historical/toontown-classic.git/panda/include/angularVectorForce.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file angularVectorForce.h
* @author charles
* @date 2000-08-09
*/
#ifndef ANGULARVECTORFORCE_H
#define ANGULARVECTORFORCE_H
#include "angularForce.h"
/**
* a simple directed torque force, the angular equivalent of simple vector
* force.
*/
class EXPCL_PANDA_PHYSICS AngularVectorForce : public AngularForce {
PUBLISHED:
explicit AngularVectorForce(const LRotation& quat);
explicit AngularVectorForce(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r);
AngularVectorForce(const AngularVectorForce &copy);
virtual ~AngularVectorForce();
INLINE void set_quat(const LRotation& quat);
INLINE void set_hpr(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r);
INLINE LRotation get_local_quat() const;
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent=0) const;
private:
LRotation _fvec;
virtual AngularForce *make_copy() const;
virtual LRotation get_child_quat(const PhysicsObject *po);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AngularForce::init_type();
register_type(_type_handle, "AngularVectorForce",
AngularForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "angularVectorForce.I"
#endif // ANGULARVECTORFORCE_H