mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 09:17:54 +00:00
441 lines
15 KiB
Text
441 lines
15 KiB
Text
from direct.distributed import DistributedObject/AI/UD
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from direct.distributed import DistributedNode/AI/UD
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from direct.distributed import DistributedSmoothNode/AI
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from direct.distributed import DistributedCartesianGrid/AI
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from direct.distributed import DistributedCamera/AI/OV
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from otp.distributed import Account/AI/UD
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from otp.ai import TimeManager/AI
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from otp.ai import MagicWordManager/AI
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from otp.avatar import DistributedAvatar/AI/UD
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from otp.avatar import DistributedPlayer/AI
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from otp.friends import FriendManager/AI
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from otp.friends import AvatarFriendsManager/UD
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from otp.friends import PlayerFriendsManager/UD
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from otp.friends import GuildManager/AI/UD
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from otp.friends import FriendInfo
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from otp.friends import AvatarFriendInfo
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from otp.distributed import ObjectServer/AI/UD
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from otp.distributed import DistributedDistrict/AI/UD
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from otp.distributed import DistributedDirectory/AI
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from otp.distributed import DistributedTestObject/AI
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from otp.chat import ChatAgent/UD
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from otp.distributed import CentralLogger/AI/UD
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from otp.avatar import AvatarHandle
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typedef uint8 bool;
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typedef uint32 DoId;
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typedef DoId DoIdList[];
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struct AvatarPendingDel {
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uint32 Avatar;
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uint32 date;
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};
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dclass Account {
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string DcObjectType db;
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uint32 ACCOUNT_AV_SET[] required db;
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uint32 ESTATE_ID db;
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AvatarPendingDel ACCOUNT_AV_SET_DEL[] db;
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string CREATED db;
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string LAST_LOGIN db;
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string ACCOUNT_ID db;
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uint16 ACCESS_LEVEL db;
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uint32 MONEY db;
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};
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struct BarrierData {
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uint16 context;
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string name;
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DoIdList avIds;
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};
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dclass DistributedObject {
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setBarrierData(BarrierData []) broadcast ram;
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setBarrierReady(uint16 barrierContext) airecv clsend;
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execCommand(string command, DoId magicWordMgr,
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DoId avatar, uint32 zoneId);
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broadcastMessage() broadcast;
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};
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dclass DistributedTestObject : DistributedObject {
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uint32 AutoInterest[];
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setParentingRules(string, string) broadcast ram;
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setRequiredField(uint32) required broadcast ram;
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setB(uint32) broadcast;
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setBA(uint32) broadcast airecv;
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setBO(uint32) broadcast ownsend;
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setBR(uint32) broadcast ram;
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setBRA(uint32) broadcast ram airecv;
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setBRO(uint32) broadcast ram ownsend;
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setBROA(uint32) broadcast ram ownsend airecv;
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};
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struct OSInfo {
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string name;
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int16 platform;
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int16 major;
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int16 minor;
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};
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struct CPUSpeed {
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int32/1000 maxSpeed;
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int32/1000 currentSpeed;
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};
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dclass TimeManager : DistributedObject {
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requestServerTime(uint8 context) airecv clsend;
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serverTime(uint8 context, int32 timestap, uint32 timeOfDay);
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setDisconnectReason(uint8) airecv clsend;
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setExceptionInfo(string(0-1024)) airecv clsend;
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setSignature(string(0-1024) signature, char prcHash[16],
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char pycHash[16]) airecv clsend;
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setFrameRate(uint16/10 fps, uint16/1000 deviation, uint16 numAvatars,
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string(0-256) locationCode, uint32/10 timeInLocation,
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uint32/10 timeInGame, string(0-256) gameOptionsCode,
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uint16 vendorId, uint16 deviceId, uint32/10 processMemory,
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uint32/10 pageFileUsage, uint32/10 physicalMemory,
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uint32 pageFaultCount, OSInfo, CPUSpeed, uint16 cpuCores,
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uint16 logicalCPUs, string(0-256) apiName) airecv clsend;
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setCpuInfo(string(0-1024) infoStr, string cacheStatus) airecv clsend;
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checkForGarbageLeaks(bool) airecv clsend;
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setNumAIGarbageLeaks(uint32);
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setClientGarbageLeak(uint32, string(0-1024)) airecv clsend;
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checkAvOnDistrict(uint32 context, DoId avatar) clsend airecv;
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checkAvOnDistrictResult(uint32 context, DoId av, bool isOnDistrict);
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};
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dclass ObjectServer {
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setName(string) airecv ram required;
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setDcHash(uint32) ram required;
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setDateCreated(uint32) airecv;
