63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file angularVectorForce.h
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* @author charles
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* @date 2000-08-09
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*/
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#ifndef ANGULARVECTORFORCE_H
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#define ANGULARVECTORFORCE_H
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#include "angularForce.h"
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/**
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* a simple directed torque force, the angular equivalent of simple vector
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* force.
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*/
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class EXPCL_PANDA_PHYSICS AngularVectorForce : public AngularForce {
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PUBLISHED:
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explicit AngularVectorForce(const LRotation& quat);
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explicit AngularVectorForce(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r);
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AngularVectorForce(const AngularVectorForce ©);
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virtual ~AngularVectorForce();
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INLINE void set_quat(const LRotation& quat);
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INLINE void set_hpr(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r);
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INLINE LRotation get_local_quat() const;
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virtual void output(std::ostream &out) const;
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virtual void write(std::ostream &out, int indent=0) const;
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private:
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LRotation _fvec;
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virtual AngularForce *make_copy() const;
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virtual LRotation get_child_quat(const PhysicsObject *po);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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AngularForce::init_type();
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register_type(_type_handle, "AngularVectorForce",
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AngularForce::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "angularVectorForce.I"
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#endif // ANGULARVECTORFORCE_H
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