historical/toontown-classic.git/panda/include/animChannelBase.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file animChannelBase.h
* @author drose
* @date 1999-02-19
*/
#ifndef ANIMCHANNELBASE_H
#define ANIMCHANNELBASE_H
#include "pandabase.h"
#include "animGroup.h"
#include "animControl.h"
#include "pointerTo.h"
/**
* Parent class for all animation channels. An AnimChannel is an arbitrary
* function that changes over time (actually, over frames), usually defined by
* a table read from an egg file (but possibly computed or generated in any
* other way).
*/
class EXPCL_PANDA_CHAN AnimChannelBase : public AnimGroup {
protected:
// The default constructor is protected: don't try to create an AnimChannel
// without a parent. To create an AnimChannel hierarchy, you must first
// create an AnimBundle, and use that to create any subsequent children.
INLINE AnimChannelBase(const std::string &name = "");
INLINE AnimChannelBase(AnimGroup *parent, const AnimChannelBase &copy);
public:
INLINE AnimChannelBase(AnimGroup *parent, const std::string &name);
virtual bool has_changed(int last_frame, double last_frac,
int this_frame, double this_frac);
virtual TypeHandle get_value_type() const=0;
protected:
int _last_frame;
public:
virtual void write_datagram(BamWriter* manager, Datagram &me);
protected:
void fillin(DatagramIterator& scan, BamReader* manager);
PUBLISHED:
virtual TypeHandle get_type() const {
return get_class_type();
}
public:
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AnimGroup::init_type();
register_type(_type_handle, "AnimChannelBase",
AnimGroup::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "animChannelBase.I"
#endif