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};
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dclass DistributedDirectory : DistributedObject {
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setParentingRules(string, string) broadcast ram;
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};
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dclass DistributedDistrict : DistributedObject {
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setName(string) required broadcast ram;
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setAvailable(uint8) required broadcast ram;
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};
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dclass DistributedNode : DistributedObject {
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setParentStr(blob) broadcast ram ownsend airecv;
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setParent(uint32) broadcast ram ownsend airecv;
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setX(int16/10) broadcast ram ownsend airecv;
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setY(int16/10) broadcast ram ownsend airecv;
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setZ(int16/10) broadcast ram ownsend airecv;
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setH(int16%360/10) broadcast ram ownsend airecv;
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setP(int16%360/10) broadcast ram ownsend airecv;
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setR(int16%360/10) broadcast ram ownsend airecv;
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setPos : setX, setY, setZ;
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setHpr : setH, setP, setR;
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setPosHpr : setX, setY, setZ, setH, setP, setR;
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setXY : setX, setY;
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setXZ : setX, setZ;
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setXYH : setX, setY, setH;
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setXYZH : setX, setY, setZ, setH;
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};
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dclass DistributedSmoothNode : DistributedNode {
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setComponentL(uint64) broadcast ram ownsend airecv;
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setComponentX(int16/10) broadcast ram ownsend airecv;
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setComponentY(int16/10) broadcast ram ownsend airecv;
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setComponentZ(int16/10) broadcast ram ownsend airecv;
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setComponentH(int16%360/10) broadcast ram ownsend airecv;
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setComponentP(int16%360/10) broadcast ram ownsend airecv;
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setComponentR(int16%360/10) broadcast ram ownsend airecv;
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setComponentT(int16) broadcast ram ownsend airecv;
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setSmStop : setComponentT;
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setSmH : setComponentH, setComponentT;
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setSmZ : setComponentZ, setComponentT;
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setSmXY : setComponentX, setComponentY, setComponentT;
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setSmXZ : setComponentX, setComponentZ, setComponentT;
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setSmPos : setComponentX, setComponentY, setComponentZ, setComponentT;
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setSmHpr : setComponentH, setComponentP, setComponentR, setComponentT;
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setSmXYH : setComponentX, setComponentY, setComponentH, setComponentT;
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setSmXYZH : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentT;
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setSmPosHpr : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT;
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setSmPosHprL : setComponentL, setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT;
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clearSmoothing(int8) broadcast ownsend;
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suggestResync(uint32, int16, int16, int32, uint16, uint16/100) ownrecv clsend;
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returnResync(uint32, int16, int32, uint16, uint16/100) ownrecv clsend;
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};
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dclass DistributedCartesianGrid : DistributedNode {
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setCellWidth(uint32) required broadcast ram;
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setParentingRules(string, string) broadcast ram;
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};
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struct Fixture {
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int32/10 x;
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int32/10 y;
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int32/10 z;
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int16/10 h;
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int16/10 p;
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int16/10 r;
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string state;
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};
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dclass DistributedCamera : DistributedNode {
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setCamParent(uint32) required broadcast ram ownsend airecv;
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setFixtures(Fixture []) required broadcast ram ownsend airecv;
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};
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struct TalkModification {
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uint16 offset;
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uint16 size;
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};
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dclass TalkPath_owner {
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setTalk(DoId fromAv, DoId fromAcc, string(0-256) avName,
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string(0-400) chat, TalkModification [], uint8 flags) broadcast ownsend;
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};
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dclass TalkPath_whisper {
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setTalkWhisper(DoId fromAv, DoId fromAcc, string(0-256) avName,
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string(0-400) chat, TalkModification [], uint8 flags) ownrecv clsend;
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};
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dclass TalkPath_group {
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setTalkGroup(DoId fromAv, DoId fromAcc, string(0-256) avName,
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string(0-400) chat, TalkModification [], uint8 flags) clsend airecv;
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};
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dclass TalkPath_account {
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setTalkAccount(DoId toAcc, DoId fromAcc, string(0-256) avName,
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string(0-400) msg, TalkModification [], uint8 flags) airecv clsend;
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};
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dclass AvatarHandle : TalkPath_whisper {
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};
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dclass DistributedAvatar : DistributedSmoothNode, TalkPath_whisper {
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string DcObjectType db;
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setName(string = "[Name not set]") required broadcast db airecv;
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friendsNotify(DoId avId, int8 status) ownrecv airecv;
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checkAvOnShard(DoId) clsend airecv;
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confirmAvOnShard(DoId avId, int8 isOnShard);
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setTalk(DoId fromAv, DoId fromAcc, string(0-256) avName,
