historical/toontown-classic.git/panda/include/bulletSoftBodyMaterial.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file bulletSoftBodyMaterial.h
* @author enn0x
* @date 2011-03-19
*/
#ifndef __BULLET_SOFT_BODY_MATERIAL_H__
#define __BULLET_SOFT_BODY_MATERIAL_H__
#include "pandabase.h"
#include "bullet_includes.h"
#include "numeric_types.h"
/**
*
*/
class EXPCL_PANDABULLET BulletSoftBodyMaterial {
PUBLISHED:
INLINE ~BulletSoftBodyMaterial();
INLINE static BulletSoftBodyMaterial empty();
PN_stdfloat get_linear_stiffness() const;
void set_linear_stiffness(PN_stdfloat value);
PN_stdfloat get_angular_stiffness() const;
void set_angular_stiffness(PN_stdfloat value);
PN_stdfloat get_volume_preservation() const;
void set_volume_preservation(PN_stdfloat value);
MAKE_PROPERTY(linear_stiffness, get_linear_stiffness, set_linear_stiffness);
MAKE_PROPERTY(angular_stiffness, get_angular_stiffness, set_angular_stiffness);
MAKE_PROPERTY(volume_preservation, get_volume_preservation, set_volume_preservation);
public:
BulletSoftBodyMaterial(btSoftBody::Material &material);
INLINE btSoftBody::Material &get_material() const;
private:
btSoftBody::Material &_material;
};
#include "bulletSoftBodyMaterial.I"
#endif // __BULLET_SOFT_BODY_MATERIAL_H__