mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 19:52:37 -06:00
71 lines
2.2 KiB
Python
71 lines
2.2 KiB
Python
from Nametag import *
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import NametagGlobals
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from NametagConstants import *
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from pandac.PandaModules import *
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import math
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class Nametag3d(Nametag):
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WANT_DYNAMIC_SCALING = True
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MAX_SCALE = 2.5
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SCALING_FACTOR = 0.055
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SCALING_MINDIST = 1
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SCALING_MAXDIST = math.pow(MAX_SCALE / SCALING_FACTOR, 2)
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BILLBOARD_OFFSET = 3.0
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SHOULD_BILLBOARD = True
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IS_3D = True
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def __init__(self):
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Nametag.__init__(self)
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self.contents = self.CName|self.CSpeech|self.CThought
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self.bbOffset = self.BILLBOARD_OFFSET
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self._doBillboard()
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def _doBillboard(self):
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if self.SHOULD_BILLBOARD:
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self.innerNP.setEffect(BillboardEffect.make(
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Vec3(0,0,1),
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True,
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False,
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self.bbOffset,
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NodePath(), # Empty; look at scene camera
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Point3(0,0,0)))
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else:
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self.bbOffset = 0.0
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def setBillboardOffset(self, bbOffset):
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self.bbOffset = bbOffset
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self._doBillboard()
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def tick(self):
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if not self.WANT_DYNAMIC_SCALING:
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scale = self.SCALING_FACTOR
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else:
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# Attempt to maintain the same on-screen size.
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distance = self.innerNP.getPos(NametagGlobals.camera).length()
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distance = max(min(distance, self.SCALING_MAXDIST), self.SCALING_MINDIST)
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scale = math.sqrt(distance)*self.SCALING_FACTOR
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self.innerNP.setScale(scale)
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# As 3D nametags can move around on their own, we need to update the
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# click frame constantly:
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path = NodePath.anyPath(self)
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if path.isHidden() or (path.getTop() != NametagGlobals.camera.getTop() and
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path.getTop() != render2d):
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self.stashClickRegion()
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else:
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left, right, bottom, top = self.frame
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self.updateClickRegion(left*scale, right*scale,
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bottom*scale, top*scale,
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self.bbOffset)
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def getSpeechBalloon(self):
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return NametagGlobals.speechBalloon3d
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def getThoughtBalloon(self):
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return NametagGlobals.thoughtBalloon3d
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