mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
59 lines
2.3 KiB
Python
59 lines
2.3 KiB
Python
import random
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from toontown.coghq import DistributedCountryClubAI
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from direct.directnotify import DirectNotifyGlobal
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from direct.showbase import DirectObject
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from toontown.coghq import CountryClubLayout
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from toontown.toonbase import ToontownGlobals
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CountryClubId2Layouts = {
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ToontownGlobals.BossbotCountryClubIntA: (0, 1, 2),
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ToontownGlobals.BossbotCountryClubIntB: (3, 4, 5),
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ToontownGlobals.BossbotCountryClubIntC: (6, 7, 8)
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}
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class CountryClubManagerAI(DirectObject.DirectObject):
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notify = directNotify.newCategory('CountryClubManagerAI')
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countryClubId = None
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def __init__(self, air):
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DirectObject.DirectObject.__init__(self)
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self.air = air
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def getDoId(self):
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return 0
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def createCountryClub(self, countryClubId, players):
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for avId in players:
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if bboard.has('countryClubId-%s' % avId):
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countryClubId = bboard.get('countryClubId-%s' % avId)
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break
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numFloors = 1
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layoutIndex = None
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floor = 0
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for avId in players:
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if bboard.has('countryClubFloor-%s' % avId):
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floor = bboard.get('countryClubFloor-%s' % avId)
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floor = max(0, floor)
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floor = min(floor, numFloors - 1)
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break
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for avId in players:
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if bboard.has('countryClubRoom-%s' % avId):
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roomId = bboard.get('countryClubRoom-%s' % avId)
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for i in xrange(numFloors):
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layout = CountryClubLayout.CountryClubLayout(countryClubId, i)
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if roomId in layout.getRoomIds():
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floor = i
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else:
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CountryClubRoomSpecs = CountryClubRoomSpecs
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roomName = CountryClubRoomSpecs.BossbotCountryClubRoomId2RoomName[roomId]
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CountryClubManagerAI.notify.warning('room %s (%s) not found in any floor of countryClub %s' % (roomId, roomName, countryClubId))
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countryClubZone = self.air.allocateZone()
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if layoutIndex is None:
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layoutIndex = random.choice(CountryClubId2Layouts[countryClubId])
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countryClub = DistributedCountryClubAI.DistributedCountryClubAI(self.air, countryClubId, countryClubZone, floor, players, layoutIndex)
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countryClub.generateWithRequired(countryClubZone)
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return countryClubZone
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