historical/toontown-classic.git/panda/include/characterJoint.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file characterJoint.h
* @author drose
* @date 1999-02-23
*/
#ifndef CHARACTERJOINT_H
#define CHARACTERJOINT_H
#include "pandabase.h"
#include "transformState.h"
#include "movingPartMatrix.h"
#include "pandaNode.h"
#include "nodePathCollection.h"
#include "ordered_vector.h"
class JointVertexTransform;
class Character;
/**
* This represents one joint of the character's animation, containing an
* animating transform matrix.
*/
class EXPCL_PANDA_CHAR CharacterJoint : public MovingPartMatrix {
protected:
CharacterJoint();
CharacterJoint(const CharacterJoint &copy);
PUBLISHED:
explicit CharacterJoint(Character *character, PartBundle *root,
PartGroup *parent, const std::string &name,
const LMatrix4 &default_value);
virtual ~CharacterJoint();
public:
virtual bool is_character_joint() const;
virtual PartGroup *make_copy() const;
virtual bool update_internals(PartBundle *root, PartGroup *parent,
bool self_changed, bool parent_changed,
Thread *current_thread);
virtual void do_xform(const LMatrix4 &mat, const LMatrix4 &inv_mat);
PUBLISHED:
bool add_net_transform(PandaNode *node);
bool remove_net_transform(PandaNode *node);
bool has_net_transform(PandaNode *node) const;
void clear_net_transforms();
NodePathCollection get_net_transforms();
bool add_local_transform(PandaNode *node);
bool remove_local_transform(PandaNode *node);
bool has_local_transform(PandaNode *node) const;
void clear_local_transforms();
NodePathCollection get_local_transforms();
void get_transform(LMatrix4 &transform) const;
INLINE const LMatrix4 &get_transform() const;
CPT(TransformState) get_transform_state() const;
void get_net_transform(LMatrix4 &transform) const;
Character *get_character() const;
private:
void set_character(Character *character);
private:
// Not a reference-counted pointer.
Character *_character;
typedef ov_set< PT(PandaNode) > NodeList;
NodeList _net_transform_nodes;
NodeList _local_transform_nodes;
typedef ov_set<JointVertexTransform *> VertexTransforms;
VertexTransforms _vertex_transforms;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter* manager, Datagram &me);
virtual int complete_pointers(TypedWritable **p_list,
BamReader *manager);
static TypedWritable *make_CharacterJoint(const FactoryParams &params);
protected:
void fillin(DatagramIterator& scan, BamReader* manager);
private:
int _num_net_nodes, _num_local_nodes;
public:
// The _geom_node member just holds a temporary pointer to a node for the
// CharacterMaker's convenenience while creating the character. It does not
// store any meaningful value after creation is complete.
PT(PandaNode) _geom_node;
// These are filled in as the joint animates.
LMatrix4 _net_transform;
LMatrix4 _initial_net_transform_inverse;
// This is the product of the above; the matrix that gets applied to a
// vertex (whose coordinates are in the coordinate space of the character
// in its neutral pose) to transform it from its neutral position to its
// animated position.
LMatrix4 _skinning_matrix;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
MovingPartMatrix::init_type();
register_type(_type_handle, "CharacterJoint",
MovingPartMatrix::get_class_type());
}
private:
static TypeHandle _type_handle;
friend class Character;
friend class CharacterJointBundle;
friend class JointVertexTransform;
};
#include "characterJoint.I"
#endif