mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
153 lines
5.1 KiB
Python
153 lines
5.1 KiB
Python
from direct.distributed.ClockDelta import globalClockDelta
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from toontown.toonbase import TTLocalizer
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from CogdoFlyingGame import CogdoFlyingGame
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from DistCogdoGame import DistCogdoGame
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import CogdoFlyingGameGlobals
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import CogdoFlyingGameGlobals as Globals
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class DistCogdoFlyingGame(DistCogdoGame):
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notify = directNotify.newCategory('DistCogdoFlyingGame')
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def __init__(self, cr):
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DistCogdoGame.__init__(self, cr)
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self.game = CogdoFlyingGame(self)
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def delete(self):
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del self.game
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DistCogdoGame.delete(self)
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def getTitle(self):
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return TTLocalizer.CogdoFlyingGameTitle
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def getInstructions(self):
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return TTLocalizer.CogdoFlyingGameInstructions
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def placeEntranceElev(self, elev):
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self.game.placeEntranceElevator(elev)
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def d_sendRequestAction(self, action, data):
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self.sendUpdate('requestAction', [action, data])
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def doAction(self, action, data):
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messenger.send(self.getRemoteActionEventName(), [action, data])
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def toonSetAsEagleTarget(self, toonId, eagleId, networkTime):
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self.notify.debugCall()
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elapsedTime = globalClockDelta.localElapsedTime(networkTime)
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self.game.toonSetAsEagleTarget(toonId, eagleId, elapsedTime)
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def toonClearAsEagleTarget(self, toonId, eagleId, networkTime):
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self.notify.debugCall()
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elapsedTime = globalClockDelta.localElapsedTime(networkTime)
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self.game.toonClearAsEagleTarget(toonId, eagleId, elapsedTime)
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def eagleExitCooldown(self, eagleId, networkTime):
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self.notify.debugCall()
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elapsedTime = globalClockDelta.localElapsedTime(networkTime)
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self.game.eagleExitCooldown(eagleId, elapsedTime)
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def debuffPowerup(self, toonId, pickupType, networkTime):
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elapsedTime = globalClockDelta.localElapsedTime(networkTime)
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self.game.debuffPowerup(toonId, pickupType, elapsedTime)
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def toonDied(self, toonId, networkTime):
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if toonId != base.localAvatar.doId:
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elapsedTime = globalClockDelta.localElapsedTime(networkTime)
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self.game.toonDied(toonId, elapsedTime)
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def b_toonDied(self, toonId):
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self.game.toonDied(toonId, 0)
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self.d_sendRequestAction(Globals.AI.GameActions.Died, 0)
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def toonSpawn(self, toonId, networkTime):
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if toonId != base.localAvatar.doId:
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elapsedTime = globalClockDelta.localElapsedTime(networkTime)
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self.game.toonSpawn(toonId, elapsedTime)
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def b_toonSpawn(self, toonId):
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self.game.toonSpawn(toonId, 0)
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self.d_sendRequestAction(Globals.AI.GameActions.Spawn, 0)
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def pickUp(self, toonId, pickupNum, networkTime):
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if not self.getToon(base.localAvatar.doId):
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return
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elapsedTime = globalClockDelta.localElapsedTime(networkTime)
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self.game.pickUp(toonId, pickupNum, elapsedTime)
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def d_sendRequestPickup(self, pickupNum, pickupType):
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self.sendUpdate('requestPickUp', [pickupNum, pickupType])
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def toonSetBlades(self, toonId, fuelState):
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if toonId != base.localAvatar.doId:
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self.game.toonSetBlades(toonId, fuelState)
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def b_toonSetBlades(self, toonId, fuelState):
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self.game.toonSetBlades(toonId, fuelState)
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self.d_sendRequestAction(Globals.AI.GameActions.SetBlades, fuelState)
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def toonBladeLost(self, toonId):
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if toonId != base.localAvatar.doId:
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self.game.toonBladeLost(toonId)
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def b_toonBladeLost(self, toonId):
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self.game.toonBladeLost(toonId)
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self.d_sendRequestAction(Globals.AI.GameActions.BladeLost, 0)
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def getRemoteActionEventName(self):
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return self._remoteActionEventName
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def setToonSad(self, toonId):
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self.game.setToonSad(toonId)
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DistCogdoGame.setToonSad(self, toonId)
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def setToonDisconnect(self, toonId):
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self.game.setToonDisconnect(toonId)
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DistCogdoGame.setToonDisconnect(self, toonId)
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def __handleUnexpectedExit(self, toonId):
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self.notify.warning('%s: unexpected exit for %s' % (self.doId, toonId))
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self.game.removePlayer(toonId)
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def enterLoaded(self):
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DistCogdoGame.enterLoaded(self)
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self._remoteActionEventName = self.uniqueName('doAction')
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self.game.load()
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self.game.initPlayers()
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def exitLoaded(self):
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self.ignoreAll()
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self.game.unload()
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DistCogdoGame.exitLoaded(self)
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def enterVisible(self):
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DistCogdoGame.enterVisible(self)
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self.game.onstage()
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def exitVisible(self):
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DistCogdoGame.exitVisible(self)
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def enterIntro(self):
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DistCogdoGame.enterIntro(self, Globals.Gameplay.IntroDurationSeconds)
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self.game.startIntro()
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def exitIntro(self):
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DistCogdoGame.exitIntro(self)
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self.game.endIntro()
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self.stashEntranceElevator()
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def enterGame(self):
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DistCogdoGame.enterGame(self)
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self.game.start()
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def exitGame(self):
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self.game.exit()
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DistCogdoGame.exitGame(self)
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def enterFinish(self):
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DistCogdoGame.enterFinish(self)
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self.game.startFinish()
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def exitFinish(self):
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self.game.endFinish()
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self.game.offstage()
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DistCogdoGame.exitFinish(self)
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