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string(0-400) chat, TalkModification [], uint8 flags) broadcast;
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};
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struct FriendEntry {
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uint32 friendId;
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uint8 friendType;
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}
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dclass DistributedPlayer : DistributedAvatar {
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arrivedOnDistrict(DoId districtId) ownrecv ram;
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setAccountName(string name = "") required ownrecv db;
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setWhisperSCFrom(DoId fromAv, uint16 msgIndex) ownrecv clsend;
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setWhisperSCCustomFrom(DoId fromAv, uint16 msgIndex) ownrecv clsend;
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setWhisperSCEmoteFrom(DoId fromAv, uint16 emoteId) ownrecv clsend;
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setSystemMessage(DoId aboutId, string(0-256) chatString) ownrecv;
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setCommonChatFlags(uint8) broadcast ownrecv ram airecv;
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setWhitelistChatFlags(uint8) broadcast ownrecv ram airecv;
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setSC(uint16 msgIndex) broadcast ownsend airecv;
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setSCCustom(uint16 msgIndex) broadcast ownsend airecv;
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setFriendsList(FriendEntry[] = []) ownrecv required db airecv;
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setDISLname(string) broadcast ownrecv ram;
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setDISLid(uint32 = 0) broadcast ownrecv ram db airecv required;
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OwningAccount(DoId);
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WishName(string = "") db ram;
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WishNameState(string = "OPEN") db ram;
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setPreviousAccess(uint8 = 0) required db airecv;
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setAccess(uint8 = 2) broadcast ownrecv required ram airecv;
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setAdminAccess(uint16 = 0) broadcast ownrecv required airecv;
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setAsGM(bool = 0) required ram broadcast ownrecv airecv;
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};
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dclass MagicWordManager : DistributedObject {
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sendMagicWord(string, uint32) airecv clsend;
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sendMagicWordResponse(string);
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};
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dclass ChatAgent : DistributedObject {
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adminChat(uint32, string);
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chatMessage(string(0-256)) clsend;
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};
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dclass FriendManager : DistributedObject {
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friendQuery(int32) airecv clsend;
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cancelFriendQuery(int32) airecv clsend;
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inviteeFriendConsidering(int8, int32) airecv clsend;
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inviteeFriendResponse(int8, int32) airecv clsend;
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inviteeAcknowledgeCancel(int32) airecv clsend;
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friendConsidering(int8, int32);
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friendResponse(int8, int32);
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inviteeFriendQuery(int32, string, blob, int32);
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inviteeCancelFriendQuery(int32);
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requestSecret() airecv clsend;
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requestSecretResponse(int8, string);
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submitSecret(string(0-256)) airecv clsend;
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submitSecretResponse(int8, int32);
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};
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struct FriendInfo {
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string avatarName;
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uint32 avatarId;
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string playerName;
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uint8 onlineYesNo;
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uint8 openChatEnabledYesNo;
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uint8 openChatFriendshipYesNo;
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uint8 wlChatEnabledYesNo;
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string location;
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string sublocation;
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uint32 timestamp;
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};
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struct AvatarFriendInfo {
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string avatarName;
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string playerName;
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uint32 playerId;
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uint8 onlineYesNo;
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uint8 openChatEnabledYesNo;
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uint8 openChatFriendshipYesNo;
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uint8 wlChatEnabledYesNo;
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};
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struct MemberInfo {
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uint32 avatarId;
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string avatarName;
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uint8 avatarRank;
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uint8 avatarOnline;
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uint32 bandManagerId;
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uint32 bandId;
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};
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struct leaderBoardRecordResponces {
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char found;
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uint32 id;
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string text;
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int32 value;
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};
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struct leaderBoardRecord {
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uint32 id;
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string text;
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int32 value;
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};
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dclass LeaderBoardReceiver {
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getTopTenResponce(string, leaderBoardRecord []);
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getValuesResponce(string, leaderBoardRecordResponces []);
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};
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dclass LeaderBoard : LeaderBoardReceiver {
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setValue(string [], uint32, string, int32);
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alterValue(string [], uint32, string, int32);
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setHighScore(string [], uint32, string, int32);
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getValues(string, uint32 []);
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getTopTen(string);
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getValuesRespondTo(string, uint32 [], uint32);
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getTopTenRespondTo(string, uint32);
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};
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dclass GuildManager : DistributedObject, LeaderBoardReceiver, TalkPath_group {
