mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 04:32:33 -06:00
403 lines
12 KiB
Python
403 lines
12 KiB
Python
from direct.directnotify import DirectNotifyGlobal
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from direct.distributed.DistributedObjectAI import DistributedObjectAI
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from toontown.toonbase import ToontownGlobals
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import HouseGlobals
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import time
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from toontown.fishing.DistributedFishingPondAI import DistributedFishingPondAI
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from toontown.fishing.DistributedFishingTargetAI import DistributedFishingTargetAI
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from toontown.fishing.DistributedPondBingoManagerAI import DistributedPondBingoManagerAI
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from toontown.fishing import FishingTargetGlobals
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from toontown.safezone.DistributedFishingSpotAI import DistributedFishingSpotAI
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from toontown.safezone.SZTreasurePlannerAI import SZTreasurePlannerAI
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from toontown.safezone import TreasureGlobals
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class DistributedEstateAI(DistributedObjectAI):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistributedEstateAI")
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def __init__(self, air):
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DistributedObjectAI.__init__(self, air)
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self.toons = [0, 0, 0, 0, 0, 0]
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self.items = [[], [], [], [], [], []]
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self.decorData = []
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self.estateType = 0 # NOT SURE IF THIS HAS ANY USE BUT THANKS DISNEY
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self.cloudType = 0
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self.dawnTime = 0
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self.lastEpochTimestamp = 0
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self.rentalTimestamp = 0
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self.houses = [None] * 6
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self.pond = None
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self.spots = []
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self.targets = []
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self.owner = None
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def generate(self):
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DistributedObjectAI.generate(self)
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self.pond = DistributedFishingPondAI(simbase.air)
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self.pond.setArea(ToontownGlobals.MyEstate)
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self.pond.generateWithRequired(self.zoneId)
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for i in xrange(FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)):
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target = DistributedFishingTargetAI(self.air)
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target.setPondDoId(self.pond.getDoId())
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target.generateWithRequired(self.zoneId)
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self.targets.append(target)
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spot = DistributedFishingSpotAI(self.air)
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spot.setPondDoId(self.pond.getDoId())
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spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0)
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spot.generateWithRequired(self.zoneId)
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self.spots.append(spot)
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spot = DistributedFishingSpotAI(self.air)
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spot.setPondDoId(self.pond.getDoId())
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spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0)
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spot.generateWithRequired(self.zoneId)
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self.spots.append(spot)
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spot = DistributedFishingSpotAI(self.air)
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spot.setPondDoId(self.pond.getDoId())
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spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0)
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spot.generateWithRequired(self.zoneId)
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self.spots.append(spot)
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spot = DistributedFishingSpotAI(self.air)
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spot.setPondDoId(self.pond.getDoId())
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spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0)
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spot.generateWithRequired(self.zoneId)
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self.spots.append(spot)
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self.createTreasurePlanner()
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def destroy(self):
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for house in self.houses:
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if house:
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house.requestDelete()
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del self.houses[:]
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if self.pond:
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self.pond.requestDelete()
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for spot in self.spots:
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spot.requestDelete()
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for target in self.targets:
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target.requestDelete()
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if self.treasurePlanner:
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self.treasurePlanner.stop()
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self.requestDelete()
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def setEstateReady(self):
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pass
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def setClientReady(self):
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self.sendUpdate('setEstateReady', [])
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def setEstateType(self, type):
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self.estateType = type
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def d_setEstateType(self, type):
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self.sendUpdate('setEstateType', [type])
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def b_setEstateType(self, type):
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self.setEstateType(type)
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self.d_setEstateType(type)
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def getEstateType(self):
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return self.estateType
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def setClosestHouse(self, todo0):
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pass
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def setTreasureIds(self, todo0):
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pass
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def createTreasurePlanner(self):
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treasureType, healAmount, spawnPoints, spawnRate, maxTreasures = TreasureGlobals.SafeZoneTreasureSpawns[ToontownGlobals.MyEstate]
