlobals.minZ])
self.grid.append(newRow)
if LevelNumber == 1:
self.loadStartingSprites(3)
elif LevelNumber == 2:
self.loadStartingSprites(5)
elif LevelNumber == 3:
self.loadStartingSprites(7)
elif LevelNumber == 4:
self.loadStartingSprites(10)
elif LevelNumber == 5:
self.loadStartingSprites(15)
base.taskMgr.add(self._GardenDropGame__run,"MouseCheck")
if hasattr(self, 'victoryFrame'):
self.victoryFrame.removeNode()
del self.victoryFrame
def addControlSprite(self, x = 0.0, z = 0.0):
newSprite = self.addSprite(self.block, posX=x, posZ=z)
GardenGameGlobals.controlSprite = newSprite
def playGardenDrop(self):
self.GDButtonImage = loader.loadModel("phase_3/models/gui/quit_button.bam")
self.font = loader.loadFont("phase_3/models/fonts/MickeyFont.bam")
self.yellowButton = (self.GDButtonImage.find('**/QuitBtn_UP'), self.GDButtonImage.find('**/QuitBtn_DN'), self.GDButtonImage.find('**/QuitBtn_RLVR'))
self.GardenGameButton = DirectButton(frameSize=(0), text=TTLocalizer.GardenDropButtonTitle, image=self.yellowButton, text_pos=(0,0.01), relief=None, text_fg=(1, 1, 1, 1), \
geom=None, pad=(0.01, 0.01), suppressKeys=0, command=self.deleteGDButton, pos=(0.49, 0, 0.115), text_font=self.font, text_scale=(0.083,0.040,0.049), borderWidth=(0.13, 0.01), scale=(0.8,1,1.8))
self.GardenGameButton.reparentTo(base.a2dBottomLeft)
base.localAvatar.gardenGameButton = self.GardenGameButton
def __openHelp(self):
self.unload()
self.help()
base.taskMgr.remove('MouseCheck')
def unload(self):
self.frame.destroy()
del self.frame
if (GardenGameGlobals.acceptErrorDialog and GardenGameGlobals.acceptErrorDialog.cleanup()):
GardenGameGlobals.acceptErrorDialog = 1
def unloadHelp(self):
self.helpFrame.removeNode()
self._GardenDropGame__handlePlay()
def deleteGDButton(self):
self.GardenGameButton.removeNode()
self.__handlePlay()
def __handleExit(self):
self._GardenDropGame__acceptExit()
def __acceptExit(self, buttonValue = None):
global LevelNumber
if hasattr(base, 'localAvatar'):
base.cr.playGame.getPlace().fsm.forceTransition('walk')
self.playGardenDrop()
if (hasattr(self, 'frame') and self.frame.hide()):
self.unload()
messenger.send(GardenGameGlobals.doneEvent)
LevelNumber = 1
base.taskMgr.remove('MouseCheck')
def __handleWin(self):
global LevelNumber
self.unload()
self.loadWin()
LevelNumber += 1
base.taskMgr.remove('MouseCheck')
def loadWin(self):
model = loader.loadModel('phase_5.5/models/gui/package_delivery_panel.bam')
model1 = loader.loadModel('phase_3.5/models/gui/matching_game_gui.bam')
self.model = model
self.model1 = model1
background = model.find('**/bg')
itemBoard = model.find('**/item_board')
frameGui = loader.loadModel('phase_3/models/gui/dialog_box_gui.bam')
self.victoryFrame = DirectFrame(scale=1.1, relief=None, image=frameGui, image_scale=(1.75, 1, 0.75), image_color=(1,1,1,1), frameSize=(-0.5,
0.5,
-0.45,
-0.05))
frameGui2 = loader.loadModel('phase_3.5/models/gui/jar_gui.bam')
self.jar = DirectFrame(parent=self.victoryFrame, scale=(0.65,1.4,1.3), relief=None, image=frameGui2, image_scale=(1.75, 1, 0.75), image_color=(1,1,1,1), pos=(-0.5,-0.15,-0.075), frameSize=(-0.5,
0.45,
-0.45,
-0.05))
gui2 = loader.loadModel('phase_3/models/gui/quit_button.bam')
self.font = loader.loadFont("phase_3/models/fonts/MickeyFont.bam")
if LevelNumber == 5:
congratsMessage = TTLocalizer.GardenDropWinGame
else:
congratsMessage = TTLocalizer.GardenDropProgressLevels
self.nextButton = DirectButton(parent=self.victoryFrame, relief=None, image=(gui2.find('**/QuitBtn_UP'), gui2.find('**/QuitBtn_DN'), gui2.find('**/QuitBtn_RLVR')), pos=(0, 1.0, -0.32), scale=0.9, text=TTLocalizer.lNext, text_font=self.font, text0_fg=(1, 1, 1, 1), text1_fg=(1, 1, 1, 1), text2_fg=(1, 1, 1, 1), text_scale=0.045, text_pos=(0, -0.01), command=self._GardenDropGame__handlePlay)
self.congratsText = DirectLabel(scale=1.1, relief=None, text_pos=(0, 0.2), text_wordwrap=16, text=TTLocalizer.GardenDropCongradulations, text_font=self.font, pos=(0.0, 0.0, 0.0), text_scale=0.1, text0_fg=(1, 1, 1, 1), parent=self.victoryFrame)
self.font2 = loader.loadFont("phase_3/models/fonts/Comedy.bam")
self.congratsText2 = DirectLabel(scale=1.1, relief=None, text_pos=(0.2, 0.025), text_wordwrap=10, text=congratsMessage, text_font=self.font2, pos=(0.0, 0.0, 0.0), text_scale=0.085, text0_fg=(0, 0, 0, 1), parent=self.victoryFrame)
self.quitButton = DirectButton(parent=self.victoryFrame, relief=None, image=(gui2.find('**/QuitBtn_UP'), gui2.find('**/QuitBtn_DN'), gui2.find('**/QuitBtn_RLVR')), pos=(0.5, 1.0, -0.32), scale=0.9, text=TTLocalizer.GardenDropExit, text_font=self.font, text0_fg=(1, 1, 1, 1), text1_fg=(1, 1, 1, 1), text2_fg=(1, 1, 1, 1), text_scale=0.045, text_pos=(0, -0.01), command=self.__handleExitWin)
return True
def unloadWin(self):
self.victoryFrame.removeNode()
del self.victoryFrame
if GardenGameGlobals.acceptErrorDialog:
GardenGameGlobals.acceptErrorDialog.cleanup()
GardenGameGlobals.acceptErrorDialog = None
self.playGardenDrop()
base.taskMgr.remove('gameTask')
return True
def __handleExitWin(self):
global LevelNumber
self._GardenDropGame__acceptExitWin()
LevelNumber = 1
def __acceptExitWin(self, buttonValue = None):
if hasattr(base, 'localAvatar'):
base.cr.playGame.getPlace().fsm.forceTransition('walk')
if hasattr(self, 'victoryFrame'):
self.unloadWin()
messenger.send(GardenGameGlobals.doneEvent)
def endGame(self):
if hasattr(base, 'localAvatar'):
base.localAvatar.gardenGameButton.removeNode()