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online();
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guildRejectInvite(uint32, uint32);
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invitationFrom(uint32, string, uint32, string);
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requestInvite(uint32) airecv clsend;
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memberList() airecv clsend;
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createGuild() airecv clsend;
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acceptInvite() airecv clsend;
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declineInvite() airecv clsend;
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setWantName(string(0-256)) airecv clsend;
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removeMember(uint32) airecv clsend;
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changeRank(uint32, uint8) airecv clsend;
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changeRankAvocate(uint32) airecv clsend;
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statusRequest() airecv clsend;
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requestLeaderboardTopTen() airecv clsend;
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guildStatusUpdate(uint32, string(0-256), uint8);
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guildNameReject(uint32);
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guildNameChange(string, uint8);
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receiveMember(MemberInfo);
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receiveMembersDone();
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guildAcceptInvite(uint32);
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guildDeclineInvite(uint32);
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updateRep(uint32, uint32);
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leaderboardTopTen(leaderBoardRecord []);
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recvAvatarOnline(uint32, string, uint32, uint32);
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recvAvatarOffline(uint32, string);
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sendChat(string(0-256), uint8, uint32) airecv clsend;
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sendWLChat(string(0-256), uint8, uint32) airecv clsend;
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sendSC(uint16) airecv clsend;
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sendSCQuest(uint16, uint16, uint16) airecv clsend;
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recvChat(uint32, string, uint8, uint32);
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recvWLChat(uint32, string, uint8, uint32);
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recvSC(uint32, uint16);
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recvSCQuest(uint32, uint16, uint16, uint16);
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sendTokenRequest() airecv clsend;
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recvTokenGenerated(string);
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recvTokenInviteValue(string, int8);
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sendTokenForJoinRequest(string(0-256), string(0-256)) airecv clsend;
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recvTokenRedeemMessage(string);
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recvTokenRedeemedByPlayerMessage(string);
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sendTokenRValue(string(0-256), int8) airecv clsend;
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sendPermToken() airecv clsend;
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sendNonPermTokenCount() airecv clsend;
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recvPermToken(string);
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recvNonPermTokenCount(uint8);
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sendClearTokens(uint8) airecv clsend;
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sendAvatarBandId(uint32, uint32, uint32);
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recvMemberAdded(MemberInfo, uint32, string);
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notifyGuildKicksMaxed();
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recvMemberRemoved(uint32, uint32, string, string);
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recvMemberUpdateName(uint32, string);
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recvMemberUpdateRank(uint32, uint32, string, string, uint8, bool);
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recvMemberUpdateBandId(uint32, uint32, uint32);
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avatarOnline(uint32, uint16);
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avatarOffline(uint32);
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reflectTeleportQuery(uint32, uint32, uint32, uint32, uint32) clsend airecv;
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teleportQuery(uint32, uint32, uint32, uint32, uint32);
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reflectTeleportResponse(uint32, int8, uint32, uint32, uint32) clsend airecv;
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teleportResponse(uint32, int8, uint32, uint32, uint32);
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requestGuildMatesList(uint32, uint32, uint32);
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updateAvatarName(uint32, string);
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avatarDeleted(uint32);
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};
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dclass AvatarFriendsManager : DistributedObject {
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online();
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requestInvite(uint32) airecv clsend;
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friendConsidering(uint32) airecv clsend;
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invitationFrom(uint32, string);
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retractInvite(uint32);
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rejectInvite(uint32, uint32);
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requestRemove(uint32) airecv clsend;
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rejectRemove(uint32, uint32);
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updateAvatarFriend(uint32, AvatarFriendInfo);
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removeAvatarFriend(uint32);
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updateAvatarName(uint32, string);
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avatarOnline(uint32, uint32, string, bool, bool, string, string);
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avatarOffline(uint32);
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};
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dclass PlayerFriendsManager : DistributedObject, TalkPath_account {
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requestInvite(uint32, uint32, uint8) airecv clsend;
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invitationFrom(uint32, string);
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retractInvite(uint32);
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invitationResponse(uint32, uint16, uint32);
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requestDecline(uint32, uint32) airecv clsend;
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requestDeclineWithReason(uint32, uint32, uint32) airecv clsend;
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requestRemove(uint32, uint32) airecv clsend;
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secretResponse(string);
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rejectSecret(string);
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rejectUseSecret(string);
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updatePlayerFriend(uint32, FriendInfo, uint8);
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removePlayerFriend(uint32);
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};
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dclass CentralLogger : DistributedObject {
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sendMessage(string(0-256), string(0-1024), uint32, uint32) clsend;
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logAIGarbage() airecv;
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};
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dclass CallbackObject {
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callback(uint32, bool, uint8);
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};
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