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self.treasurePlanner = SZTreasurePlannerAI(self.zoneId, treasureType, healAmount, spawnPoints, spawnRate, maxTreasures)
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self.treasurePlanner.start()
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def requestServerTime(self):
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avId = self.air.getAvatarIdFromSender()
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self.sendUpdateToAvatarId(avId, 'setServerTime', [time.time() % HouseGlobals.DAY_NIGHT_PERIOD])
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def setServerTime(self, todo0):
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pass
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def setDawnTime(self, dawnTime):
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self.dawnTime = dawnTime
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def d_setDawnTime(self, dawnTime):
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self.sendUpdate('setDawnTime', [dawnTime])
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def b_setDawnTime(self, dawnTime):
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self.setDawnTime(dawnTime)
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self.d_setDawnTime(dawnTime)
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def getDawnTime(self):
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return self.dawnTime
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def placeOnGround(self, todo0):
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pass
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def setDecorData(self, decorData):
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self.decorData = decorData
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def d_setDecorData(self, decorData):
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self.sendUpdate('setDecorData', [decorData])
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def b_setDecorData(self, decorData):
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self.setDecorData(decorData)
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self.d_setDecorData(decorData)
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def getDecorData(self):
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return self.decorData
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def setLastEpochTimeStamp(self, last): #how do I do this
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self.lastEpochTimestamp = last
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def d_setLastEpochTimeStamp(self, last):
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self.sendUpdate('setLastEpochTimeStamp', [last])
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def b_setLastEpochTimeStamp(self, last):
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self.setLastEpochTimeStamp(last)
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self.d_setLastEpochTimeStamp(last)
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def getLastEpochTimeStamp(self):
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return self.lastEpochTimestamp
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def setRentalTimeStamp(self, rental):
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self.rentalTimestamp = rental
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def d_setRentalTimeStamp(self, rental):
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self.sendUpdate('setRentalTimeStamp', [rental])
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def b_setRentalTimeStamp(self, rental):
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self.setRentalTimeStamp(self, rental)
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self.b_setRentalTimeStamp(self, rental)
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def getRentalTimeStamp(self):
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return self.rentalTimestamp
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def setRentalType(self, todo0):
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pass
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def getRentalType(self):
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return 0
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def setSlot0ToonId(self, id):
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self.toons[0] = id
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def d_setSlot0ToonId(self, id):
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self.sendUpdate('setSlot0ToonId', [id])
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def b_setSlot0ToonId(self, id):
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self.setSlot0ToonId(id)
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self.d_setSlot0ToonId(id)
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def getSlot0ToonId(self):
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return self.toons[0]
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def setSlot0Items(self, items):
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self.items[0] = items
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def d_setSlot0Items(self, items):
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self.sendUpdate('setSlot5Items', [items])
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def b_setSlot0Items(self, items):
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self.setSlot0Items(items)
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self.d_setSlot0Items(items)
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def getSlot0Items(self):
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return self.items[0]
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def setSlot1ToonId(self, id):
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self.toons[1] = id
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def d_setSlot1ToonId(self, id):
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self.sendUpdate('setSlot1ToonId', [id])
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def b_setSlot1ToonId(self, id):
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self.setSlot1ToonId(id)
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self.d_setSlot1ToonId(id)
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def getSlot1ToonId(self):
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return self.toons[1]
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def setSlot1Items(self, items):
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self.items[1] = items
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def d_setSlot1Items(self, items):
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self.sendUpdate('setSlot2Items', [items])
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def b_setSlot1Items(self, items):
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self.setSlot2Items(items)
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self.d_setSlot2Items(items)
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def getSlot1Items(self):
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return self.items[1]
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def setSlot2ToonId(self, id):
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self.toons[2] = id
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def d_setSlot2ToonId(self, id):
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self.sendUpdate('setSlot2ToonId', [id])
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def b_setSlot2ToonId(self, id):
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self.setSlot2ToonId(id)
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self.d_setSlot2ToonId(id)
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def getSlot2ToonId(self):
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return self.toons[2]
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def setSlot2Items(self, items):
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self.items[2] = items
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def d_setSlot2Items(self, items):
