50 lines
1.1 KiB
Text
50 lines
1.1 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file animBundle.I
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* @author drose
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* @date 1999-02-21
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*/
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/**
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*
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*/
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INLINE AnimBundle::
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AnimBundle(const std::string &name, PN_stdfloat fps, int num_frames) : AnimGroup(name) {
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_fps = fps;
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_num_frames = num_frames;
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_root = this;
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}
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/**
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*
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*/
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INLINE AnimBundle::
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AnimBundle() {
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}
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/**
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* Returns the ideal number of frames per second of the animation, when it is
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* running at normal speed. This may not be the same as the actual playing
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* frame rate, as it might have been adjusted through set_play_rate() on the
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* AnimControl object. See AnimControl::get_effective_frame_rate().
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*/
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INLINE double AnimBundle::
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get_base_frame_rate() const {
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return _fps;
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}
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/**
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* Returns the number of frames of animation, or 0 if the animation has no
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* fixed number of frames.
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*/
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INLINE int AnimBundle::
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get_num_frames() const {
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return _num_frames;
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}
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