historical/toontown-classic.git/panda/include/characterJointBundle.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file characterJointBundle.h
* @author drose
* @date 1999-02-23
*/
#ifndef CHARACTERJOINTBUNDLE_H
#define CHARACTERJOINTBUNDLE_H
#include "pandabase.h"
#include "partBundle.h"
#include "partGroup.h"
#include "animControl.h"
class Character;
/**
* The collection of all the joints and sliders in the character.
*/
class EXPCL_PANDA_CHAR CharacterJointBundle : public PartBundle {
protected:
INLINE CharacterJointBundle(const CharacterJointBundle &copy);
PUBLISHED:
explicit CharacterJointBundle(const std::string &name = "");
virtual ~CharacterJointBundle();
PUBLISHED:
INLINE Character *get_node(int n) const;
protected:
virtual PartGroup *make_copy() const;
virtual void add_node(PartBundleNode *node);
virtual void remove_node(PartBundleNode *node);
private:
void r_set_character(PartGroup *group, Character *character);
public:
static void register_with_read_factory();
static TypedWritable *make_CharacterJointBundle(const FactoryParams &params);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PartBundle::init_type();
register_type(_type_handle, "CharacterJointBundle",
PartBundle::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "characterJointBundle.I"
#endif