98 lines
1.5 KiB
Text
98 lines
1.5 KiB
Text
|
/**
|
||
|
* PANDA 3D SOFTWARE
|
||
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
||
|
*
|
||
|
* All use of this software is subject to the terms of the revised BSD
|
||
|
* license. You should have received a copy of this license along
|
||
|
* with this source code in a file named "LICENSE."
|
||
|
*
|
||
|
* @file bulletWorld.I
|
||
|
* @author enn0x
|
||
|
* @date 2010-01-23
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE BulletWorld::
|
||
|
~BulletWorld() {
|
||
|
|
||
|
while (get_num_characters() > 0) {
|
||
|
remove_character(get_character(0));
|
||
|
}
|
||
|
|
||
|
while (get_num_vehicles() > 0) {
|
||
|
remove_vehicle(get_vehicle(0));
|
||
|
}
|
||
|
|
||
|
while (get_num_constraints() > 0) {
|
||
|
remove_constraint(get_constraint(0));
|
||
|
}
|
||
|
|
||
|
while (get_num_rigid_bodies() > 0) {
|
||
|
remove_rigid_body(get_rigid_body(0));
|
||
|
}
|
||
|
|
||
|
while (get_num_soft_bodies() > 0) {
|
||
|
remove_soft_body(get_soft_body(0));
|
||
|
}
|
||
|
|
||
|
while (get_num_ghosts() > 0) {
|
||
|
remove_ghost(get_ghost(0));
|
||
|
}
|
||
|
|
||
|
_info.m_sparsesdf.Reset();
|
||
|
|
||
|
delete _world;
|
||
|
delete _solver;
|
||
|
delete _configuration;
|
||
|
delete _dispatcher;
|
||
|
delete _broadphase;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE BulletDebugNode *BulletWorld::
|
||
|
get_debug_node() const {
|
||
|
|
||
|
return _debug;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE bool BulletWorld::
|
||
|
has_debug_node() const {
|
||
|
|
||
|
return _debug != nullptr;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE btDynamicsWorld *BulletWorld::
|
||
|
get_world() const {
|
||
|
|
||
|
return _world;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE btBroadphaseInterface *BulletWorld::
|
||
|
get_broadphase() const {
|
||
|
|
||
|
return _broadphase;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE btDispatcher *BulletWorld::
|
||
|
get_dispatcher() const {
|
||
|
|
||
|
return _dispatcher;
|
||
|
}
|
||
|
|