historical/toontown-classic.git/panda/include/animChannelMatrixDynamic.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file animChannelMatrixDynamic.h
* @author drose
* @date 2003-10-20
*/
#ifndef ANIMCHANNELMATRIXDYNAMIC_H
#define ANIMCHANNELMATRIXDYNAMIC_H
#include "pandabase.h"
#include "animChannel.h"
#include "transformState.h"
#include "pandaNode.h"
#include "pointerTo.h"
/**
* An animation channel that accepts a matrix each frame from some dynamic
* input provided by code.
*
* This object operates in two modes: in explicit mode, the programmer should
* call set_value() each frame to indicate the new value; in implicit mode,
* the programmer should call set_value_node() to indicate the node whose
* transform will be copied to the joint each frame.
*/
class EXPCL_PANDA_CHAN AnimChannelMatrixDynamic : public AnimChannelMatrix {
protected:
AnimChannelMatrixDynamic();
AnimChannelMatrixDynamic(AnimGroup *parent, const AnimChannelMatrixDynamic &copy);
public:
AnimChannelMatrixDynamic(const std::string &name);
virtual bool has_changed(int last_frame, double last_frac,
int this_frame, double this_frac);
virtual void get_value(int frame, LMatrix4 &mat);
virtual void get_value_no_scale_shear(int frame, LMatrix4 &value);
virtual void get_scale(int frame, LVecBase3 &scale);
virtual void get_hpr(int frame, LVecBase3 &hpr);
virtual void get_quat(int frame, LQuaternion &quat);
virtual void get_pos(int frame, LVecBase3 &pos);
virtual void get_shear(int frame, LVecBase3 &shear);
PUBLISHED:
void set_value(const LMatrix4 &value);
void set_value(const TransformState *value);
void set_value_node(PandaNode *node);
INLINE const TransformState *get_value_transform() const;
INLINE PandaNode *get_value_node() const;
MAKE_PROPERTY(value_node, get_value_node, set_value_node);
protected:
virtual AnimGroup *make_copy(AnimGroup *parent) const;
private:
// This is filled in only if we are using the set_value_node() interface to
// get an implicit value from the transform on the indicated node each
// frame.
PT(PandaNode) _value_node;
CPT(TransformState) _value;
CPT(TransformState) _last_value;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
void fillin(DatagramIterator &scan, BamReader *manager);
static TypedWritable *make_AnimChannelMatrixDynamic(const FactoryParams &params);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AnimChannelMatrix::init_type();
register_type(_type_handle, "AnimChannelMatrixDynamic",
AnimChannelMatrix::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "animChannelMatrixDynamic.I"
#endif