historical/toontown-classic.git/panda/include/animBundle.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file animBundle.I
* @author drose
* @date 1999-02-21
*/
/**
*
*/
INLINE AnimBundle::
AnimBundle(const std::string &name, PN_stdfloat fps, int num_frames) : AnimGroup(name) {
_fps = fps;
_num_frames = num_frames;
_root = this;
}
/**
*
*/
INLINE AnimBundle::
AnimBundle() {
}
/**
* Returns the ideal number of frames per second of the animation, when it is
* running at normal speed. This may not be the same as the actual playing
* frame rate, as it might have been adjusted through set_play_rate() on the
* AnimControl object. See AnimControl::get_effective_frame_rate().
*/
INLINE double AnimBundle::
get_base_frame_rate() const {
return _fps;
}
/**
* Returns the number of frames of animation, or 0 if the animation has no
* fixed number of frames.
*/
INLINE int AnimBundle::
get_num_frames() const {
return _num_frames;
}