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self.sendUpdate('setSlot2Items', [items])
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def b_setSlot2Items(self, items):
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self.setSlot2Items(items)
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self.d_setSlot2Items(items)
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def getSlot2Items(self):
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return self.items[2]
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def setSlot3ToonId(self, id):
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self.toons[3] = id
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def d_setSlot3ToonId(self, id):
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self.sendUpdate('setSlot3ToonId', [id])
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def b_setSlot3ToonId(self, id):
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self.setSlot3ToonId(id)
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self.d_setSlot3ToonId(id)
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def getSlot3ToonId(self):
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return self.toons[3]
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def setSlot3Items(self, items):
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self.items[3] = items
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def d_setSlot3Items(self, items):
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self.sendUpdate('setSlot3Items', [items])
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def b_setSlot3Items(self, items):
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self.setSlot3Items(items)
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self.d_setSlot3Items(items)
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def getSlot3Items(self):
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return self.items[3]
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def setSlot4ToonId(self, id):
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self.toons[4] = id
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def d_setSlot4ToonId(self, id):
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self.sendUpdate('setSlot4ToonId', [id])
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def b_setSlot5ToonId(self, id):
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self.setSlot4ToonId(id)
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self.d_setSlot4ToonId(id)
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def getSlot4ToonId(self):
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return self.toons[4]
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def setSlot4Items(self, items):
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self.items[4] = items
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def d_setSlot4Items(self, items):
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self.sendUpdate('setSlot4Items', [items])
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def b_setSlot4Items(self, items):
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self.setSlot4Items(items)
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self.d_setSlot4Items(items)
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def getSlot4Items(self):
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return self.items[4]
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def setSlot5ToonId(self, id):
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self.toons[5] = id
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def d_setSlot5ToonId(self, id):
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self.sendUpdate('setSlot5ToonId', [id])
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def b_setSlot5ToonId(self, id):
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self.setSlot5ToonId(id)
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self.d_setSlot5ToonId(id)
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def getSlot5ToonId(self):
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return self.toons[5]
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def setSlot5Items(self, items):
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self.items[5] = items
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def d_setSlot5Items(self, items):
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self.sendUpdate('setSlot5Items', [items])
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def b_setSlot5Items(self, items):
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self.setSlot5Items(items)
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self.d_setSlot5Items(items)
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def getSlot5Items(self):
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return self.items[5]
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def setIdList(self, idList):
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for i in xrange(len(idList)):
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if i >= 6:
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return
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self.toons[i] = idList[i]
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def d_setIdList(self, idList):
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self.sendUpdate('setIdList', [idList])
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def b_setIdList(self, idList):
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self.setIdList(idList)
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self.d_setIdLst(idList)
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def completeFlowerSale(self, todo0):
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pass
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def awardedTrophy(self, todo0):
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pass
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def setClouds(self, clouds):
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self.cloudType = clouds
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def d_setClouds(self, clouds):
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self.sendUpdate('setClouds', [clouds])
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def b_setClouds(self, clouds):
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self.setClouds(clouds)
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self.d_setClouds(clouds)
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def getClouds(self):
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return self.cloudType
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def cannonsOver(self):
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pass
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def gameTableOver(self):
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pass
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def updateToons(self):
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self.d_setSlot0ToonId(self.toons[0])
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self.d_setSlot1ToonId(self.toons[1])
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self.d_setSlot2ToonId(self.toons[2])
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self.d_setSlot3ToonId(self.toons[3])
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self.d_setSlot4ToonId(self.toons[4])
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self.d_setSlot5ToonId(self.toons[5])
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self.sendUpdate('setIdList', [self.toons])
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def updateItems(self):
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self.d_setSlot0Items(self.items[0])
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self.d_setSlot1Items(self.items[1])
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self.d_setSlot2Items(self.items[2])
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self.d_setSlot3Items(self.items[3])
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self.d_setSlot4Items(self.items[4])
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self.d_setSlot5Items(self.items[5])
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