141 lines
4.1 KiB
C++
141 lines
4.1 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file characterJoint.h
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* @author drose
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* @date 1999-02-23
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*/
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#ifndef CHARACTERJOINT_H
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#define CHARACTERJOINT_H
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#include "pandabase.h"
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#include "transformState.h"
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#include "movingPartMatrix.h"
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#include "pandaNode.h"
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#include "nodePathCollection.h"
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#include "ordered_vector.h"
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class JointVertexTransform;
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class Character;
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/**
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* This represents one joint of the character's animation, containing an
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* animating transform matrix.
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*/
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class EXPCL_PANDA_CHAR CharacterJoint : public MovingPartMatrix {
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protected:
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CharacterJoint();
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CharacterJoint(const CharacterJoint ©);
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PUBLISHED:
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explicit CharacterJoint(Character *character, PartBundle *root,
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PartGroup *parent, const std::string &name,
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const LMatrix4 &default_value);
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virtual ~CharacterJoint();
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public:
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virtual bool is_character_joint() const;
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virtual PartGroup *make_copy() const;
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virtual bool update_internals(PartBundle *root, PartGroup *parent,
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bool self_changed, bool parent_changed,
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Thread *current_thread);
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virtual void do_xform(const LMatrix4 &mat, const LMatrix4 &inv_mat);
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PUBLISHED:
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bool add_net_transform(PandaNode *node);
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bool remove_net_transform(PandaNode *node);
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bool has_net_transform(PandaNode *node) const;
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void clear_net_transforms();
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NodePathCollection get_net_transforms();
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bool add_local_transform(PandaNode *node);
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bool remove_local_transform(PandaNode *node);
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bool has_local_transform(PandaNode *node) const;
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void clear_local_transforms();
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NodePathCollection get_local_transforms();
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void get_transform(LMatrix4 &transform) const;
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INLINE const LMatrix4 &get_transform() const;
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CPT(TransformState) get_transform_state() const;
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void get_net_transform(LMatrix4 &transform) const;
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Character *get_character() const;
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private:
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void set_character(Character *character);
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private:
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// Not a reference-counted pointer.
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Character *_character;
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typedef ov_set< PT(PandaNode) > NodeList;
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NodeList _net_transform_nodes;
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NodeList _local_transform_nodes;
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typedef ov_set<JointVertexTransform *> VertexTransforms;
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VertexTransforms _vertex_transforms;
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter* manager, Datagram &me);
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virtual int complete_pointers(TypedWritable **p_list,
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BamReader *manager);
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static TypedWritable *make_CharacterJoint(const FactoryParams ¶ms);
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protected:
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void fillin(DatagramIterator& scan, BamReader* manager);
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private:
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int _num_net_nodes, _num_local_nodes;
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public:
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// The _geom_node member just holds a temporary pointer to a node for the
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// CharacterMaker's convenenience while creating the character. It does not
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// store any meaningful value after creation is complete.
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PT(PandaNode) _geom_node;
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// These are filled in as the joint animates.
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LMatrix4 _net_transform;
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LMatrix4 _initial_net_transform_inverse;
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// This is the product of the above; the matrix that gets applied to a
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// vertex (whose coordinates are in the coordinate space of the character
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// in its neutral pose) to transform it from its neutral position to its
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// animated position.
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LMatrix4 _skinning_matrix;
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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MovingPartMatrix::init_type();
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register_type(_type_handle, "CharacterJoint",
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MovingPartMatrix::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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friend class Character;
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friend class CharacterJointBundle;
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friend class JointVertexTransform;
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};
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#include "characterJoint.I"
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#endif
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