historical/toontown-classic.git/panda/include/animChannel.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file animChannel.h
* @author drose
* @date 1999-02-22
*/
#ifndef ANIMCHANNEL_H
#define ANIMCHANNEL_H
#include "pandabase.h"
#include "animChannelBase.h"
#include "luse.h"
/**
* This template class is the parent class for all kinds of AnimChannels that
* return different values.
*/
template<class SwitchType>
class AnimChannel : public AnimChannelBase {
protected:
// The default constructor is protected: don't try to create an AnimChannel
// without a parent. To create an AnimChannel hierarchy, you must first
// create an AnimBundle, and use that to create any subsequent children.
INLINE AnimChannel(const std::string &name = "");
INLINE AnimChannel(AnimGroup *parent, const AnimChannel &copy);
public:
typedef typename SwitchType::ValueType ValueType;
INLINE AnimChannel(AnimGroup *parent, const std::string &name);
INLINE ~AnimChannel();
PUBLISHED:
virtual void get_value(int frame, ValueType &value)=0;
// These transform-component methods only have meaning for matrix types.
virtual void get_value_no_scale_shear(int frame, ValueType &value);
virtual void get_scale(int frame, LVecBase3 &scale);
virtual void get_hpr(int frame, LVecBase3 &hpr);
virtual void get_quat(int frame, LQuaternion &quat);
virtual void get_pos(int frame, LVecBase3 &pos);
virtual void get_shear(int frame, LVecBase3 &shear);
virtual TypeHandle get_value_type() const;
// This class has no ReadWrite functions as it is abstract and defines no
// new data
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AnimChannelBase::init_type();
register_type(_type_handle, SwitchType::get_channel_type_name(),
AnimChannelBase::get_class_type());
}
private:
static TypeHandle _type_handle;
};
// And now we instantiate a few useful types.
class EXPCL_PANDA_CHAN ACMatrixSwitchType {
public:
typedef LMatrix4 ValueType;
static const char *get_channel_type_name() { return "AnimChannelMatrix"; }
static const char *get_fixed_channel_type_name() { return "AnimChannelFixed<LMatrix4>"; }
static const char *get_part_type_name() { return "MovingPart<LMatrix4>"; }
static void output_value(std::ostream &out, const ValueType &value);
static void write_datagram(Datagram &dest, ValueType& me)
{
me.write_datagram(dest);
}
static void read_datagram(DatagramIterator &source, ValueType& me)
{
me.read_datagram(source);
}
};
EXPORT_TEMPLATE_CLASS(EXPCL_PANDA_CHAN, EXPTP_PANDA_CHAN, AnimChannel<ACMatrixSwitchType>);
typedef AnimChannel<ACMatrixSwitchType> AnimChannelMatrix;
class EXPCL_PANDA_CHAN ACScalarSwitchType {
public:
typedef PN_stdfloat ValueType;
static const char *get_channel_type_name() { return "AnimChannelScalar"; }
static const char *get_fixed_channel_type_name() { return "AnimChannelScalarFixed"; }
static const char *get_part_type_name() { return "MovingPart<PN_stdfloat>"; }
static void output_value(std::ostream &out, ValueType value) {
out << value;
}
static void write_datagram(Datagram &dest, ValueType& me)
{
dest.add_stdfloat(me);
}
static void read_datagram(DatagramIterator &source, ValueType& me)
{
me = source.get_stdfloat();
}
};
EXPORT_TEMPLATE_CLASS(EXPCL_PANDA_CHAN, EXPTP_PANDA_CHAN, AnimChannel<ACScalarSwitchType>);
typedef AnimChannel<ACScalarSwitchType> AnimChannelScalar;
#include "animChannel.I"
#endif