Poodletooth-iLand/doc/building/encrypt-client.md
2015-03-03 17:10:12 -05:00

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Encrypting the Client
=====================
The first step in building a distributable Toontown Infinite client is building ```GameData.bin```. ```GameData.bin``` is an encrypted blob of frozen Python code. It contains all of the code necessary to run the game. There are three steps to building this file:
* [Prepare for building](prepare-client.md)
* [Build the frozen Python module](build-client.md)
* **Encrypt the frozen Python module**
This document outlines how to accomplish the third and final task.
- - -
By now, you should have a file named ```GameData.pyd``` in your build directory. The last step is to encrypt this file, and rename it to ```GameData.bin```! To do this, we use a utility called ```infinitecipher```. To get this utility, ask one of the lead developers.
## Usage ##
Usage: infinitecipher [-h] [-o OUTPUT] [INPUT]
Positional arguments:
INPUT The file that needs to be encrypted.
Optional arguments:
-h, --help Print this dialog and exit.
-o, --output The encrypted outputile.
## Example ##
infinitecipher -o GameData.bin GameData.pyd