49 lines
1.1 KiB
Text
49 lines
1.1 KiB
Text
/**
|
|
* PANDA 3D SOFTWARE
|
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
*
|
|
* All use of this software is subject to the terms of the revised BSD
|
|
* license. You should have received a copy of this license along
|
|
* with this source code in a file named "LICENSE."
|
|
*
|
|
* @file animBundle.I
|
|
* @author drose
|
|
* @date 1999-02-21
|
|
*/
|
|
|
|
/**
|
|
*
|
|
*/
|
|
INLINE AnimBundle::
|
|
AnimBundle(const std::string &name, PN_stdfloat fps, int num_frames) : AnimGroup(name) {
|
|
_fps = fps;
|
|
_num_frames = num_frames;
|
|
_root = this;
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
INLINE AnimBundle::
|
|
AnimBundle() {
|
|
}
|
|
|
|
/**
|
|
* Returns the ideal number of frames per second of the animation, when it is
|
|
* running at normal speed. This may not be the same as the actual playing
|
|
* frame rate, as it might have been adjusted through set_play_rate() on the
|
|
* AnimControl object. See AnimControl::get_effective_frame_rate().
|
|
*/
|
|
INLINE double AnimBundle::
|
|
get_base_frame_rate() const {
|
|
return _fps;
|
|
}
|
|
|
|
/**
|
|
* Returns the number of frames of animation, or 0 if the animation has no
|
|
* fixed number of frames.
|
|
*/
|
|
INLINE int AnimBundle::
|
|
get_num_frames() const {
|
|
return _num_frames;
|
|
}
|