historical/toontown-classic.git/panda/include/characterJointEffect.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file characterJointEffect.h
* @author drose
* @date 2006-07-26
*/
#ifndef CHARACTERJOINTEFFECT_H
#define CHARACTERJOINTEFFECT_H
#include "pandabase.h"
#include "renderEffect.h"
#include "luse.h"
#include "nodePath.h"
#include "character.h"
#include "weakPointerTo.h"
/**
* This effect will be added automatically to a node by
* CharacterJoint::add_net_transform() and
* CharacterJoint::add_local_transform().
*
* The effect binds the node back to the character, so that querying the
* relative transform of the affected node will automatically force the
* indicated character to be updated first.
*/
class EXPCL_PANDA_CHAR CharacterJointEffect : public RenderEffect {
private:
INLINE CharacterJointEffect();
PUBLISHED:
static CPT(RenderEffect) make(Character *character);
INLINE PT(Character) get_character() const;
public:
INLINE bool matches_character(Character *character) const;
virtual bool safe_to_transform() const;
virtual bool safe_to_combine() const;
virtual void output(std::ostream &out) const;
virtual bool has_cull_callback() const;
virtual void cull_callback(CullTraverser *trav, CullTraverserData &data,
CPT(TransformState) &node_transform,
CPT(RenderState) &node_state) const;
virtual bool has_adjust_transform() const;
virtual void adjust_transform(CPT(TransformState) &net_transform,
CPT(TransformState) &node_transform,
const PandaNode *node) const;
protected:
virtual int compare_to_impl(const RenderEffect *other) const;
private:
WPT(Character) _character;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist,
BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderEffect::init_type();
register_type(_type_handle, "CharacterJointEffect",
RenderEffect::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "characterJointEffect.I"
#endif