historical/toontown-classic.git/panda/include/bulletConeTwistConstraint.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file bulletConeTwistConstraint.h
* @author enn0x
* @date 2010-03-01
*/
#ifndef __BULLET_CONE_TWIST_CONSTRAINT_H__
#define __BULLET_CONE_TWIST_CONSTRAINT_H__
#include "pandabase.h"
#include "bullet_includes.h"
#include "bullet_utils.h"
#include "bulletConstraint.h"
#include "transformState.h"
class BulletRigidBodyNode;
/**
*
*/
class EXPCL_PANDABULLET BulletConeTwistConstraint : public BulletConstraint {
PUBLISHED:
explicit BulletConeTwistConstraint(const BulletRigidBodyNode *node_a,
const TransformState *frame_a);
explicit BulletConeTwistConstraint(const BulletRigidBodyNode *node_a,
const BulletRigidBodyNode *node_b,
const TransformState *frame_a,
const TransformState *frame_b);
INLINE ~BulletConeTwistConstraint();
void set_limit(int index, PN_stdfloat value);
void set_limit(PN_stdfloat swing1, PN_stdfloat swing2, PN_stdfloat twist, PN_stdfloat softness=1.0f, PN_stdfloat bias=0.3f, PN_stdfloat relaxation=1.0f);
void set_damping(PN_stdfloat damping);
PN_stdfloat get_fix_threshold() const;
void set_fix_threshold(PN_stdfloat threshold);
void enable_motor(bool enable);
void set_max_motor_impulse(PN_stdfloat max_impulse);
void set_max_motor_impulse_normalized(PN_stdfloat max_impulse);
void set_motor_target(const LQuaternion &quat);
void set_motor_target_in_constraint_space(const LQuaternion &quat);
void set_frames(const TransformState *ts_a, const TransformState *ts_b);
CPT(TransformState) get_frame_a() const;
CPT(TransformState) get_frame_b() const;
MAKE_PROPERTY(fix_threshold, get_fix_threshold, set_fix_threshold);
MAKE_PROPERTY(frame_a, get_frame_a);
MAKE_PROPERTY(frame_b, get_frame_b);
public:
virtual btTypedConstraint *ptr() const;
private:
btConeTwistConstraint *_constraint;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
BulletConstraint::init_type();
register_type(_type_handle, "BulletConeTwistConstraint",
BulletConstraint::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "bulletConeTwistConstraint.I"
#endif // __BULLET_CONE_TWIST_CONSTRAINT_H__