historical/toontown-classic.git/panda/include/baseForce.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file baseForce.h
* @author charles
* @date 2000-08-08
*/
#ifndef BASEFORCE_H
#define BASEFORCE_H
#include "pandabase.h"
#include "typedReferenceCount.h"
#include "luse.h"
#include "nodePath.h"
#include "physicsObject.h"
class ForceNode;
/**
* pure virtual base class for all forces that could POSSIBLY exist.
*/
class EXPCL_PANDA_PHYSICS BaseForce : public TypedReferenceCount {
PUBLISHED:
virtual ~BaseForce();
INLINE bool get_active() const;
INLINE void set_active(bool active);
virtual bool is_linear() const = 0;
INLINE ForceNode *get_force_node() const;
INLINE NodePath get_force_node_path() const;
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent_level=0) const;
protected:
BaseForce(bool active = true);
BaseForce(const BaseForce &copy);
private:
ForceNode *_force_node;
NodePath _force_node_path;
bool _active;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "BaseForce",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class ForceNode;
};
#include "baseForce.I"
#endif // BASEFORCE_H