historical/toontown-classic.git/panda/include/cast_to_double.h

39 lines
1.4 KiB
C
Raw Normal View History

2024-01-16 11:20:27 -06:00
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file cast_to_double.h
* @author drose
* @date 2000-05-24
*/
#ifndef CAST_TO_DOUBLE_H
#define CAST_TO_DOUBLE_H
#include "luse.h"
// The functions in this file are primarily for the benefit of a higher-level
// language that can't take advantage of the LCAST macro. These are a number
// of functions that convert our various math objects between floats and
// doubles.
INLINE_LINMATH LVecBase2d cast_to_double(const LVecBase2f &source);
INLINE_LINMATH LVecBase3d cast_to_double(const LVecBase3f &source);
INLINE_LINMATH LVecBase4d cast_to_double(const LVecBase4f &source);
INLINE_LINMATH LVector2d cast_to_double(const LVector2f &source);
INLINE_LINMATH LVector3d cast_to_double(const LVector3f &source);
INLINE_LINMATH LVector4d cast_to_double(const LVector4f &source);
INLINE_LINMATH LPoint2d cast_to_double(const LPoint2f &source);
INLINE_LINMATH LPoint3d cast_to_double(const LPoint3f &source);
INLINE_LINMATH LPoint4d cast_to_double(const LPoint4f &source);
INLINE_LINMATH LMatrix3d cast_to_double(const LMatrix3f &source);
INLINE_LINMATH LMatrix4d cast_to_double(const LMatrix4f &source);
#include "cast_to_double.I"
#endif